Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
If a source that doesn't share a color with Circle of Reflection would deal damage to you, prevent 1 of that damage. |
: Add one mana of any color to your mana pool. |
Luna Ring enters the battlefield tapped.
: Add to your mana pool. |
Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
Whenever Frenzied Shaman deals combat damage to a player, exile the top card of your library. You may play that card this turn. 2/2
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Bloodcast 1 (As an additional cost to cast this, you may pay up to
. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)2/3
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: Add to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead. |
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Whenever Dryptosaur attacks its prey's controller, it gets +3/+0 until end of turn. 3/3
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Malice – Whenever you cast a spell that targets a creature you don't control, its owner loses 2 life.
2/1
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Enchant permanent
When enchanted permanent dies, return it to the battlefield under its owner's control. |
Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Wind Reader deals combat damage to a player, draw a card. 2/2
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Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
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Exile the top three cards of your library. You may play one of those cards until end of turn.
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Draw two cards, then reveal your hand.
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Enchant land
At the beginning of your upkeep, you may put a land card that shares a land type with the enchanted land from your hand onto the battlefield. |
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Circle of Reflection
(rare)
Jeweled Cylix
(uncommon)
Luna Ring
(uncommon)
Frenzied Shaman
(uncommon)
Wriggling Flesh
(common)
Gold Vein
(common)
Dryptosaur
(common)
Rabid Succubus
(common)
Universal Totem
(common)
Wind Reader
(common)
Hoary Veteran
(common)
Short-Term Tactics
(common)
Eureka Shout
(common)
Overgrowth
(common)
Mountain
(basic)


: Add
to your mana pool.

