Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Golem
When Fever Golem enters the battlefield, you may put a -1/-1 counter on each creature you don't control.
Whenever a creature with a -1/-1 counter is dealt damage or becomes the target of a spell or ability, destroy it.
5/4
 U 
Creature – Serf
When Martyr of Blood is sacrificed, you gain 3 life.
1/1
{1}{b}
 
 U 
Creature – Spirit
Train {b} ({b}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Gastly can't be blocked by creatures with power less than the number of +1/+1 counters on Gastly.
1/2
 U 
Creature – Vampire Cleric
{1}{b}, Exile target card in a graveyard: Ringmage of Putridity gets +2/+2 until end of turn.
1/1
 C 
Artifact Creature – Gnome
Windup {1}{w} ({1}{w}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
Sacrifice Gnome Replica: You gain 2 life for each +1/+1 counter on Gnome Replica.
1/3
 C 
Creature – Rat
Deathtouch
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
1/1
 C 
Creature – Dragon
Train {r} ({r}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent.
1/1
 C 
Creature – Human Soldier
Aggression 1 (This gets +1/+1 for each creature blocking it.)
First strike
3/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample.
 C 
Instant
Counter target spell unless its controller pays {1} for each Island you control.
 C 
Creature – Troll
Restore {1}{g} (If this creature would die, you may pay its restore cost and return it to your hand instead.)
3/3
 C 
Sorcery
Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card.
 C 
Artifact
{t}, Reveal a card in your hand. Add one of that card's colors to your mana pool.
 C 
Creature – Human Mercenary
When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
Plains
 
 B 
Basic Land – Plains

Fever Golem (rare)
Martyr of Blood (uncommon)
Gastly (uncommon)
Ringmage of Putridity (uncommon)
Gnome Replica (common)
Rat on a Leash (common)
Charmander (common)
Spearman of Seht (common)
Bear Totem (common)
Thassa's Denial (common)
Shellback Troll (common)
Inspection (common)
Aether Blueprints (common)
Grizzled Drifter (common)
Plains (basic)