Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Planar Sextant enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool that any land you control can't produce.
 U 
Creature – Human Cleric
Vigilance
Whenever you spend {w} to cast a colored nonwhite spell, you may gain 2 life.
2/3
 U 
Instant
Turn target permanent face down. (It's a 2/2 creature)
 U 
Land
{t}: Add {c} to your mana pool.
{2}, {t}: Scry 1.
 C 
Instant
Gain control of target artifact. Sacrifice it at the beginning of the next end step.
 C 
Creature – Plant
Defender
Whenever Fruit Tree is dealt combat damage, add {g} at the beginning of your next main phase.
0/4
 C 
Creature – Atog
Pay 2 life: Plasmatog gets +2/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Human Warrior
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Xhomo Hunting Party's prey dies, you gain 5 life.
4/4
 C 
Creature – Vedalken Artificer
{u}, {t}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Helium Salesman gains flying until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
When Apprehend enters the battlefield, put two 1/1 White Soldier creature tokens onto the battlefield.
Tap an untapped soldier you control: Tap enchanted creature.
 C 
Instant
Tap target creature for each mana in your mana pool.
 C 
Instant
Target creature you control deals damage equal to its toughness to another target creature.
 C 
Instant
Target creature gets +3/+3 and doesn't untap during its controller's next untap step.
 C 
Sorcery
Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
Swamp
 
 B 
Basic Land – Swamp

Planar Sextant (rare)
Vigilant Preacher (uncommon)
Soul Extractor (uncommon)
Scrying Pool (uncommon)
Jerry-Rig (common)
Fruit Tree (common)
Plasmatog (common)
Xhomo Hunting Party (common)
Helium Salesman (common)
Apprehend (common)
Pulse of Frost (common)
Body Slam (common)
Rush of Adrenaline (common)
Brain Storage (common)
Swamp (basic)