Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
Flying
{2}{A}: Attach target aura or equipment to Magnetron. ({A} may be paid with one mana from an artifact source.)
3/3
 U 
Instant
Exile target creature. Until the end of its owner's next turn, they may cast that card from exile.
 U 
Creature – Human Berserker
Prevent all noncombat damage that would be dealt to Valla Berserker.
2/1
 U 
Creature – Spirit
Flash
When Kami of the White Parasol enters the battlefield, you may exile another permanent you control until Kami of the White Parasol leaves the battlefield.
2/2
 C 
 
Target opponent discards a card.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 for each other creature controlled by the same player.
 C 
Creature – Beast
Trample
Skirmish 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
3/3
 C 
Instant
Add {r} to your mana pool for each mana in your mana pool.
 C 
Sorcery
Exile target creature. As long as it's exiled, it gains "This card can be cast from exile."
 C 
Creature – Shark Ox
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
 C 
Creature – Drake
Flying
Reflex – The first time Glasswing Drake becomes the target of a spell or ability each turn, draw a card.
3/2
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: You gain 2 life.
4
 C 
Creature – Vampire Mercenary
Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Creature – Human
Focus (If this card would untap, instead, you may focus it and it does not untap.)
Whenever you focus Sigil Speaker, Scry 2.
1/3
Forest
 
 B 
Basic Land – Forest

Magnetron (rare)
Fall in a Hole (uncommon)
Valla Berserker (uncommon)
Kami of the White Parasol (uncommon)
Thought Reversal (common)
Paranoia (common)
Charging Armadura (common)
Pulse of Emotion (common)
Encase in Carbonite (common)
Simic Hammerhead (common)
Glasswing Drake (common)
Obelisk of Light (common)
Vampire Tracker (common)
Sigil Speaker (common)
Forest (basic)