Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target token.2/1
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Sacrifice Eden Preserver: Counter target spell played during your turn.
2/2
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X target creatures each get +X/+X until end of turn.
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Return target spell to its owner's hand. Its controller discards a card.
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When Spirit Pathwalker leaves the battlefield, draw a card.
2/2
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Translucent Shade can't be blocked unless all other attacking creatures are blocked.
1/1
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When Lion King dies, draw a card.
-Circle of Life dubstep plays-
3/3
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Harmless One can't be blocked if you control more creatures than defending player.
1/1
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Aggression 1 (This gets +1/+1 for each creature blocking it.)
First strike 3/2
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Whenever Border Police blocks a creature, interrogate that creature's owner. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/4
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At the beginning of your end step, if Chained Demon didn't attack this turn, you lose 2 life.
3/3
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Whenever Junk Diver attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice two Contraptions: Add to your mana pool.2/1
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Add
![]() ![]() to your mana pool. |
Tapped landwalk
2/2
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Dream Breaker
(rare)
Eden Preserver
(uncommon)
Aggressive Mutation
(uncommon)
Flinch
(uncommon)
Spirit Pathwalker
(common)
Translucent Shade
(common)
Lion King
(common)
Harmless One
(common)
Spearman of Seht
(common)
Border Police
(common)
Chained Demon
(common)
Junk Diver
(common)
Steam Ritual
(common)
Tunneling Worm
(common)
Island
(basic)

: Destroy target token.




