Mechanics Playground: Virtual Booster

Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
All damage that would be dealt to you is dealt to Warded creature instead and vice versa.
 U 
Enchantment
When Unstable Growth enters the battlefield, creatures you control get +3/+3 until end of turn.
At the beginning of your upkeep, put a -1/-1 counter on each creature you control.
 U 
Creature – Sprit
Whenever Heart of Treachery deals combat damage to a player, sacrifice it. If you do, gain control of target creature that player controls.
3/3
 U 
Artifact
Sadistic Bloodstone enters the battlefield tapped.
{t}: Sadistic Bloodstone deals 2 damage to target creature you control. If it does, add {b} to your mana pool.
 C 
Instant
Exile target creature. At the beginning of the next end step, return that creature to its owner's hand.
 C 
Instant
Counter target spell unless its controller pays {1} for each Island you control.
 C 
Creature – Hound
Malice – Whenever you cast a spell that targets a creature you don't control, Purgatory Hound gains first strike until end of turn.
3/1
 C 
Creature – Snake Ninja
Deathtouch
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
1/1
 C 
Creature – Eldrazi Scion
Sacrifice Siamese Scion: Add {c}{c} to your mana pool.
2/2
 C 
Sorcery
Each player who controls the most creatures sacrifices a creature.
Cycling {2}
 C 
Creature – Spider
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Skyslasher's prey loses flying.
3/5
 C 
Instant
Counter target spell if it shares a color with mana spent to cast Prismatic Snare.
 C 
Creature – Bear Spirit
Exile Ursine Spirit Guide from your hand: Add {g} to your mana pool. Spend this mana only to cast creature spells.
2/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample.
Swamp
 
 B 
Basic Land – Swamp

Midnight Effigy (rare)
Unstable Growth (uncommon)
Heart of Treachery (uncommon)
Sadistic Bloodstone (uncommon)
Timeblast (common)
Thassa's Denial (common)
Purgatory Hound (common)
Deathblade Shinobi (common)
Siamese Scion (common)
Stampede Frenzy (common)
Skyslasher (common)
Prismatic Snare (common)
Ursine Spirit Guide (common)
Bear Totem (common)
Swamp (basic)