Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Graft 4
When Aether Injector dies, return all creatures with +1/+1 counters on them to their owner's hands. 0/0
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Enchant creature
If a spell or ability can choose enchanted creature as one target, it must choose enchanted creature if able. |
Prowess
Meditating Student can't attack unless it has 3 power or greater. 2/3
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Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.)
: Scab Tracer deals 1 damage to target creature.1/2
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At the beginning of your end step, if Chained Demon didn't attack this turn, you lose 2 life.
3/3
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets +2/+2 until end of turn. If a creature card was exiled, it gets +3/+3 instead. |
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Skyslasher's prey loses flying. 3/5
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When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/2
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When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
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Each player who controls the most creatures sacrifices a creature.
Cycling ![]() |
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Focus (If this card would untap, instead, you may focus it and it does not untap.)
Whenever you focus Sigil Speaker, Scry 2. 1/3
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When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life. 3/3
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Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
1/4
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Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
4/4
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Aether Injector
(rare)
That Guy
(uncommon)
Meditating Student
(uncommon)
Scab Tracer
(uncommon)
Chained Demon
(common)
Biospike
(common)
Skyslasher
(common)
Precog Responders
(common)
Grizzled Drifter
(common)
Stampede Frenzy
(common)
Sigil Speaker
(common)
Curfew Guard
(common)
Shield Charger
(common)
Armadillian
(common)
Plains
(basic)




: Scab Tracer deals 1 damage to target creature.
