Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Whene an opponent casts a spell, sacrifice Void Grenade. If you do, destroy all creatures.
 U 
Creature – Human Mercenary
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Haste
When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey.
3/2
{1}{b}
 
 U 
Creature – Spirit
Train {b} ({b}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Gastly can't be blocked by creatures with power less than the number of +1/+1 counters on Gastly.
1/2
 U 
Creature – Merfolk
{t}: Return target land you control to its owner's hand.
1/1
 C 
Creature – Bear
If Vicious Bear would deal combat damage to a creature, it deals double that damage instead.
2/2
 C 
Enchantment – Aura
Enchant land you don't control
Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield.
 C 
Creature – Human Wizard
Whenever Palm Collector deals combat damage to a player, Scry 3.
2/2
 C 
Creature – Zombie
Stitched Soldier enters the battlefield with a -1/-1 counter on it unless you control a wizard.
4/4
 C 
Sorcery
Put two +1/+1 counters on target creature.
 C 
Sorcery
Return up to two target artifact and/or enchantment cards from your graveyard to your hand.
 C 
Creature – Vampire
Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
3/1
 C 
Sorcery
Lightning Spark deals 3 damage to any target.
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +2/+2 and has menace.
 C 
Enchantment – Aura
Enchant permanent
When enchanted permanent dies, return it to the battlefield under its owner's control.
Swamp
 
 B 
Basic Land – Swamp

Void Grenade (rare)
Xhomo Backstabber (uncommon)
Gastly (uncommon)
Merfolk Geologist (uncommon)
Vicious Bear (common)
Squirrel Infestation (common)
Palm Collector (common)
Stitched Soldier (common)
Exoskeletal Boon (common)
Archaeological Dig (common)
Bloodletter (common)
Lightning Spark (common)
Coyote Totem (common)
Universal Totem (common)
Swamp (basic)