Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for any number of land cards and exile them, then shuffle your library.
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
![]() : Return Muruzoa and its prey to their owner's hands.2/2
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Train
![]() (![]() : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Jigglypuff, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. 1/1
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Flash
When Stasis Ward enters the battlefield, counter target spell. If it's countered this way, exile that card. When Stasis Ward leaves the battlefield, return all cards exiled by Stasis Ward to their owner's hands. |
Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Wind Reader deals combat damage to a player, draw a card. 2/2
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Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: You may discard a card. If you do, draw a card.4
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Pay 2 life: Plasmatog gets +2/+2 until end of turn. Activate this ability no more than once per turn.
1/1
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When you are attacked, turn Garden Guardian face down. (It's a 2/2 creature.)
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Enchant creature
Whenever enchanted creature attacks or blocks, you may gain 2 life. |
Target creature gets +1/+1 until end of turn. If it's green, put a +1/+1 counter on it.
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Implant (Whenever another creature enters the battlefield, you may pay
. If you do, put a +1/+1 counter on that creature.)2/2
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Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands.
2/1
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Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
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When Cinderslave is put into a graveyard from anywhere, if you control a Mountain, you may have it deal 1 damage to target creature or player.
2/1
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World's End
(rare)
Muruzoa
(uncommon)
Jigglypuff
(uncommon)
Stasis Ward
(uncommon)
Wind Reader
(common)
Obelisk of Mania
(common)
Plasmatog
(common)
Garden Guardian
(common)
Brilliant Halo
(common)
Blessing of Willows
(common)
Gene Splicer
(common)
Wilderness Guide
(common)
Brain Storage
(common)
Cinderslave
(common)
Forest
(basic)




: You may discard a card. If you do, draw a card.
. If you do, put a +1/+1 counter on that creature.)