Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature
Whenever an opponent or permanent you don't control would get a counter, instead put a +1/+1 counter on Energy Tracer.
1/1
 U 
Creature – Human Mercenary
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Haste
When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey.
3/2
{2}{u}
 
 U 
Creature – Jellyfish
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
{1}{u}: Return Muruzoa and its prey to their owner's hands.
2/2
 U 
Enchantment – Ward
Ward land (You may pair this with exactly one land when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded land is a basic Swamp.
 C 
Artifact – Equipment
Whenever a creature enters the battlefield under your control, you may attach Shark Blade to it.
Equipped creature gets +2/+2.
 C 
Basic Creature – Bear
(A deck can have any number of creatures named Bear Children.)
{1}{g}, {t}, Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield.
2/2
 C 
Creature – Human Soldier
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
4/1
 C 
Creature – Lizard
Reap – Instead of playing a land for the turn, you may have Pentaceratops gain +2/+2 until end of turn.
3/3
 C 
Creature – Human Soldier
Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
 C 
Creature – Jellyfish
Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
Sad Jellyfish can't attack if it's blue.
4/5
 C 
Creature – Vampire Mercenary
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Creature – Elemental Wall
Defender
Whenever Flowstone Bulwark blocks, you may have it get +2/-2 until end of turn.
2/4
 C 
Creature – Turtle
Mentor
{u}: Switch Turtle Sensei's power and toughness until end of turn.
1/4
{1}{u}
 
 C 
Sorcery
Draw a card, then discard a card, then draw a card.
Swamp
 
 B 
Basic Land – Swamp

Energy Tracer (rare)
Xhomo Backstabber (uncommon)
Muruzoa (uncommon)
Smoke Canopy (uncommon)
Shark Blade (common)
Bear Children (common)
Boros Pikeman (common)
Pentaceratops (common)
Hoary Veteran (common)
Sad Jellyfish (common)
Contract Killer (common)
Flowstone Bulwark (common)
Turtle Sensei (common)
Muse (common)
Swamp (basic)