Mechanics Playground: Virtual Booster
| Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever an artifact enters the battlefield, its controller sacrifices an artifact.
5/5
|
Enchant creature
If a spell or ability can choose enchanted creature as one target, it must choose enchanted creature if able. |
At the beginning of your upkeep, Scry 1.
Whenever you scry, you gain 1 life for each card you put on the bottom of your library. |
Target player chooses one:
- He or she discards two cards. - He or she reveals his hand. You choose a card from it and they discard that card. |
Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card. |
|
Target creature gets +1/+1 until end of turn for each of your prisma (Your prisma is equal to the number of colors among permanents you control.).
|
Whenever Nessian Bull deals damage, tap it. It doesn't untap during its controller's next untap step.
3/3
|
At the beginning of your end step, if Chained Demon didn't attack this turn, you lose 2 life.
3/3
|
Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) 2/2
|
(A deck can have any number of creatures named Bear Children.)
![]() , , Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield.2/2
|
|
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
0/3
|
Enchant creature
Whenever enchanted creature attacks or blocks, you may gain 2 life. |
Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands.
2/1
|
Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Wind Reader deals combat damage to a player, draw a card. 2/2
|
|
Rust Baloth
(rare)
That Guy
(uncommon)
Meditation
(uncommon)
Choice of Annoyances
(uncommon)
Inspection
(common)
Prismatic Boon
(common)
Nessian Bull
(common)
Chained Demon
(common)
Vampire Tracker
(common)
Bear Children
(common)
Trusted Squire
(common)
Brilliant Halo
(common)
Wilderness Guide
(common)
Wind Reader
(common)
Forest
(basic)





, Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield.