Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead. |
Search your library for any number of land cards and exile them, then shuffle your library.
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Menace, deathtouch
2/2
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Target player chooses one:
- He or she discards two cards. - He or she reveals his hand. You choose a card from it and they discard that card. |
The first time you would put a card on the bottom of your library each turn, put that card into your hand instead.
2/3
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Quillbone Saurian enters the battlefield, it deals 2 damage to its prey. 3/4
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Until end of turn, whenever target creature is dealt damage, you gain that much life.
Draw a card. |
Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn. 2/2
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: Add to your mana pool.
, Return Driftland to its owner's hand: Add one mana of any color to your mana pool. |
Whenever Gaslight Interrogator deals combat damage to a player, Extract. (Exile the top card of that player's library. You may play cards exiled this way.)
2/2
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Bloodcast 3 (As an additional cost to cast this, you may pay up to
. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)
Hemogoblin attacks each turn if able. 2/2
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Enchant creature
Enchanted creature gets +X/+X, where X is its converted mana cost. |
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life. 3/3
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Draw a card, then discard a card, then draw a card.
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Gold Vein
(common, foil)
World's End
(rare)
Forked-Tongue Cobra
(uncommon)
Choice of Annoyances
(uncommon)
Guardian of Memory
(uncommon)
Quillbone Saurian
(common)
Screambond
(common)
Bleeding-Pus Imp
(common)
Driftland
(common)
Gaslight Interrogator
(common)
Hemogoblin
(common)
Second-Skin Armor
(common)
Curfew Guard
(common)
Muse
(common)
Swamp
(basic)
: Add
to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead.




to your mana pool.
