Mechanics Playground: Virtual Booster
| Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
All damage that would be dealt to you is dealt to Warded creature instead and vice versa. |
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters on them have wither. 2/5
|
Flying
Whenever Windraiser attacks, target creature defending player controls gains flying until end of turn. 3/1
|
Target player chooses one:
- He or she discards two cards. - He or she reveals his hand. You choose a card from it and they discard that card. |
Haste
Windup ![]() (![]() , : Put a +1/+1 counter on this. Windup only as a sorcery.)3/1
|
|
Flash
Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.) 3/4
|
Untap Seedborn Mystic during each other player's untap step.
: Add to your mana pool.1/2
|
: Add to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead. |
{A}: Watchcog gains vigilance until end of turn. ({A} may be paid with one mana from an artifact source.)
3/5
|
Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card. |
|
Malice – Whenever you cast a spell that targets a creature you don't control, its owner loses 2 life.
2/1
|
Counter target spell unless its controller pays
for each Island you control. |
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Whenever Dryptosaur attacks its prey's controller, it gets +3/+0 until end of turn. 3/3
|
Battle Frenzy 2 (This enters the battlefield with two +1/+1 counters on it. When you lose life, remove all +1/+1 counters from it)
3/3
|
|
Midnight Effigy
(rare)
Patient Zero
(uncommon)
Windraiser
(uncommon)
Choice of Annoyances
(uncommon)
Blitz Machine
(common)
Guardians of Veles
(common)
Seedborn Mystic
(common)
Gold Vein
(common)
Watchcog
(common)
Inspection
(common)
Rabid Succubus
(common)
Thassa's Denial
(common)
Dryptosaur
(common)
Viking Raider
(common)
Mountain
(basic)





: Put a +1/+1 counter on this. Windup only as a sorcery.)