Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Horror
{t}: Add {g} to your mana pool. The next time mana is added to any mana pool, {c} is added instead.
1/1
{3}{w}
 
 U 
Sorcery
Convoke
You gain 2 life for each tapped creature you control.
 U 
Instant
Fickle Flame deals 4 damage to target creature. That creature's controller may pay any amount of mana to reduce the damage by that amount.
{1}{g}{g}
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is its base power.
 C 
Creature – Skeleton
Restore {b} (If this creature would die, you may pay its restore cost and return it to your hand instead.)
1/1
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Creature – Goblin Rigger
Whenever Tin-shell Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tin-shell Raider gets +1/+1 for each Contraption you control.
2/2
 C 
Artifact
{t}, Reveal a card in your hand. Add one of that card's colors to your mana pool.
 C 
Sorcery
Lightning Spark deals 3 damage to any target.
{1}{r}
 
 C 
Instant
Bukkake deals damage to target creature equal to the number of players and planeswalkers.
 C 
Enchantment – Aura
Enchant land
At the beginning of your upkeep, you may put a land card that shares a land type with the enchanted land from your hand onto the battlefield.
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying.
 C 
Creature – Turtle Mutant
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated.
1/3
 C 
Creature – Human Artificer
When Seam Stitcher enters the battlefield, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice a Contraption: You gain 2 life.
1/3
Forest
 
 B 
Basic Land – Forest

Ley Drainer (rare)
Kowtow (uncommon)
Fickle Flame (uncommon)
Bulk Up (uncommon)
Grunge Skeletons (common)
Curfew Guard (common)
Tin-shell Raider (common)
Aether Blueprints (common)
Lightning Spark (common)
Bukkake (common)
Overgrowth (common)
Owl Totem (common)
Simic Snapjaw (common)
Seam Stitcher (common)
Forest (basic)