Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Eldrazi
Flying
Protection from permanents
4/4
 U 
Creature – Elemental
Haste
Flowstone Maniac gets +3/-3 if it's tapped.
1/4
 U 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Ciqala's Shadow is a 4/5 Spirit creature with trample as long as it's warding a creature.
 U 
Creature – Cat Scout
Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
Skulk
1/1
 C 
Creature – Rat Rogue
Deathtouch
Disguise {b} ({b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
1/1
 C 
Creature – Worm
If you control no creatures, you may cast this from your graveyard for {1}{g}.
2/2
 C 
Enchantment – Aura
Enchant land you don't control
Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield.
{r}{w}
 
 C 
Instant
Target creature gets +4/+4 until end of turn.
 C 
Creature – Giant
When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature.
3/4
 C 
Creature – Goblin Berserker
Mania (When this enters the battlefield, you gain mania. You have mania until you end a turn without casting a spell.)
As long as you have mania, Manic Charger gets +2/+2.
1/1
 C 
Instant
Exile target creature. At the beginning of the next end step, return that creature to its owner's hand.
 C 
Sorcery
Return up to two target artifact and/or enchantment cards from your graveyard to your hand.
 C 
Creature – Imp
Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn.
2/2
 C 
Enchantment
When a player casts a spell, counter that spell and sacrifice Mana Seal.
Swamp
 
 B 
Basic Land – Swamp

Surreal Cloud (rare)
Flowstone Maniac (uncommon)
Ciqala's Shadow (uncommon)
Clawhide Scout (uncommon)
Plagueclaw (common)
Early Worm (common)
Squirrel Infestation (common)
Verve (common)
Cliff Leaper (common)
Manic Charger (common)
Timeblast (common)
Archaeological Dig (common)
Bleeding-Pus Imp (common)
Mana Seal (common)
Swamp (basic)