Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Blazing Vortex can't block. Whenever Blazing Vortex deals damage to an opponent, it deals that much damage to you. 5/4
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As long as you control a permanent with flash, you may cast creature cards as if they had flash.
2/1
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Phyrexian Hydra enters the battlefield with X +1/+1 counters.
Whenever Phyrexian Hydra attacks, proliferate. 0/0
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Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
Flying Tetrawing Roc's tandem creature has flying. 3/3
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Exile the top three cards of your library. You may play one of those cards until end of turn.
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Nessian Lake Serpent gets +2/+2 as long as you control exactly one island.
4/4
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Bloodcast 2 (As an additional cost to cast this, you may pay up to
. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)
Skulk 1/1
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
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When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
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Void Slicer gets +3/+0 as long as it's attacking a planeswalker.
2/3
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When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life. 3/3
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Enchant Creature
Whenever enchanted creature attacks or blocks, destroy that creature at end of combat. |
, Reveal a card in your hand. Add one of that card's colors to your mana pool. |
When Cloak-Caster enters the battlefield, you may turn a nontoken permanent you control face down. (It's a 2/2 creature.)
(Tag: Disguise )2/1
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Blazing Vortex
(rare)
Izzet Accelerator
(uncommon)
Phyrexian Hydra
(uncommon)
Tetrawing Roc
(uncommon)
Short-Term Tactics
(common)
Nessian Lake Serpent
(common)
Flayed Infiltrator
(common)
Simic Hammerhead
(common)
Grizzled Drifter
(common)
Void Slicer
(common)
Curfew Guard
(common)
Cage of Spikes
(common)
Aether Blueprints
(common)
Cloak-Caster
(common)
Plains
(basic)





. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)


, Reveal a card in your hand. Add one of that card's colors to your mana pool.
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