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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Battle Musings White Common 3{1}{w}{w} Sorcery Put two 1/1 white solder tokens into play.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
0
2 Cascading Salve White Common 2{1}{w} Sorcery Gain 2 life. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
1 1465396602 on 08 Jun 2016 by SwamWithTurtles
3 College Jailer White Common 3{2}{w} Creature – Human Cleric 1 2 Flash
When College Jailer enters the battlefield, target creature cannot attack this turn.
0
4 Custodial Guard White Common 4{3}{w} Enchantment – Aura Enchant Creature
When Custodial Guard enters the battlefield, put two 1/1 white Human Soldier tokens on the battlefield.
As long as you control a creature, enchanted creature cannot attack or block.
0
5 Empassioned Knight White Common 1{w} Creature – Human Knight 1 1 Crusade {2} (When this creature attacks, you may pay {2} any number of times. It gets +1/+1 until end of turn for each time you paid it.) 0
6 Enshrine in Clouds White Common 3{2}{w} Sorcery Target creature gains Lifelink and Flying until end of turn. 0
7 Ephemeral Shields White Common 2{1}{w} Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gains indestructible until end of turn.
0
8 Errant Crusader White Common 2{1}{w} Creature – Human Knight 1 1 First Strike, Crusade {w} (When this creature attacks, you may pay {w} any number of times. It gets +1/+1 until end of turn for each time you paid it.) 0
9 Glistening General White Common 5{4}{w} Creature – Human Knight 2 2 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Glistening General enters the battlefield, creatures you control get +1/+1 and Vigilance until end of turn.
0
10 Hallowed Guardian White Common 4{3}{w} Creature – Gargoyle 0 5 Defender, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 0
11 Intricate Loreweaver White Common 2{1}{w} Creature – Fox Shaman 1 1 When Intricate Loreweaver enters the battlefield, put a 1/1 white Fox Shaman token into play. 0
12 Parish Guardian White Common 6{5}{w} Creature – Spirit 3 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
0
13 Placate White Common 2{1}{w} Instant Remove target attacking creature from combat. Tap that creature. It doesn't untap during its controllers next untap step. 0
14 Questing Cloudrider White Common 4{3}{w} Creature – Bird Knight 2 2 Flying
Crusade {2} (When this creature attacks, you may pay {2} any number of times. It gets +1/+1 until end of turn for each time you paid it.)
0
15 Rally Together White Common 5{4}{w} Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Token creatures you control get +1/+1 until end of turn.
0
16 Saddle Up White Common 1{w} Sorcery Target creature gains "Crusade {2} (When this creature attacks, you may pay {2} any number of times. It gets +1/+1 until end of turn for each time you paid it.)" until end of turn. 0
17 Solemn Fleet White Common 2{1}{w} Creature – Human Soldier 1 2 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
0
18 Sunknot Shaman White Common 1{w} Creature – Fox Shaman 0 2 Tap two untapped creatures you control: Tap target creature. 0
19 Wandering Apostate White Common 2{w}{w} Creature – Fox Nomad 3 1 As long as Wandering Apostate is attacking, it gets +0/+2 0
20 Warmind Scholar White Common 3{2}{w} Creature – Human Soldier 2 3 Research – If this creature would deal combat damage to a player, you may instead prevent it and put a +1/+1 counter on target creature. 0
21 Aether-tied Edict Blue Common 2{u}{u} Instant Counter target instant or sorcery spell. Players cannot play spells with that name this turn. 0
22 Bloated Smog Blue Common 5{4}{u} Creature – Beast Elemental 4 4 Bloated Smog cannot attack unless the number of cards in your hand is equal to or greater than Bloated Smog's power. 0
23 Cascading Doubt Blue Common 2{1}{u} Sorcery Put the top three cards of target player's library in his or her graveyard. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
2 1465396756 on 08 Jun 2016 by SwamWithTurtles
24 Clipped Spy Blue Common 1{u} Creature – Faerie Rogue 1 1 Research – If this creature would deal combat damage to a player, you may instead prevent it and Scry 1. 0
25 Drakeback Panopticon Blue Common 4{3}{u} Creature – Vedalken Elder 1 4 Flying
{t}: Target creature can't be blocked this turn.
0
26 Fatewinder Blue Common 2{1}{u} Creature – Human Wizard 2 1 {4}: Untap target creature you control. 0
27 Field Trip Blue None 3{2}{u} Sorcery Until end of turn, creatures you control have "Research – If this creature would deal damage to a player, instead you may prevent that damage and draw a card." 0
28 Skybound Studies Blue Common 1{u} Instant Target creature gains flying until end of turn.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
0
29 Spellshapen Crab Blue Common 4{3}{u} Creature – Crab 2 2 Hexproof, Prowess 0
30 Thimble Thief Blue Common 1{u} Creature – Faerie Rogue 1 1 Thimble Thief can't be blocked. 0
31 Timeless Dismissal Blue Common 2{1}{u} Instant Return target creature to its owner's hand.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
0
32 Torrent of Thoughts Blue Common 4{3}{u} Instant Draw two cards. The next spell you play this turn costs {1} less.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
0
33 Vedalken Riftrider Blue Common 3{2}{u} Creature – Vedalken Wizard 1 2 Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and you may tap or untap target non-land permanent.
0
34 Vedalken Scatterbrain Blue Common 2{1}{u} Creature – Vedalken Wizard 1 2 Research – If this creature would deal combat damage to a player, you may instead prevent it and draw a card. If you do, discard a card. 0
35 Witless Distraction Blue Common 2{1}{u} Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature can't be blocked this turn.
0
36 Bargaining Student Black Common 1{b} Creature – Human Wizard 1 1 Research – If this creature would deal combat damage to a player, you may instead prevent it, draw a card and lose two life. 0
37 Bile Binder Black Common 2{1}{b} Creature – Rat Shaman 2 1 When Bile Binder dies, target player discards a card. 0
38 Cascading Ichor Black Common 2{1}{b} Sorcery Target creature you control gains Menace until end of turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
1 1465396817 on 08 Jun 2016 by SwamWithTurtles
39 Deathdrinker Black Common 2{1}{b} Creature – Insect 1 1 Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and exile up to three cards from that player's graveyard from the game.
0
40 Foretold Pest Black Common 2{b}{b} Creature – Insect 1 1 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Deathtouch
0
41 Forgotten Migrant Black Common 5{4}{b} Creature – Fox Rogue Mutant 3 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
0
42 Gnat Miser Black Common 1{b} Creature – Rat Shaman Each opponent's maximum hand size is reduced by one. 0
43 Life-Wisened Mentor Black Common 3{2}{b} Creature – Rat Warrior 2 2 When Life-Wisened Mentor enters the battlefield, target creature gains Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) until end of turn. 0
44 Manic Swarmkeeper Black Uncommon 4{3}{b} Creature – Human Shaman 2 1 When Manic Swarmkeeper enters the battlefield, put two 1/1 black Insect tokens into play with Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) 0
45 Spiteful Bookbinder Black Common 3{2}{b} Creature – Rat Wizard 1 3 Menace
Research – If this creature would deal combat damage to a player, you may instead prevent it and have that player discard a card.
0
46 Underground Shieldmage Black Common 4{3}{b} Creature – Rat Warrior 3 2 Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) 0
47 Cascading Fissure Red Common 2{1}{r} Sorcery Target creature can't block this turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
1 1465396532 on 08 Jun 2016 by SwamWithTurtles
48 Flaming Fractal Red Common 1{r} Instant Flaming Fractal deals 1 damage to target creature or player.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
0
49 Gem Robber Red Common 4{3}{r} Creature – Rat Warrior 2 3 Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) 0
50 Heedless Savant Red Common 2{1}{r} Creature – Human Shaman 1 1 Research – If this creature would deal combat damage to a player, you may instead prevent it and exile the top card of your library. You may play that card this turn. 0
51 Hidden Bladekeeper Red Common 3{2}{r} Creature – Rat Warrior 3 1 When Hidden Bladekeeper enters the battlefield, the next Equipment spell or Equip cost you play this turn costs {2} less. 0
52 Junkmage Arsonist Red Common 2{1}{r} Creature – Goblin Rogue 1 1 Prowess
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
0
53 Mythblade Weaver Red Common 1{r} Creature – Fox Shaman 1 1 Flash
When Mythblade Weaver enters the battlefield, target creature gets +1/+0 until end of turn.
0
54 Pungent Pugilist Red Common 3{1}{r}{r} Creature – Rat Warrior 1 2 Double Strike, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) 0
55 Sewer Rumbler Red Common 5{4}{r} Creature – Beast 4 2 Trample
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
0
56 Walking Arson Red Common 4{3}{r} Creature – Elemental 3 2 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Walking Arson enters the battlefield, it deals 1 damage to each creature.
0
57 Wordwielder Red Common 3{2}{r} Creature – Fox Shaman 0 3 Whenever you cast an instant or sorcery spell, Wordwielder gets +1/+0 until end of turn. 0
58 Belfry Weaver Green Common 5{4}{g} Creature – Spider 2 4 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Reach
0
59 Cascading Bloom Green Common 2{1}{g} Sorcery Target creature gets +2/+2 until end of turn. Draw a card.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
0
60 Dank Sentinel Green Common 3{1}{g}{g} Creature – Rat Shaman 2 2 Vigilance, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) 0
61 Darum Oak, Wisened Sage Green Mythic 6{4}{g}{g} Planeswalker – Darum 5 +1 The next spell you play this turn has Convoke
-4 Each player draws or discards cards until the number of cards in his or her hand is equal to the number of creatures he or she controls
-4 You gain an emblem with "Spells you play have Convoke"
0
62 Entranced Vinekeeper Green Common 2{1}{g} Creature – Fox Druid 1 1 Flash
{t}: Add {g} to your mana pool.
0
63 Focused Terramancer Green Common 2{1}{g} Creature – Human Shaman 1 1 Research – If this creature would deal combat damage to a player, you may instead prevent it and put a basic land card from your hand into play. 0
64 Humble Pastor Green Common 3{2}{g} Creature – Fox Druid 1 2 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Humble Pastor enters the battlefield, you may search your library for a basic land card and put it into your hand. If you do, shuffle your library.
0
65 Leyline Acolyte Green Uncommon 4{3}{g} Creature – Centaur Shaman 3 2 Trample
Research – If this creature would deal combat damage to a player, you may instead prevent it and untap all lands you control.
0
66 Siege Wurm Green Common 7{5}{g}{g} Creature – Wurm 5 5 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
0
67 Skittering Swarm Green Rare 4{2}{g}{g} Creature – Insect 3 3 Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
{2}{g}{g}, Exile Skittering Swarm: Put three 1/1 red and green Insect tokens with Haste and Instinct into play. Exile them at end of turn. If at least one token was exiled this way, return Skittering Swarm to play.
0
68 Squallid Mulch Green Common 1{g} Creature – Plant 0 2 Defender
When Squallid Mulch enters the battlefield, you may untap upto one Forest you control.
0
69 Surface Invader Green Common 6{5}{g} Creature – Ooze 4 4 Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) 0
70 Vengeful Vinerider Green Common 4{3}{g} Creature – Plant Knight 2 2 Crusade {g} (When this creature attacks, you may pay {g} any number of times. It gets +1/+1 until end of turn for each time you paid it.) 0
71 Weaver of Garlands Green Common 3{2}{g} Creature – Fox Shaman 2 1 When Weaver of Garlands enters the battlefield, all creatures able to block target creature this turn must do so if able. 0
72 Ephereal Mount Multicolour Uncommon 2{u}{w} Enchantment – Aura Enchant Creature
Enchanted creature has Crusade {1} (When this creature attacks, you may pay {1} any number of times. It gets +1/+1 until end of turn for each time you paid it.).
Whenever enchanted creature becomes the target of a spell or ability, you may return Ephereal Mount to its owner's hand.
0
73 Narset, Eternal Student Multicolour Mythic 5{3}{w}{u} Planeswalker – Narset 5 +1 Gain one life for each card in your hand.
-1 You gain an emblem with "You have no maximum hand size"
-3 Draw two cards
-9 Draw seven cards
0
74 Drakeback Robber Multicolour Uncommon 4{2}{u}{b} Creature – Spectre 2 4 Flying
Whenever this creature deals combat damage to a player, that player exiles a card from his or her hand at random. You may play that card, spending mana of any colour to pay its mana cost.
0
75 Sideshank Robber Multicolour Uncommon 3{1}{b}{r} Creature – Rat Warrior 2 2 Menace
Whenever Sideshank Robber deals combat damage to a player, that player chooses one – Discard two cards, or discard a card at random.
0
76 Tibalt, Dapper Devil Multicolour Mythic 3{1}{r}{b} Planeswalker – Tibalt 3 +1 Target creature you control gains Menace until end of turn.
-2 Put two 1/1 red and black Imp tokens into play with "Whenever this creature dies, you lose 1 life."
-X Each player loses X life
0
77 Outcast Dojo Multicolour Uncommon 3{1}{r}{g} Enchantment Creatures you control have Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.).
{2}: Choose one – Target creature you control gets +1/+0 or -1/-0 until end of turn.
0
78 Reawaken Multicolour Uncommon 3{1}{w}{g} Instant Untap all creatures you control. Put a +1/+1 on each creature you control. 0
79 Midnight Scholar Multicolour Uncommon 6{4}{b}{w} Creature – Vampire 4 4 Flying, Lifelink, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 0
80 Grostesque Egoist Multicolour Uncommon 4{2}{b}{g} Creature – Beast 2 4 Vigilance
Research – If this creature would deal combat damage to a player, you may instead prevent it and put three +1/+1 counters on Grostesque Egoist.
0
81 Majestic Peryton Multicolour Uncommon 3{1}{u}{g} Creature – Elk Bird 2 2 Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and search your library for a basic land card. If you do, put it into play and shuffle your library.
0
82 Waves of Knowledge Multicolour Uncommon 3{1}{u}{r} Enchantment Whenever you cast a spell with Inspire, draw a card. 0
83 Rallying Quartermaster Multicolour Uncommon 2{w}{r} Creature – Human Soldier 1 3 Equipment cards have Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.).
When paying Equip costs, you may tap an untapped creature you control to reduce that cost by {1}
0
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Mechanics