Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you play the last card in your hand, Nihil Shade gets +2/+2 until end of turn.
2/2
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When Juzam Traitor dies, sacrifice a creature.
5/5
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
When Plaxshell Brawler enters the battlefield mutated, it gets +X/+X until end of turn, where X is the returned creature's power. 3/3
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Impulse
![]() (You may cast this card for its impulse cost as you draw it.)
Discard your hand, then draw two cards. |
Enchant Creature
Whenever enchanted creature attacks or blocks, destroy that creature at end of combat. |
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Defender
Whenever Flowstone Bulwark blocks, you may have it get +2/-2 until end of turn. 2/4
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Aggression 1 (This gets +1/+1 for each creature blocking it.)
Blind Brawler attacks each turn if able. 2/2
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Flash
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) 4/3
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Enchant creature
Enchanted creature gets -1/-1 for each other creature controlled by the same player. |
Aggression 1 (This gets +1/+1 for each creature blocking it.)
First strike 3/2
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, : Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Helium Salesman gains flying until end of turn. 2/2
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Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: add to your mana pool.4
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Target opponent discards a card.
Draw a card. |
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has vigilance. |
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Nihil Shade
(rare)
Juzam Traitor
(uncommon)
Plaxshell Brawler
(uncommon)
Reformulate
(uncommon)
Cage of Spikes
(common)
Flowstone Bulwark
(common)
Blind Brawler
(common)
Cytoball
(common)
Paranoia
(common)
Spearman of Seht
(common)
Helium Salesman
(common)
Obelisk of Vines
(common)
Thought Reversal
(common)
Eagle Totem
(common)
Plains
(basic)






: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)