Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcer
Exile all creatures. For each creature exiled this way, its controller creates a 0/1 Eldrazi spawn creature token with "Sacrifice this: Add {c}."
 U 
Sorcery
Impulse {1}{r} (You may cast this card for its impulse cost as you draw it.)
Discard your hand, then draw two cards.
 U 
Creature – Elk
You can't cast Territorial Elk unless you control at least three Forests.
3/3
 U 
Sorcery
Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 for each other creature controlled by the same player.
 C 
Creature – Beast
Reflex – The first time Emberhead becomes the target of a spell or ability each turn, it deals 2 damage to each opponent.
3/3
 C 
Creature – Soldier
Tactics (This creature gets +1/+0 as long as it's tapped. You may choose not to tap this as it attacks.)
1/3
 C 
Creature – Drake
Flying
Reflex – The first time Glasswing Drake becomes the target of a spell or ability each turn, draw a card.
3/2
 C 
Creature – Aetherborn Rogue
Void Slicer gets +3/+0 as long as it's attacking a planeswalker.
2/3
 C 
Instant
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets +2/+2 until end of turn. If a creature card was exiled, it gets +3/+3 instead.
 C 
Artifact Creature – Myr
When Signal Myr enters the battlefield, you may search your library for any number of cards named Signal Myr, shuffle your library and put those cards on top of it.
2/1
 C 
Creature – Sloth Beast
Creatures blocking or blocked by Slowpoke have first strike.
3/2
 C 
Sorcery
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Draw a card.
 C 
Creature – Human Soldier
Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn.
2/2
Swamp
 
 B 
Basic Land – Swamp

Devastation Foretold (rare)
Reformulate (uncommon)
Territorial Elk (uncommon)
Adrenaline Rush (uncommon)
Paranoia (common)
Emberhead (common)
Boros Infantry (common)
Glasswing Drake (common)
Void Slicer (common)
Biospike (common)
Signal Myr (common)
Slowpoke (common)
Take Note (common)
Sigil Duelist (common)
Swamp (basic)