Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Ball Blightning deals combat damage to a player, sacrifice Ball Blightning. If you do, that player discards two cards. 4/1
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When Blood Sac enters the battlefield, you lose 2 life.
Lifelink 2/2
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Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
Damage Mimic Basilisk deals to creatures that share a color with it is dealt as if this has deathtouch. 2/2
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You can't cast Territorial Elk unless you control at least three Forests.
3/3
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When Cloak-Caster enters the battlefield, you may turn a nontoken permanent you control face down. (It's a 2/2 creature.)
(Tag: Disguise )2/1
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When Signal Myr enters the battlefield, you may search your library for any number of cards named Signal Myr, shuffle your library and put those cards on top of it.
2/1
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Exile target creature. As long as it's exiled, it gains "This card can be cast from exile."
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Mania (When this enters the battlefield, you gain mania. You have mania until you end a turn without casting a spell.)
As long as you have mania, Manic Charger gets +2/+2. 1/1
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets -2/-2 until end of turn. If a creature card was exiled, instead destroy that creature. |
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/1
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: Look at the top card of your library. You may put that card into your library third from the top.1/1
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Choose a card type other than land. Target opponent reveals his or her hand and you choose a card of the chosen type from it. That player discards that card.
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Target creature gets +2/+2 until end of turn. If it has no abilities, it instead gets +3/+3 and gains trample until end of turn.
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Ball Blightning
(rare)
Blood Sac
(uncommon)
Mimic Basilisk
(uncommon)
Territorial Elk
(uncommon)
Cloak-Caster
(common)
Signal Myr
(common)
Encase in Carbonite
(common)
Manic Charger
(common)
Soulbomb
(common)
Simic Hammerhead
(common)
Merfolk Vanguard
(common)
Sensei's Apprentice
(common)
Interrogation
(common)
Brute Force
(common)
Plains
(basic)



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: Look at the top card of your library. You may put that card into your library third from the top.