Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Shaman
At the end of your turn, put a +1/+1 counter on each creature you control that activated a mana ability this turn.
{t}: Add {g}.
2/2
 U 
Creature – Serf
When Martyr of Blood is sacrificed, you gain 3 life.
1/1
 U 
Sorcery
For each creature target opponent controls, put a 1/1 red Hound creature with haste onto the battlefield.
1/1
 U 
Sorcery
Exile target creature that shares a creature type with another creature on the battlefield.
 C 
Creature – Beast
Trample
Skirmish 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
3/3
 C 
Creature – Lizard
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Quillbone Saurian enters the battlefield, it deals 2 damage to its prey.
3/4
 C 
Creature – Turtle
Mentor
{u}: Switch Turtle Sensei's power and toughness until end of turn.
1/4
 C 
Sorcery
Destroy target creature unless its controller puts it on top of his or her library.
 C 
Creature – Spirit Knight
Flash
Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.)
3/4
 C 
Land
{t}: Add {1} to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead.
 C 
Creature – Vampire Mercenary
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: Scry 2.
4
 C 
Creature – Turtle
Skulk
{u}: Switch Trapdoor Turtle's power and toughness until end of turn.
1/4
 C 
Creature – Bear
Animate (Whenever you cast a creature spell, this gets +1/+1 until end of turn.)
1/1
Plains
 
 B 
Basic Land – Plains

Llanowar Elder (rare)
Martyr of Blood (uncommon)
Unleash the Hounds (uncommon)
Cry of Jealousy (uncommon)
Charging Armadura (common)
Quillbone Saurian (common)
Turtle Sensei (common)
Tibalt's Offer (common)
Guardians of Veles (common)
Gold Vein (common)
Contract Killer (common)
Obelisk of Tomes (common)
Trapdoor Turtle (common)
Juvenile Bear (common)
Plains (basic)