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Showing 14 of 14 Green cards
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Show rarities: C U R M
Target creature gets +2/+2 until end of turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
Vigilance, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
2/2
+1 The next spell you play this turn has Convoke
-4 Each player draws or discards cards until the number of cards in his or her hand is equal to the number of creatures he or she controls
-4 You gain an emblem with "Spells you play have Convoke"
-4 Each player draws or discards cards until the number of cards in his or her hand is equal to the number of creatures he or she controls
-4 You gain an emblem with "Spells you play have Convoke"
5
Flash
: Add
to your mana pool.


1/1
Research – If this creature would deal combat damage to a player, you may instead prevent it and put a basic land card from your hand into play.
1/1
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When Humble Pastor enters the battlefield, you may search your library for a basic land card and put it into your hand. If you do, shuffle your library.

When Humble Pastor enters the battlefield, you may search your library for a basic land card and put it into your hand. If you do, shuffle your library.
1/2
Trample
Research – If this creature would deal combat damage to a player, you may instead prevent it and untap all lands you control.
Research – If this creature would deal combat damage to a player, you may instead prevent it and untap all lands you control.
3/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Trample

Trample
5/5
Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)


, Exile Skittering Swarm: Put three 1/1 red and green Insect tokens with Haste and Instinct into play. Exile them at end of turn. If at least one token was exiled this way, return Skittering Swarm to play.



3/3
Defender
When Squallid Mulch enters the battlefield, you may untap upto one Forest you control.
When Squallid Mulch enters the battlefield, you may untap upto one Forest you control.
0/2
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
4/4
Crusade
(When this creature attacks, you may pay
any number of times. It gets +1/+1 until end of turn for each time you paid it.)


2/2
When Weaver of Garlands enters the battlefield, all creatures able to block target creature this turn must do so if able.
2/1
Go to section: White (20) Blue (15) Black (11) Red (11) Green (14) Multicolour (12)
Show rarities: C U R M
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