Random Dungeon Generator: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards.
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This room seems rather round. It has 1d6-2 other exits.
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The Corridor comes to a sudden stop.
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This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
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This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
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The Corridor continues straight and branches off to the right.
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This room is average sized. There are 1d3+3 exits leading out of this room.
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There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
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This room has an elevated floor inside the room. Draw another Room card.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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Room on Left and Right
(common)
Circular Room
(common)
Dead End
(common)
Huge Room. 2d6-2 other exit.
(common)
Thin Room
(common)
Branches Right
(common)
Medium Sized Room. 1d3+3 exits.
(common)
Hole in the Ceiling
(common)
Podium
(common)
Oil Trough
(common)
Three Rooms
(common)