Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Golem
When Fever Golem enters the battlefield, you may put a -1/-1 counter on each creature you don't control.
Whenever a creature with a -1/-1 counter is dealt damage or becomes the target of a spell or ability, destroy it.
5/4
 U 
Sorcery
Gain control of target nonland permanent with converted mana cost X until end of turn. If it's a creature, it gains haste until end of turn.
 U 
Creature – Human Townsfolk
At the beginning of your end step, if you control less creatures than an opponent, put a 1/1 White Townsfolk creature token onto the battlefield.
2/2
 U 
Artifact
X: Changeling Staff becomes an X/X creature with Changeling until end of turn. (It's all creature types.)
 C 
Instant
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Counter target spell. If a land card was exiled, untap target land.
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Creature – Human Assassin
Infect
Dethrone
1/1
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +2/+2 and has menace.
 C 
Creature – Elemental
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped.
3/2
{4}{g}
 
 C 
Creature – Elemental
Train {1}{g} ({1}{g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Onix has trample as long as it has a +1/+1 counters on it.
4/4
 C 
Creature – Human
Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands.
2/1
 C 
Instant
Counter target spell unless its controller pays {c}.
 C 
Creature – Human Soldier
Whenever Gaslight Interrogator deals combat damage to a player, Extract. (Exile the top card of that player's library. You may play cards exiled this way.)
2/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature has haste.
Island
 
 B 
Basic Land – Island

Fever Golem (rare)
Change of Heart (uncommon)
Village Chief (uncommon)
Changeling Staff (uncommon)
Charge Break (common)
Curfew Guard (common)
Royal Doctor (common)
Coyote Totem (common)
Sparkling (common)
Onix (common)
Wilderness Guide (common)
Reality Leak (common)
Gaslight Interrogator (common)
Jackal Totem (common)
Island (basic)