Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Eldrazi
Flying
Protection from permanents
4/4
 U 
Creature – Human Wizard
Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Dream Walker can't be blocked if defending player has a revealed land in his or her hand.
2/2
 U 
Creature – Human Knight
Vigilance
People's Champion blocks each turn if able.
3/3
 U 
Sorcery
Target player chooses one:
- He or she discards two cards.
- He or she reveals his hand. You choose a card from it and they discard that card.
 C 
Creature – Vampire Mercenary
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Creature – Crocodile
Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
 C 
Sorcery
Exile target creature. As long as it's exiled, it gains "This card can be cast from exile."
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: You gain 2 life.
4
 C 
Sorcery
Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card.
 C 
Instant
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets +2/+2 until end of turn. If a creature card was exiled, it gets +3/+3 instead.
 C 
Creature – Dragon
Train {r} ({r}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent.
1/1
 C 
Creature – Hound
Malice – Whenever you cast a spell that targets a creature you don't control, Purgatory Hound gains first strike until end of turn.
3/1
 C 
Instant
Target creature gets +1/+1 until end of turn for each mana in your mana pool.
 C 
Instant
Lightning Braid deals 3 damage to target creature. That creature's controller loses 3 life. You gain 3 life.
Swamp
 
 B 
Basic Land – Swamp

Surreal Cloud (rare)
Dream Walker (uncommon)
People's Champion (uncommon)
Choice of Annoyances (uncommon)
Contract Killer (common)
River Crocodile (common)
Encase in Carbonite (common)
Obelisk of Light (common)
Inspection (common)
Biospike (common)
Charmander (common)
Purgatory Hound (common)
Pulse of Strength (common)
Lightning Braid (common)
Swamp (basic)