Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
As an additional cost to cast Rolling Clot, pay X life.
Rolling Clot enters the battlefield with X +1/+1 counters on it.
Lifelink
1/1
 U 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and doesn't untap during its untap step.
 U 
Creature – Minotaur
Haste
Your maximum hand size is 3.
3/3
 U 
Creature – Goblin Wizard
Instant spells you cast cost {2} less to cast during your main phase.
2/2
 C 
Creature – Beast
Reflex – The first time Bristling Quillspike becomes the target of a spell or ability each turn, it gets +2/+2 until end of turn.
2/2
 C 
Creature – Snake Ninja
Deathtouch
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
1/1
 C 
Instant
Target creature you control deals damage equal to its toughness to another target creature.
 C 
Creature – Human Cleric
Damage this deals also causes you to gain twice that much life.
3/3
 C 
Creature – Turtle Mutant
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated.
1/3
 C 
Sorcery
Convoke
Draw a card.
 C 
Sorcery
Cascade, cascade
 C 
Sorcery
Each player who controls the most creatures sacrifices a creature.
Cycling {2}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is its converted mana cost.
 C 
Enchantment
When a player casts a spell, counter that spell and sacrifice Mana Seal.
Forest
 
 B 
Basic Land – Forest

Rolling Clot (rare)
Form of Silent Stones (uncommon)
Nullskull Charger (uncommon)
Goblin Plasmamancer (uncommon)
Bristling Quillspike (common)
Deathblade Shinobi (common)
Body Slam (common)
Archbishop (common)
Simic Snapjaw (common)
Delegate (common)
Pandora Wave (common)
Stampede Frenzy (common)
Second-Skin Armor (common)
Mana Seal (common)
Forest (basic)