Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Put target permanent on top of its owner's library. If that permanent shares a card type with the exiled card, exile it instead.
 
 R 
Sorcery
Exile target permanent. Its controller searches their library for a permanent with the same converted mana cost and puts it onto the battlefield under their control, then shuffles their library.
 U 
Creature – Human Wizard
When Flame Jester enters the battlefield, it deals 3 damage to target opponent.
When Flame Jester leaves the battlefield, target opponent gains 3 life.
2/2
 U 
Artifact
Tap all untapped lands you control: Chimeric Totem becomes an X/X Turtle artifact creature token until end of turn, where X is the number of lands tapped this way.
 U 
Land – Desert
Devour 2
{2}: Starving Sands becomes a 0/0 Horror creature until end of turn.
{t}: Add {1} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is its converted mana cost.
 C 
Instant
You gain 1 life for each mana in your mana pool.
 C 
Creature – Homunculus
Harmless One can't be blocked if you control more creatures than defending player.
1/1
 C 
Instant
You gain 4 life. Then if you have more life than your starting life total, draw a card.
 C 
Creature – Insect
When Twinfang enters the battlefield, put a 1/1 green Insect creature token onto the battlefield.
1/1
 C 
Creature – Goblin
When Goblin Agitator enters the battlefield, target creature gains haste until end of turn.
1/1
 C 
Creature – Human Assassin
Deathtouch
Surestrike (If this would deal damage to a player, it deals twice that much damage instead.)
2/2
 C 
Creature – Beast
Reflex – The first time Bristling Quillspike becomes the target of a spell or ability each turn, it gets +2/+2 until end of turn.
2/2
 C 
Creature – Human Warrior
{b}, {t}: Enslave. (If you control more nontoken than token creatures, put a 1/1 black Serf creature token onto the battlefield.)
1/2
Plains
 
 B 
Basic Land – Plains

Harmonic Rift (uncommon, foil)
Shapeshift (rare)
Flame Jester (uncommon)
Chimeric Totem (uncommon)
Starving Sands (uncommon)
Second-Skin Armor (common)
Pulse of Righteousness (common)
Harmless One (common)
Confession (common)
Twinfang (common)
Goblin Agitator (common)
Dimir Dripblade (common)
Bristling Quillspike (common)
Kugiri Plunderer (common)
Plains (basic)