Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Creatures you control can't be the target of spells or abilities you control.
5/5
 U 
Sorcery
Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
 U 
Creature – Bat Giant
Flying
{1}{g}: Dive Bomber loses flying until end of turn. Target creature blocks it this turn if able.
3/3
 U 
Sorcery
Twincannon deals X damage to each of two target creatures and/or players.
 C 
Creature – Vampire
Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
3/1
{1}{r}
 
 C 
Instant
Bukkake deals damage to target creature equal to the number of players and planeswalkers.
 C 
Sorcery
Any number of target players each discard a card.
 C 
Creature – Beast Mutant
Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.)
Creatures you control with +1/+1 counters on them have trample.
3/3
{r}{w}
 
 C 
Instant
Target creature gets +4/+4 until end of turn.
 C 
Enchantment
At the beginning of your upkeep, put a charge counter on Chrono Boost. Then if it has three or more charge counters on it, sacrifice it and draw two cards.
 C 
Sorcery
Each opponent sacrifices a permanent.
 C 
Creature – Beast
Trample
Whenever a spell or ability causes Bellowing Thrinax to become revealed from your hand, you may pay {2}{g}. If you do, put it onto the battlefield tapped.
4/3
 C 
Creature – Fox Warrior
Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Kitsune Blinkblade untaps, you may gain 2 life.
3/4
 C 
Creature – Merfolk Soldier
Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/1
Plains
 
 B 
Basic Land – Plains

Self-Flagellator (rare)
Adrenaline Rush (uncommon)
Dive Bomber (uncommon)
Twincannon (uncommon)
Bloodletter (common)
Bukkake (common)
Prepare the Grave (common)
Plax Charger (common)
Verve (common)
Chrono Boost (common)
Reality Quake (common)
Bellowing Thrinax (common)
Kitsune Blinkblade (common)
Merfolk Vanguard (common)
Plains (basic)