Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Choose a number. Over Nine Thousand deals that much damage to target creature you don't control and that much damage to you.
 U 
Creature – Gargoyle
Third-Eye Sentinel doesn't untap during your untap step.
Whenever you are attacked, untap Third-Eye Sentinel and it gains flying until end of turn.
4/4
 U 
Sorcery
As an additional cost to cast Corpse Explosion, exile a creature card from a graveyard.
Corpse Explosion deals damage to each creature equal to that creature's toughness.
 U 
Creature – Zombie
Infect
Creatures with -1/-1 counters have infect.
1/4
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: You may discard a card. If you do, draw a card.
4
 C 
Creature – Vampire Mercenary
Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
{1}{u}
 
 C 
Sorcery
Draw a card, then discard a card, then draw a card.
 C 
Creature – Crocodile
Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
 C 
Creature – Human Soldier
Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature can't attack or block.
 C 
Land
{t}: Add {c} to your mana pool.
{3}: Put Bursting Crevice from your hand onto the battlefield tapped.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it instead gets +3/+3 and gains trample until end of turn.
 C 
Sorcery
Impulse {1}{g} (You may cast this card for its impulse cost as you draw it.)
You gain 1 life for each land you control.
 C 
Creature – Atog
Pay 2 life: Plasmatog gets +2/+2 until end of turn. Activate this ability no more than once per turn.
1/1
Island
 
 B 
Basic Land – Island

Over Nine Thousand (mythic)
Third-Eye Sentinel (uncommon)
Corpse Explosion (uncommon)
Plague Carrier (uncommon)
Obelisk of Mania (common)
Vampire Tracker (common)
Muse (common)
River Crocodile (common)
Hoary Veteran (common)
Spirit Prison (common)
Bursting Crevice (common)
Brute Force (common)
Ley Absorption (common)
Plasmatog (common)
Island (basic)