Mechanics Playground: Mechanics

Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Ideas

Windup: PARAM1, {t}: Put a +1/+1 counter on this. Windup only as a sorcery. Used on 6 cards: Gnome Replica, Spiked Clank, Escher Engine, Blitz Machine, Triskautomaton, Grand Fodder Clock
Agility: You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation. Used on 4 cards: Flametracer Kami, Nezumi Shadefang, Wind Reader, Kitsune Blinkblade
Skirmish: Whenever this creature blocks or becomes blocked, it gets +PARAM1/+PARAM1 until end of turn. Used on 2 cards: Merfolk Vanguard, Charging Armadura
Reflect: Whenever a spell is cast, this becomes that spell's color/s. Used on 6 cards: Sad Jellyfish, Shimmerwolf, Vein of Mercury, Circle of Reflection, Chameleoth, Mimic Basilisk
Quicken: You may cast this any time you can cast an instant if you pay {2} more to cast it. Used on 0 cards:
Bloodlink: Damage this deals to creatures also causes that creature's controller to lose that much life. Used on 5 cards: Bloodletter, Hemocolossus, Scab Tracer, Frenzied Shaman, Manic Confessor
Armor: This enters the battlefield with PARAM1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able. Used on 8 cards: Armadillian, Fencing Instructor, Lance Breaker, Calloused Growth, Clawhide Scout, Trusted Squire, Burrowing Worm, Ball of Spores
Catalyze: You may exile a card in your hand as you cast this. If you do, draw a card. Used on 9 cards: Sparkling, Soulbomb, Biospike, Charge Break, Neopiper, Harmonic Rift, Isochron Engine, Essence Vessel, Take Note
Prayer: You may have this creature enter the battlefield tapped. If you do, you gain 2 life. Used on 0 cards:
Splice: As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell. Used on 1 cards: Discernment
Train: PARAM1: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery. Used on 9 cards: Charmander, Pidgey, Jigglypuff, Onix, Bulbasaur, Gastly, Kakuna, Poliwhirl, Golem
Aggression: This gets +PARAM1/+PARAM1 for each creature blocking it. Used on 4 cards: Two-headed Asp, River Crocodile, Spearman of Seht, Blind Brawler
Restore: If this creature would die, you may pay its restore cost and return it to your hand instead. Used on 5 cards: Firelung, Shellback Troll, Grunge Skeletons, Hollow Vermin, Duke of Maggots
*Reap* - Instead of playing a land for the turn, : Used on 3 cards: Farmer, Pentaceratops, Manatiller
Disguise: PARAM1: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery. Used on 6 cards: Plagueclaw, Mist Monstrosity, Kezzik Agent, Eye Collector, Kezzik Striker, Cloak-Caster
Dethrone: Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it. Used on 0 cards:
Ambush: If a creature is attacking you, you may cast this for its ambush cost. Used on 0 cards:
Counterstrike: If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player. Used on 1 cards: Guardians of Veles
Assemble: Put PARAM1 colorless Contraption artifact token/s onto the battlefield. Used on 10 cards: Mad Bomber, Tin-shell Raider, Automata Surgeon, Skeleton Grafter, Helium Salesman, Seam Stitcher, Aether Grid Raider, Hexavus, Junk Diver, Chromehoard
Focus: PARAM1, {t}: This becomes focused until the end of your next turn. Focus only as a sorcery. Used on 2 cards: Fencing Champion, Bloodhound
Voidtouch: Whenever this deals combat damage to a creature, return that creature to its owner's hand if it's on the battlefield. Used on 0 cards:
Structure: Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it. Used on 12 cards: Obelisk of Mania, Obelisk of Light, Obelisk of Souls, Obelisk of Vines, Obelisk of Tomes, The Infinite Pyramid, Seht's Garrison, Tomb Golem, Plaza Fountain, Creeping Wall, Skyquilt, Pit of Cobras
Bloodcast: As an additional cost to cast this, you may pay up to {PARAM1}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life. Used on 3 cards: Flayed Infiltrator, Wriggling Flesh, Hemogoblin
Battlecast: At the beginning of combat, you may exile this card face down blessing target attacking creature you control. After blockers are declared, reveal it and you may cast it for its Battlecast cost. Used on 0 cards:
(Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.): Used on 1 cards: Grizzled Drifter
Conceal: Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. Used on 4 cards: Deathblade Shinobi, Ninja of Three Eyes, Rake-Claw Guard, Mizu's Decoys
Ward: You may pair this with exactly one PARAM1 when either enters the battlefield. They remain paired as long as they're both on the battlefield. Used on 11 cards: Jackal Totem, Form of Silent Stones, Firemoon Heart, Coyote Totem, Bear Totem, Ciqala's Shadow, Owl Totem, Midnight Effigy, Smoke Canopy, Eagle Totem, Spirit Prison
*Malice* - Whenever you cast a spell that targets a creature you don't control, : Used on 7 cards: Spawn of Lies, Rabid Succubus, Bleeding-Pus Imp, Vomit Maw, Purgatory Hound, Spirit Swallower, Face of Evil
*Hibernate*: If this would untap during your untap step, you may instead... Used on 0 cards:
*Augmented*: (pseudo) If this creature is enchanted or equipped, ... Used on 0 cards:
*Endure*: Whenever ~ is dealt nonlethal damage, ... Used on 0 cards:
Mutate: As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste. Used on 5 cards: NeoMaro, Simic Hammerhead, Cytoball, Simic Snapjaw, Plaxshell Brawler
Extract: Exile the top card of that player's library. You may play cards exiled this way. Used on 1 cards: Gaslight Interrogator

(Keyword)

Hunter: As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey. Used on 9 cards: Dryptosaur, Daggertooth Tiger, Xhomo Backstabber, Scavenging Hyena, Muruzoa, Xhomo Hunting Party, Quillbone Saurian, Hypnotic Toad, Skyslasher
Tandem: As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage. Used on 6 cards: Rat on a Leash, Saddleback Rhino, Tetrawing Roc, Shield Charger, Boros Pikeman, Broodmate Kavu
Tactics: This creature gets +1/+0 as long as it's tapped. You may choose not to tap this as it attacks. Used on 1 cards: Boros Infantry
Cache: Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead. Used on 1 cards: Brain Storage

(Keyword)

Swarm: Whenever this attacks, it gets +1/+0 until end of turn for each other attacking creature. Used on 0 cards:
Implant: Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature. Used on 5 cards: Simic Primordial, Doctor Nerox, Plax Charger, Gene Splicer, Chimeric Alpha
*All-In*: ... if all creatures you control are attacking, ... Used on 0 cards:
Berserk: Whenever this attacks, you may have it get +PARAM1/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. Used on 1 cards: Wildling
*Breakthrough*: Whenever ~ attacks and at least one attacking creature isn't blocked, ... Used on 0 cards:
Challenge: Whenever this blocks or becomes blocked by a creature with higher power, put a +1/+1 counter on it. Used on 0 cards:
*Reflex* - The first time ~ becomes the target of a spell or ability each turn,: Used on 5 cards: Glasswing Drake, Karma Chameleon, Emberhead, Mimosine Bloom, Bristling Quillspike
({A} may be paid with one mana from an artifact source.): Used on 5 cards: Watchcog, Assault Battery, Magnetron, Suspicious Statue, Repulsor
Salvage: {3}, Put this card from your graveyard to the bottom of your library: Draw a card. Salvage as a sorcery. Used on 0 cards:
(If you control more nontoken than token creatures, put a 1/1 black Serf creature token onto the battlefield.): Used on 1 cards: Kugiri Plunderer

keyword: Enslave

*Fortitude* - If you control the least creatures among all players, : Used on 0 cards:
Succession: Whenever a creature you control with greater power or toughness than this creature dies, put a +1/+1 counter on this creature. Used on 0 cards:
Tracker: If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls. Used on 4 cards: Contract Killer, Bloodcat, Vampire Tracker, Poxgnat
for each mana in your mana pool.: Used on 5 cards: Pulse of Righteousness, Pulse of Frost, Pulse of Hatred, Pulse of Strength, Pulse of Emotion
Resonance: If you cast this spell from your hand, exile it as it resolves. As you cast your next spell, you may cast this card from exile without paying its mana cost. Used on 0 cards:
Invoke: As an additional cost to cast this spell, you may tap a creature you control that shares a color with it. Used on 0 cards:
(That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.): Used on 7 cards: Lie Detector, Border Police, Precog Responders, Inspection, Dream Walker, Cobbleroad Interrogators, Curfew Guard

Keyword: Interrogate

*Blessed* - If you gained life this turn, : Used on 0 cards:
*Alchemy* - Whenever you cast a multicolored spell, : Used on 0 cards:
*Warlike* - After blockers are declared, if there are a total of five or more attacking and blocking creatures,: Used on 0 cards:
Frenzy: Whenever this attacks and isn't blocked, it gets +PARAM1/+0 until end of turn. Used on 0 cards:
Meditate: PARAM1: Reveal or hide the top card of your library. Meditate as a sorcery. Used on 0 cards:
*Spellcraft* - If you control three or more enchantments, : Used on 0 cards:
Animate: Whenever you cast a creature spell, this gets +1/+1 until end of turn. Used on 1 cards: Juvenile Bear
Unity: You may assign all combat damage that would be dealt to this to other attacking or blocking creatures you control. Used on 0 cards:
(Put an artifact token named Gold onto the battlfield with "Sacrifice this: Add {C} to your mana pool."): Used on 0 cards:

Gold counters

*Overcharge* - If you control no tapped lands, : Used on 0 cards:
Focus: If this card would untap, instead, you may focus it and it does not untap. Used on 1 cards: Sigil Speaker
Bond: If you control no bonded creature, you may bond with this creature as it enters the battlefield. Used on 0 cards:
prisma: Your prisma is equal to the number of colors among permanents you control. Used on 1 cards: Prismatic Boon
Mania: When this enters the battlefield, you gain mania. You have mania until you end a turn without casting a spell. Used on 1 cards: Manic Charger
Surestrike: If this would deal damage to a player, it deals twice that much damage instead. Used on 2 cards: Apprentice Assassin, Dimir Dripblade
Vengeful: Whenever another creature you control dies, if this isn't vengeful, put PARAM1ASWORDS +1/+1 counter/s on it and it becomes vengeful. Used on 1 cards: Hoary Veteran
Impulse: You may cast this card for its impulse cost as you draw it. Used on 4 cards: Think Fast, Reformulate, Lash Out, Ley Absorption



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".