Mechanics Playground: Virtual Booster
| Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Fever Golem enters the battlefield, you may put a -1/-1 counter on each creature you don't control.
Whenever a creature with a -1/-1 counter is dealt damage or becomes the target of a spell or ability, destroy it. 5/4
|
Counter target spell. That spell's controller may cast a spell with equal or less converted mana cost without paying its mana cost.
|
: Name a card. Activate this ability only any time you can cast a sorcery.
![]() , , Sacrifice Death Note: Destroy target creature with the last chosen name. |
Return target spell to its owner's hand. Its controller discards a card.
|
Nessian Lake Serpent gets +2/+2 as long as you control exactly one island.
4/4
|
|
If Vicious Bear would deal combat damage to a creature, it deals double that damage instead.
2/2
|
Mania (When this enters the battlefield, you gain mania. You have mania until you end a turn without casting a spell.)
As long as you have mania, Manic Charger gets +2/+2. 1/1
|
You gain 1 life for each mana in your mana pool.
|
Target creature gets +1/+1 until end of turn for each of your prisma (Your prisma is equal to the number of colors among permanents you control.).
|
Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Wind Reader deals combat damage to a player, draw a card. 2/2
|
|
First strike
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) 3/3
|
Stitched Soldier enters the battlefield with a -1/-1 counter on it unless you control a wizard.
4/4
|
Vigilance
![]() , : Interrogate target opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)4/5
|
Deathtouch
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) 1/1
|
|
Fever Golem
(rare)
Spellshift
(uncommon)
Death Note
(uncommon)
Flinch
(uncommon)
Nessian Lake Serpent
(common)
Vicious Bear
(common)
Manic Charger
(common)
Pulse of Righteousness
(common)
Prismatic Boon
(common)
Wind Reader
(common)
Saddleback Rhino
(common)
Stitched Soldier
(common)
Cobbleroad Interrogators
(common)
Rat on a Leash
(common)
Swamp
(basic)



: Name a card. Activate this ability only any time you can cast a sorcery.


