Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice all creatures you control, then create that many 3/3 green Ape creature tokens with haste.
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: Add one mana of any color to your mana pool. |
Devoid (This card has no color.)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 3/3
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At the beginning of your upkeep, you gain 2 life.
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Whenever a creature enters the battlefield under your control, you may attach Shark Blade to it.
Equipped creature gets +2/+2. |
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Windup
![]() (![]() , : Put a +1/+1 counter on this. Windup only as a sorcery.)
As long as Spiked Clank has a +1/+1 counter on it, it has first strike. 3/2
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Destroy target creature unless its controller pays
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Until end of turn, you and creatures you control gain protection from the color/s of mana spent to cast Prismantle.
Draw a card. |
Restore
![]() (If this creature would die, you may pay its restore cost and return it to your hand instead.)3/3
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When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life. 3/3
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When Spirit Pathwalker leaves the battlefield, draw a card.
2/2
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Whenever Nessian Bull deals damage, tap it. It doesn't untap during its controller's next untap step.
3/3
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Splice
![]() (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw a card. |
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: Each opponent loses 1 life.4
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Apeshift
(rare)
Jeweled Cylix
(uncommon)
Desaturator
(uncommon)
Regeneration Stone
(uncommon)
Shark Blade
(common)
Spiked Clank
(common)
Soul Leak
(common)
Prismantle
(common)
Shellback Troll
(common)
Curfew Guard
(common)
Spirit Pathwalker
(common)
Nessian Bull
(common)
Discernment
(common)
Obelisk of Souls
(common)
Forest
(basic)





: Put a +1/+1 counter on this. Windup only as a sorcery.)