Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
When World Map enters the battlefield, search your library for a basic Plains, Island, Swamp, Mountain and Forest card, exile those cards, then shuffle your library.
{2}, {t}: Put a card exiled with World Map into your hand.
 U 
Artifact Creature – Golem
Whenever an aura enters the battlefield, if Lodestone Entity has no auras attached to it, attach that aura to Lodestone Entity if able.
3/3
 U 
Creature – Mutant
Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.)
Whenever a creature with a +1/+1 counter on it attacks you, Chimeric Alpha fights that creature.
4/3
 U 
Creature – Kor Soldier
{t}: Put a +1/+1 counter on target creature with one or less creature types. It becomes a Soldier in addition to its other types.
2/3
 C 
Creature – Human Rogue
Disguise {1}{u} ({1}{u}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
0/3
{4}{g}
 
 C 
Creature – Elemental
Train {1}{g} ({1}{g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Onix has trample as long as it has a +1/+1 counters on it.
4/4
 C 
Artifact Creature – Myr
When Signal Myr enters the battlefield, you may search your library for any number of cards named Signal Myr, shuffle your library and put those cards on top of it.
2/1
 C 
Creature – Cat Soldier
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
0/3
 C 
Creature – Turtle Mutant
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated.
1/3
 C 
Creature – Hound
Malice – Whenever you cast a spell that targets a creature you don't control, Purgatory Hound gains first strike until end of turn.
3/1
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: Each opponent loses 1 life.
4
 C 
Creature – Beast
Trample
Whenever a spell or ability causes Bellowing Thrinax to become revealed from your hand, you may pay {2}{g}. If you do, put it onto the battlefield tapped.
4/3
 C 
Creature – Eldrazi
{t}: Add {c}.
0/1
 C 
Creature – Hyena
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Scavenging Hyena's prey dies, put a +1/+1 counter on it.
2/3
Swamp
 
 B 
Basic Land – Swamp

World Map (rare)
Lodestone Entity (uncommon)
Chimeric Alpha (uncommon)
Kor Drill Sergeant (uncommon)
Kezzik Agent (common)
Onix (common)
Signal Myr (common)
Trusted Squire (common)
Simic Snapjaw (common)
Purgatory Hound (common)
Obelisk of Souls (common)
Bellowing Thrinax (common)
Wasteland Wanderer (common)
Scavenging Hyena (common)
Swamp (basic)