Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying
Whenever Angel of Truth attacks, glean a card in defending player's hand, then if that player has no hidden cards in his or her hand, Angel of Truth gains indestructible until end of turn. [Glean]
4/4
 U 
Creature – Zombie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters on them have wither.
2/5
 U 
Creature – Human Wizard
When Cassandra's Student dies, search target player's library for a card, then that player shuffles his or her library and puts that card on top of it. (That card remains hidden.)
2/2
 U 
Creature – Drake
Defender, flying
When a creature you control dies, Domesticated Drake loses defender.
4/4
 C 
Creature – Human Cleric
Damage this deals also causes you to gain twice that much life.
3/3
 C 
Creature – Rat Ninja
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. )
4/1
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying.
 C 
Creature – Lizard
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Whenever Dryptosaur attacks its prey's controller, it gets +3/+0 until end of turn.
3/3
 C 
Creature – Giant
When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature.
3/4
 C 
Creature – Sloth Beast
Creatures blocking or blocked by Slowpoke have first strike.
3/2
 C 
Creature – Turtle
Skulk
{u}: Switch Trapdoor Turtle's power and toughness until end of turn.
1/4
 C 
Creature – Worm
If you control no creatures, you may cast this from your graveyard for {1}{g}.
2/2
 C 
Instant
Exile target creature. At the beginning of the next end step, return that creature to its owner's hand.
 C 
Land
{t}: Add {1} to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead.
Plains
 
 B 
Basic Land – Plains

Angel of Truth (rare)
Patient Zero (uncommon)
Cassandra's Student (uncommon)
Domesticated Drake (uncommon)
Archbishop (common)
Rake-Claw Guard (common)
Owl Totem (common)
Dryptosaur (common)
Cliff Leaper (common)
Slowpoke (common)
Trapdoor Turtle (common)
Early Worm (common)
Timeblast (common)
Gold Vein (common)
Plains (basic)