Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall —
: Add one mana of any color. |
Target player chooses one:
- He or she discards two cards. - He or she reveals his hand. You choose a card from it and they discard that card. |
When Symbiotic Gnarwood enters the battlefield, put a 1/1 green Fungus creature token onto the battlefield.
When you control no Fungus creatures, sacrifice Symbiotic Gnarwood. 6/5
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Mana Golem enters the battlefield with a +1/+1 counter on it unless any opponent pays
.3/3
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Each player who controls the most creatures sacrifices a creature.
Cycling ![]() |
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
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Skulk
: Switch Trapdoor Turtle's power and toughness until end of turn.1/4
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Aggression 1 (This gets +1/+1 for each creature blocking it.)
First strike 3/2
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Trample
Whenever a spell or ability causes Bellowing Thrinax to become revealed from your hand, you may pay ![]() . If you do, put it onto the battlefield tapped.4/3
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Target player loses 1 life for each mana in your mana pool.
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When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
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Flash
Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.) 3/4
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When Signal Myr enters the battlefield, you may search your library for any number of cards named Signal Myr, shuffle your library and put those cards on top of it.
2/1
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When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/2
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Hedron Pools
(rare)
Choice of Annoyances
(uncommon)
Symbiotic Gnarwood
(uncommon)
Mana Golem
(uncommon)
Stampede Frenzy
(common)
Simic Hammerhead
(common)
Trapdoor Turtle
(common)
Spearman of Seht
(common)
Bellowing Thrinax
(common)
Pulse of Hatred
(common)
Grizzled Drifter
(common)
Guardians of Veles
(common)
Signal Myr
(common)
Precog Responders
(common)
Island
(basic)
: Add one mana of any color.




