Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Shapeshifter
You may have Tesla Clone enter the battlefield as a copy of another creature on the battlefield.
Whenever Tesla Clone attacks, exile it and return it to the battlefield tapped and attacking.
0/0
 U 
Creature – Zombie
Infect
Creatures with -1/-1 counters have infect.
1/4
 U 
Sorcery
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Put target permanent on top of its owner's library. If that permanent shares a card type with the exiled card, exile it instead.
 U 
Artifact Creature – Construct
Windup {2}{r} ({2}{r}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
Whenever Grand Fodder Clock winds up, it deals 2 damage to target opponent.
2/4
 C 
Creature – Lizard
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Quillbone Saurian enters the battlefield, it deals 2 damage to its prey.
3/4
 C 
Sorcery
Destroy target creature unless its controller puts it on top of his or her library.
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Instant
Target creature you control deals damage equal to its toughness to another target creature.
 C 
Instant
Exile target creature. At the beginning of the next end step, return that creature to its owner's hand.
 C 
Enchantment – Aura
Enchant land you don't control
Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield.
 C 
Creature – Atog
Pay 2 life: Plasmatog gets +2/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Worm
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
{2}{u}: Return Burrowing Worm to its owner's hand.
2/2
 C 
Creature – Vampire
Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
3/1
 C 
Creature – Vedalken Artificer
{u}, {t}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Helium Salesman gains flying until end of turn.
2/2
Mountain
 
 B 
Basic Land – Mountain

Tesla Clone (rare)
Plague Carrier (uncommon)
Harmonic Rift (uncommon)
Grand Fodder Clock (uncommon)
Quillbone Saurian (common)
Tibalt's Offer (common)
Curfew Guard (common)
Body Slam (common)
Timeblast (common)
Squirrel Infestation (common)
Plasmatog (common)
Burrowing Worm (common)
Bloodletter (common)
Helium Salesman (common)
Mountain (basic)