Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +2/+2 and has menace.
 
 R 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
All damage that would be dealt to you is dealt to Warded creature instead and vice versa.
 U 
Sorcery
Gain control of target nonland permanent with converted mana cost X until end of turn. If it's a creature, it gains haste until end of turn.
 U 
Enchantment
At the beginning of your upkeep, Scry 1.
Whenever you scry, you gain 1 life for each card you put on the bottom of your library.
 U 
Creature – Spirit
If Spelltether Ghost would die while it's enchanted, instead remove all damage from Spelltether Ghost and destroy an enchantment attached to it.
3/2
 C 
Enchantment
At the beginning of your upkeep, put a charge counter on Chrono Boost. Then if it has three or more charge counters on it, sacrifice it and draw two cards.
 C 
Creature – Rhino
First strike
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
3/3
 C 
Land
You may look at the top card of your library.
{t}: Add {1} to your mana pool.
 C 
Creature – Dragon
Train {r} ({r}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent.
1/1
 C 
Instant
Counter target spell if it shares a color with mana spent to cast Prismatic Snare.
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: add {g} to your mana pool.
4
 C 
Sorcery
Each player who controls the most creatures sacrifices a creature.
Cycling {2}
 C 
Creature – Human Soldier
Focus {w} ({w}, {t}: This becomes focused until the end of your next turn. Focus only as a sorcery.)
As long as Fencing Champion is focused, it gets +1/+1.
2/2
 C 
Instant
Impulse {2}{u} (You may cast this card for its impulse cost as you draw it.)
Draw two cards.
Swamp
 
 B 
Basic Land – Swamp

Coyote Totem (common, foil)
Midnight Effigy (rare)
Change of Heart (uncommon)
Meditation (uncommon)
Spelltether Ghost (uncommon)
Chrono Boost (common)
Saddleback Rhino (common)
Observatory (common)
Charmander (common)
Prismatic Snare (common)
Obelisk of Vines (common)
Stampede Frenzy (common)
Fencing Champion (common)
Think Fast (common)
Swamp (basic)