Soradyne Laboratories v1.2: Recent Activity
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| Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2025-11-29 06:36:18)
"Hmm... Now, go save your brother!" Tosses him into the lake also
I don't think he's as powerful as Ethersworn Shieldmage, and white gets some pretty good combat trick creatures - I think of Village Bell-Ringer. So I think this is nice at its current spot.
I guess the question then becomes whether tho is too good at 2 mana, or whether he should be a 2/2 for
?
As you say, this is now quite a nice combat trick given it comes with a 1/2 for free as well. Kill your 4/1 and let my other guy chump without dying, or kill your 4/1 and fog your even bigger thing.
After a bit of juggling, I think I've found a way to fit some enchantment/artifact removal into white. The 2/3 vigilance guy makes way for a "sac to disenchant" dude. Vigilance shifts onto the white Evidence scout and he loses a point on the toughness. The Chaplain gets an additional toughness, making him a 1/2 with a combat trick for 2 mana.
I think this is a correct move, though we'll see if it holds up through the gauntlet.
I don't know; I think those tools should actually be reserved more for D47. The battle set should be better at destroying things and it would allow players to have at least a few months to play with their toys.
But come D47: Fuck this shit.
No doubt it'll get broken like a balsa chair under a fat man. The tools are all here in the set already, and at common even. Still, I think sets need an occasional card like this that just doesn't give a damn.
The one thing it makes me see though is that I probably ought to find a place for an extra common or uncommon enchantment killer.
And there's no way a blue deck using blue abilities could possibly ever stack their library to break this, right?
I'm not saying this is bad, but every time I see the phrase 'without paying its mana cost' in Blue, I know: bad things will come of this. It's mythic and it's crazy but these are some dangerous waters.
Also, this should probably be 4UUU.
Wow. Uhh... Proof that you shouldn't design cards half asleep. There was some reason I thought this was awesome yesterday; clearly this is an overcosted 1/1 that never gets blocked. WTF? Part of me wants to frame this pile of crap for posterity. But no, I will replace it with a better execution and then wonder what to cost it at.
Ummmm...
I think you've drawn the wrong inspiration from Pyreheart Wolf. This needs to be much bigger than a 1/1 for its abilities to really mean anything. Or even just like... a 3/1 would suffice.