Random Dungeon Generator: Virtual Booster
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Huh? |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
This room is average sized. There are 1d3+3 exits leading out of this room.
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The Corridor is rather long and continues straight.
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There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor.
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There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card.
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The Corridor begins to descend downward.
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There's a large hole in the floor. Draw another Room card.
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The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room.
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You need to bend over to enter this Corridor. Draw another Corridor card.
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Draw a Trap Card and another Corridor Card.
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The Corridor ends in this direction, and continues to the right and the left.
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This room is oddly shaped. It has 1d6-1 other exits.
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Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
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This is a large room with a vaulted ceiling. There are no other exits.
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The Corridor continues straight and branches off to the right.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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Medium Sized Room. 1d3+3 exits.
(common)
Continues Straight
(common)
Hole in the ground
(common)
Door in Floor/Ceiling
(common)
Corridor Leads Down
(common)
Pit
(common)
Tiny Room
(common)
Crawlspace
(common)
Trap
(common)
T-Split
(common)
Irregular Room
(common)
Oil Trough
(common)
Large Room. No other exits.
(common)
Branches Right
(common)
Three Rooms
(common)