Mechanics Playground: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : If target creature you don't control would die this turn, instead gain control of that creature and remove all damage from it.4/3
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Equip
Equipped creature gets -1/+1 and has skulk. Whenever equipped creature deals combat damage to a player, draw a card. |
: Add .
, Exile a land card from your graveyard: Add one mana of any color. |
Enchant creature
Enchanted creature gets -2/-2. At the beginning of your upkeep, you may gain 2 life. |
Destroy target nonartifact, nonwhite creature.
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Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
4/1
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Whenever Junk Diver attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice two Contraptions: Add to your mana pool.2/1
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped. 3/2
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: Add to your mana pool.
, Return Driftland to its owner's hand: Add one mana of any color to your mana pool. |
Enchant creature
When Apprehend enters the battlefield, put two 1/1 White Soldier creature tokens onto the battlefield. Tap an untapped soldier you control: Tap enchanted creature. |
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated. 1/3
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When a player casts a spell, counter that spell and sacrifice Mana Seal.
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Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
![]() : Lance Breaker gains first strike until end of turn.2/3
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Faustian Agent
(rare)
Skulk Lamp
(uncommon)
Sedimentary Rock
(uncommon)
Breath Leech
(uncommon)
Soul Corruption
(common)
Rake-Claw Guard
(common)
Junk Diver
(common)
Sparkling
(common)
Driftland
(common)
Apprehend
(common)
Simic Hammerhead
(common)
Simic Snapjaw
(common)
Mana Seal
(common)
Lance Breaker
(common)
Island
(basic)


: If target creature you don't control would die this turn, instead gain control of that creature and remove all damage from it.
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