Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Impulse
![]() (You may cast this card for its impulse cost as you draw it.)
Destroy target creature. |
Flying
Protection from permanents 4/4
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Whenever you would draw a card, you may scry 3 instead.
2/1
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Hypnotic Toad's prey can't attack. 2/2
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When Palette Sphinx enters the battlefield, choose a color. Target player reveals his or her hand, discards all cards of that color, and draws that many cards.
Flying 4/4
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Pay 2 life: Plasmatog gets +2/+2 until end of turn. Activate this ability no more than once per turn.
1/1
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Kird Youngling can't attack unless defending player controls a creature.
2/2
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Flash
Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.) 3/4
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Reflex – The first time Emberhead becomes the target of a spell or ability each turn, it deals 2 damage to each opponent.
3/3
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Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/1
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Draw a card. |
Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
4/4
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped. 3/2
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Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
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Lash Out
(common, foil)
Surreal Cloud
(rare)
Muse of Indecision
(uncommon)
Hypnotic Toad
(uncommon)
Palette Sphinx
(uncommon)
Plasmatog
(common)
Kird Youngling
(common)
Guardians of Veles
(common)
Emberhead
(common)
Merfolk Vanguard
(common)
Take Note
(common)
Armadillian
(common)
Sparkling
(common)
Brain Storage
(common)
Forest
(basic)





