Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
All damage that would be dealt to you is dealt to Warded creature instead and vice versa. |
When Unstable Growth enters the battlefield, creatures you control get +3/+3 until end of turn.
At the beginning of your upkeep, put a -1/-1 counter on each creature you control. |
Whenever Heart of Treachery deals combat damage to a player, sacrifice it. If you do, gain control of target creature that player controls.
3/3
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Sadistic Bloodstone enters the battlefield tapped.
: Sadistic Bloodstone deals 2 damage to target creature you control. If it does, add to your mana pool. |
Exile target creature. At the beginning of the next end step, return that creature to its owner's hand.
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Counter target spell unless its controller pays
for each Island you control. |
Malice – Whenever you cast a spell that targets a creature you don't control, Purgatory Hound gains first strike until end of turn.
3/1
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Deathtouch
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) 1/1
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Sacrifice Siamese Scion: Add
![]() to your mana pool.2/2
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Each player who controls the most creatures sacrifices a creature.
Cycling ![]() |
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Skyslasher's prey loses flying. 3/5
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Counter target spell if it shares a color with mana spent to cast Prismatic Snare.
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Exile Ursine Spirit Guide from your hand: Add
to your mana pool. Spend this mana only to cast creature spells.2/2
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample. |
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Midnight Effigy
(rare)
Unstable Growth
(uncommon)
Heart of Treachery
(uncommon)
Sadistic Bloodstone
(uncommon)
Timeblast
(common)
Thassa's Denial
(common)
Purgatory Hound
(common)
Deathblade Shinobi
(common)
Siamese Scion
(common)
Stampede Frenzy
(common)
Skyslasher
(common)
Prismatic Snare
(common)
Ursine Spirit Guide
(common)
Bear Totem
(common)
Swamp
(basic)




: Sadistic Bloodstone deals 2 damage to target creature you control. If it does, add

