Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fish Wizard
When Coldlight Oracle enters the battlefield, each player draws two cards.
2/2
{u}{b}
 
 U 
Instant
Return target spell to its owner's hand. Its controller discards a card.
 U 
Creature – Vampire Rogue
Disguise {1}{b} ({1}{b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
Whenever Eye Collector deals combat damage to a player, each player discards a card.
2/2
 U 
Artifact
Jewel Cache enters the battlefield tapped with X charge counters on it.
{t}, Remove a charge counter from Jewel Cache: Add one mana of any color to your mana pool.
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample.
 C 
Creature – Ape
Kird Youngling can't attack unless defending player controls a creature.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can only attack or block alone.
 C 
Instant
Magma Overcharge deals 1 damage to target creature or player. If all your lands are tapped, instead Magma Overcharge deals 3 damage to that creature or player.
 C 
Creature – Human Soldier
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
4/1
 C 
Creature – Bear
If Vicious Bear would deal combat damage to a creature, it deals double that damage instead.
2/2
 C 
Sorcery
As an additional cost to cast Gentrify, sacrifice a basic land.
Search your library for a nonbasic land card and put it onto the battlefield tapped, then shuffle your library.
{1}{w}
 
 C 
Creature – Bird
Flying
Train {w} ({w}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
1/1
 C 
Creature – Bird
Flying
If you control no creatures, you may cast this for {1}{w}.
2/2
 C 
Creature – Rat Rogue
Deathtouch
Disguise {b} ({b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
1/1
Mountain
 
 B 
Basic Land – Mountain

Coldlight Oracle (rare)
Flinch (uncommon)
Eye Collector (uncommon)
Jewel Cache (uncommon)
Bear Totem (common)
Kird Youngling (common)
Body Odor (common)
Magma Overcharge (common)
Boros Pikeman (common)
Vicious Bear (common)
Gentrify (common)
Pidgey (common)
Early Bird (common)
Plagueclaw (common)
Mountain (basic)