Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player casts a creature spell, they may search their library for up to three cards with the same name and put those cards into their hand, then shuffle their library.
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When Lie Detector enters the battlefield, Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Revealed non-land cards in your opponents' hands cost more to cast.2/3
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Counter target spell. That spell's controller may cast a spell with equal or less converted mana cost without paying its mana cost.
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Whenever an aura enters the battlefield, if Lodestone Entity has no auras attached to it, attach that aura to Lodestone Entity if able.
3/3
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Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
2/1
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Target creature you control deals damage equal to its toughness to another target creature.
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Add
to your mana pool for each mana in your mana pool. |
Vigilance
![]() , : Interrogate target opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)4/5
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, : Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Untap Automata Surgeon. 2/4
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Windup
![]() (![]() , : Put a +1/+1 counter on this. Windup only as a sorcery.)
As long as Spiked Clank has a +1/+1 counter on it, it has first strike. 3/2
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Impulse
![]() (You may cast this card for its impulse cost as you draw it.)
Draw two cards. |
Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) 2/2
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Kird Youngling can't attack unless defending player controls a creature.
2/2
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Whenever Psychic Boy blocks, draw a card.
1/1
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Herd Instincts
(rare)
Lie Detector
(uncommon)
Spellshift
(uncommon)
Lodestone Entity
(uncommon)
Nezumi Shadefang
(common)
Body Slam
(common)
Pulse of Emotion
(common)
Cobbleroad Interrogators
(common)
Automata Surgeon
(common)
Spiked Clank
(common)
Think Fast
(common)
Vampire Tracker
(common)
Kird Youngling
(common)
Psychic Boy
(common)
Plains
(basic)







: Interrogate target opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)