Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Nin's Engulfer deals combat damage to a player, put a -1/-1 counter on it, the draw a card for each -1/-1 counter on it. 6/6
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When Nantuko Gardener enters the battlefield, destroy target land. Its controller may search their library for a basic land card and puts it onto the battlefield, then shuffle their library.
2/2
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Ward land (You may pair this with exactly one land when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded land is a basic Swamp. |
Whenever Aether Grid Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tap an untapped Contraption you control: Aether Grid Raider deals 1 damage to defending player. Activate this ability only if Aether Grid Raider is attacking. 2/2
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When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
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Reflex – The first time Bristling Quillspike becomes the target of a spell or ability each turn, it gets +2/+2 until end of turn.
2/2
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Exile target creature. At the beginning of the next end step, return that creature to its owner's hand.
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When a player casts a spell, counter that spell and sacrifice Mana Seal.
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First strike
Disguise ![]() (![]() : Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)3/2
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Target opponent discards a card.
Draw a card. |
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Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn. 2/2
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At the beginning of your upkeep, you may gain 1 life.
2/2
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Animate (Whenever you cast a creature spell, this gets +1/+1 until end of turn.)
1/1
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Aggression 1 (This gets +1/+1 for each creature blocking it.)
Blind Brawler attacks each turn if able. 2/2
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Nin's Engulfer
(rare)
Nantuko Gardener
(uncommon)
Smoke Canopy
(uncommon)
Aether Grid Raider
(uncommon)
Grizzled Drifter
(common)
Bristling Quillspike
(common)
Timeblast
(common)
Mana Seal
(common)
Kezzik Striker
(common)
Thought Reversal
(common)
Bleeding-Pus Imp
(common)
Contemplative Monk
(common)
Juvenile Bear
(common)
Blind Brawler
(common)
Forest
(basic)




