Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
Whenever an artifact enters the battlefield, its controller sacrifices an artifact.
5/5
 U 
Enchantment – Aura
Enchant creature
If a spell or ability can choose enchanted creature as one target, it must choose enchanted creature if able.
 U 
Enchantment
At the beginning of your upkeep, Scry 1.
Whenever you scry, you gain 1 life for each card you put on the bottom of your library.
 U 
Sorcery
Target player chooses one:
- He or she discards two cards.
- He or she reveals his hand. You choose a card from it and they discard that card.
 C 
Sorcery
Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card.
 C 
Instant
Target creature gets +1/+1 until end of turn for each of your prisma (Your prisma is equal to the number of colors among permanents you control.).
 C 
Creature – Ox
Whenever Nessian Bull deals damage, tap it. It doesn't untap during its controller's next untap step.
3/3
 C 
Creature – Demon
At the beginning of your end step, if Chained Demon didn't attack this turn, you lose 2 life.
3/3
 C 
Creature – Vampire Mercenary
Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Basic Creature – Bear
(A deck can have any number of creatures named Bear Children.)
{1}{g}, {t}, Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield.
2/2
 C 
Creature – Cat Soldier
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
0/3
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you may gain 2 life.
 C 
Creature – Human
Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands.
2/1
 C 
Creature – Human Ninja
Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Wind Reader deals combat damage to a player, draw a card.
2/2
Forest
 
 B 
Basic Land – Forest

Rust Baloth (rare)
That Guy (uncommon)
Meditation (uncommon)
Choice of Annoyances (uncommon)
Inspection (common)
Prismatic Boon (common)
Nessian Bull (common)
Chained Demon (common)
Vampire Tracker (common)
Bear Children (common)
Trusted Squire (common)
Brilliant Halo (common)
Wilderness Guide (common)
Wind Reader (common)
Forest (basic)