Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Eldrazi
The Other doesn't count as a creature when determining the effects of spells and abilities. (For example, a spell called "destroy target creature" can't target this.")
9/9
 U 
Land
Bear Cave enters the battlefield tapped.
When Bear Cave enters the battlefield, you may pay {2}{g}. If you do, put a 2/2 green Bear creature token onto the battlefield.
{t}: Add {g} to your mana pool.
 U 
Creature – Spirit
If Spelltether Ghost would die while it's enchanted, instead remove all damage from Spelltether Ghost and destroy an enchantment attached to it.
3/2
 U 
Enchantment
When Denial Matrix enters the battlefield, look at target opponent's hand, then name a nonland card.
When that opponent casts the card with the chosen name, sacrifice Denial Matrix and draw two cards.
 C 
Creature – Giant
When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature.
3/4
 C 
Creature – Vampire Rogue
First strike
Disguise {1}{b} ({1}{b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
3/2
 C 
Creature – Beast Mutant
Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.)
Creatures you control with +1/+1 counters on them have trample.
3/3
 C 
Creature – Cat Soldier
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
0/3
 C 
Creature – Human Cleric
Damage this deals also causes you to gain twice that much life.
3/3
 C 
Creature – Turtle Mutant
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated.
1/3
 C 
Creature – Worm
Tapped landwalk
2/2
 C 
Sorcery
Each opponent sacrifices a permanent.
 C 
Sorcery
Exile the top three cards of your library. You may play one of those cards until end of turn.
 C 
Instant
Counter target spell if it shares a color with mana spent to cast Prismatic Snare.
Swamp
 
 B 
Basic Land – Swamp

The Other (rare)
Bear Cave (uncommon)
Spelltether Ghost (uncommon)
Denial Matrix (uncommon)
Cliff Leaper (common)
Kezzik Striker (common)
Plax Charger (common)
Trusted Squire (common)
Archbishop (common)
Simic Snapjaw (common)
Tunneling Worm (common)
Reality Quake (common)
Short-Term Tactics (common)
Prismatic Snare (common)
Swamp (basic)