Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from converted mana cost 1
2/1
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Windup
( , : Put a +1/+1 counter on this. Windup only as a sorcery.)
: Untap Escher Engine.2/2
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Exile target creature. Until the end of its controller's next turn, they may cast that card from exile.
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When Flame Jester enters the battlefield, it deals 3 damage to target opponent.
When Flame Jester leaves the battlefield, target opponent gains 3 life. 2/2
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Reflex – The first time Emberhead becomes the target of a spell or ability each turn, it deals 2 damage to each opponent.
3/3
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Exile Ursine Spirit Guide from your hand: Add
to your mana pool. Spend this mana only to cast creature spells.2/2
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Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn.
2/2
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample. |
Deathtouch
Surestrike (If this would deal damage to a player, it deals twice that much damage instead.) 2/2
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Infect
Dethrone 1/1
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, : Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Helium Salesman gains flying until end of turn. 2/2
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Kird Youngling can't attack unless defending player controls a creature.
2/2
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has vigilance. |
Impulse
![]() (You may cast this card for its impulse cost as you draw it.)
Draw two cards. |
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Vanguard of the Void
(rare)
Escher Engine
(uncommon)
Pull to Beyond
(uncommon)
Flame Jester
(uncommon)
Emberhead
(common)
Ursine Spirit Guide
(common)
Sigil Duelist
(common)
Bear Totem
(common)
Dimir Dripblade
(common)
Royal Doctor
(common)
Helium Salesman
(common)
Kird Youngling
(common)
Eagle Totem
(common)
Think Fast
(common)
Island
(basic)
(
: Put a +1/+1 counter on this. Windup only as a sorcery.)


