Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{2}{w}{b}
 
 R 
Sorcery
Target opponent separates the creatures he or she controls into two piles. Exile all the creatures in one of those piles.
{1}{r}
 
 U 
Sorcery
Tap target creature and gain control of it until end of turn.
Draw a card.
 U 
Sorcery
Target player chooses one:
- He or she discards two cards.
- He or she reveals his hand. You choose a card from it and they discard that card.
 U 
Enchantment
Whenever a creature blocks or becomes blocked, tap that creature. It doesn't untap during its controller's next untap step.
{3}{u}: Untap target creature.
 C 
Creature – Rat Ninja
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
4/1
 C 
Artifact Creature – Construct
Haste
Windup {1}{r} ({1}{r}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
3/1
 C 
Instant
Target creature gets +3/+3 and doesn't untap during its controller's next untap step.
 C 
Creature – Beast
Train {g} ({g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
1/1
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature has haste.
 C 
Creature – Eldrazi Drone
Lacuna Vanguard enters the battlefield with a +1/+1 counter on it for each {c} spent to cast it.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can only attack or block alone.
 C 
Enchantment
At the beginning of your upkeep, put a charge counter on Chrono Boost. Then if it has three or more charge counters on it, sacrifice it and draw two cards.
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying.
 C 
Land
{t}: Add {c} to your mana pool.
{3}, {t}: Search your library for a card named Creeping Wilds and put it onto the battlefield tapped. Then shuffle your library.
Mountain
 
 B 
Basic Land – Mountain

Rapture (rare)
Seduce (uncommon)
Choice of Annoyances (uncommon)
Force Tether (uncommon)
Rake-Claw Guard (common)
Blitz Machine (common)
Rush of Adrenaline (common)
Bulbasaur (common)
Jackal Totem (common)
Lacuna Vanguard (common)
Body Odor (common)
Chrono Boost (common)
Owl Totem (common)
Creeping Wilds (common)
Mountain (basic)