Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +4/+0, has haste, and has "Sacrifice this creature at the beginning of the next end step". |
Islandwalk
Train ![]() (![]() : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Poliwhirl, target land becomes a basic island until the end of your next turn. 3/3
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Defender
Undying Deathtouch 0/1
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: Add to your mana pool.
, : Scry 1. |
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
, Remove a +1/+1 counter from Fencing Instructor: Prevent all damage that would be dealt to it this turn.2/1
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Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
As long as Shimmerwolf is black, it gets +1/+1 and has first strike. 2/2
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Splice
![]() (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw a card. |
Implant (Whenever another creature enters the battlefield, you may pay
. If you do, put a +1/+1 counter on that creature.)
Creatures you control with +1/+1 counters on them have trample. 3/3
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When Twinfang enters the battlefield, put a 1/1 green Insect creature token onto the battlefield.
1/1
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Bloodcast 2 (As an additional cost to cast this, you may pay up to
. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)
Skulk 1/1
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Flying
Train ( : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)1/1
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Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
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Defender
Whenever Flowstone Bulwark blocks, you may have it get +2/-2 until end of turn. 2/4
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Target creature gets +1/+1 until end of turn. If it's green, put a +1/+1 counter on it.
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Firemoon Heart
(rare)
Poliwhirl
(uncommon)
Touch-me-not
(uncommon)
Scrying Pool
(uncommon)
Fencing Instructor
(common)
Shimmerwolf
(common)
Discernment
(common)
Plax Charger
(common)
Twinfang
(common)
Flayed Infiltrator
(common)
Pidgey
(common)
River Crocodile
(common)
Flowstone Bulwark
(common)
Blessing of Willows
(common)
Mountain
(basic)




: Add
to your mana pool.
. If you do, put a +1/+1 counter on that creature.)