Mechanics Playground: Virtual Booster
| Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Protection from permanents 4/4
|
Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Dream Walker can't be blocked if defending player has a revealed land in his or her hand. 2/2
|
Vigilance
People's Champion blocks each turn if able. 3/3
|
Target player chooses one:
- He or she discards two cards. - He or she reveals his hand. You choose a card from it and they discard that card. |
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
|
|
Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
|
Exile target creature. As long as it's exiled, it gains "This card can be cast from exile."
|
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: You gain 2 life.4
|
Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card. |
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets +2/+2 until end of turn. If a creature card was exiled, it gets +3/+3 instead. |
|
Train
( : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent. 1/1
|
Malice – Whenever you cast a spell that targets a creature you don't control, Purgatory Hound gains first strike until end of turn.
3/1
|
Target creature gets +1/+1 until end of turn for each mana in your mana pool.
|
Lightning Braid deals 3 damage to target creature. That creature's controller loses 3 life. You gain 3 life.
|
|
Surreal Cloud
(rare)
Dream Walker
(uncommon)
People's Champion
(uncommon)
Choice of Annoyances
(uncommon)
Contract Killer
(common)
River Crocodile
(common)
Encase in Carbonite
(common)
Obelisk of Light
(common)
Inspection
(common)
Biospike
(common)
Charmander
(common)
Purgatory Hound
(common)
Pulse of Strength
(common)
Lightning Braid
(common)
Swamp
(basic)







: You gain 2 life.