Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures attack Macguffin's controller if able.
: Target player gains control of Macguffin. You can't activate this ability on your turn. |
Haste
Your maximum hand size is 3. 3/3
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Daggertooth Tiger's prey blocks it if able. 3/2
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Enchant creature you don't control
Enchanted creature and creatures that share a creature type with it can't attack or block. |
Flying
Reflex – The first time Glasswing Drake becomes the target of a spell or ability each turn, draw a card. 3/2
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Enchant creature
Whenever a player casts a spell, put a -1/-1 counter on Torture. |
Focus
( , : This becomes focused until the end of your next turn. Focus only as a sorcery.)
As long as Bloodhound is focused, it has lifelink. 5/2
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Flash
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) 4/3
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: Add to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead. |
Kird Youngling can't attack unless defending player controls a creature.
2/2
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Lacuna Vanguard enters the battlefield with a +1/+1 counter on it for each
spent to cast it.1/1
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Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: Each opponent loses 1 life.4
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Lightning Spark deals 3 damage to any target.
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Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn.
2/2
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Macguffin
(rare)
Nullskull Charger
(uncommon)
Daggertooth Tiger
(uncommon)
Racial Edict
(uncommon)
Glasswing Drake
(common)
Torture
(common)
Bloodhound
(common)
Cytoball
(common)
Gold Vein
(common)
Kird Youngling
(common)
Lacuna Vanguard
(common)
Obelisk of Souls
(common)
Lightning Spark
(common)
Sigil Duelist
(common)
Mountain
(basic)
: Target player gains control of Macguffin. You can't activate this ability on your turn.





: This becomes focused until the end of your next turn. Focus only as a sorcery.)
spent to cast it.