Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Windup
( , : Put a +1/+1 counter on this. Windup only as a sorcery.)
Remove a +1/+1 counter from Triskautomaton: Triskautomaton deals 1 damage to target creature or player. 1/1
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When Nantuko Gardener enters the battlefield, destroy target land. Its controller may search their library for a basic land card and puts it onto the battlefield, then shuffle their library.
2/2
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Tap all untapped lands you control: Chimeric Totem becomes an X/X Turtle artifact creature token until end of turn, where X is the number of lands tapped this way.
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Exchange the power of two target creatures until end of turn.
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Convoke
Draw a card. |
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has vigilance. |
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
![]() : Lance Breaker gains first strike until end of turn.2/3
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Exile target nonland permanent until its owner pays
. (That card returns to the battlefield under its owner's control.) |
Destroy target creature unless its controller puts it on top of his or her library.
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped. 3/2
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
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Target creature gets +4/+4 until end of turn.
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First strike
Disguise ![]() (![]() : Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)3/2
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature has haste. |
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Triskautomaton
(rare)
Nantuko Gardener
(uncommon)
Chimeric Totem
(uncommon)
Persona Shift
(uncommon)
Delegate
(common)
Eagle Totem
(common)
Lance Breaker
(common)
Temporal Wink
(common)
Tibalt's Offer
(common)
Sparkling
(common)
Simic Hammerhead
(common)
Verve
(common)
Kezzik Striker
(common)
Jackal Totem
(common)
Plains
(basic)
: Put a +1/+1 counter on this. Windup only as a sorcery.)
