Random Dungeon Generator: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Corridor
A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards.
 C 
Room
This room seems rather round. It has 1d6-2 other exits.
 C 
Corridor
The Corridor comes to a sudden stop.
 C 
Room
This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
 C 
Room
This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
 C 
Corridor
The Corridor continues straight and branches off to the right.
 C 
Room
This room is average sized. There are 1d3+3 exits leading out of this room.
 C 
Corridor
There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
 
 C 
Room
This room has an elevated floor inside the room. Draw another Room card.
 C 
Oddity
Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
 C 
Corridor
The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.

Room on Left and Right (common)
Circular Room (common)
Dead End (common)
Huge Room. 2d6-2 other exit. (common)
Thin Room (common)
Branches Right (common)
Medium Sized Room. 1d3+3 exits. (common)
Hole in the Ceiling (common)
Podium (common)
Oil Trough (common)
Three Rooms (common)