Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
2/1
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At the beginning of each opponent's upkeep, if they have exactly one card in hand, they discard a card.
2/1
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Train
( : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Gastly can't be blocked by creatures with power less than the number of +1/+1 counters on Gastly. 1/2
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Whenever a creature blocks or becomes blocked, tap that creature. It doesn't untap during its controller's next untap step.
![]() : Untap target creature. |
Bear Cave enters the battlefield tapped.
When Bear Cave enters the battlefield, you may pay ![]() . If you do, put a 2/2 green Bear creature token onto the battlefield.
: Add to your mana pool. |
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Destroy target creature unless its controller puts it on top of his or her library.
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature has haste. |
Disguise
![]() (![]() : Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)0/3
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Restore
(If this creature would die, you may pay its restore cost and return it to your hand instead.)1/1
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Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
![]() : Lance Breaker gains first strike until end of turn.2/3
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Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
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If Vicious Bear would deal combat damage to a creature, it deals double that damage instead.
2/2
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Cascade, cascade
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Nezumi Shadefang
(common, foil)
Kami of Final Thoughts
(rare)
Gastly
(uncommon)
Force Tether
(uncommon)
Bear Cave
(uncommon)
Tibalt's Offer
(common)
Jackal Totem
(common)
Kezzik Agent
(common)
Grunge Skeletons
(common)
Lance Breaker
(common)
Brain Storage
(common)
Simic Hammerhead
(common)
Vicious Bear
(common)
Pandora Wave
(common)
Swamp
(basic)

more for each +1/+1 counter on it. Train only as a sorcery.)

. If you do, put a 2/2 green Bear creature token onto the battlefield.
: Add

