Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Trample
Blazing Vortex can't block.
Whenever Blazing Vortex deals damage to an opponent, it deals that much damage to you.
5/4
 U 
Creature – Goblin Wizard
As long as you control a permanent with flash, you may cast creature cards as if they had flash.
2/1
 U 
Creature – Hydra
Phyrexian Hydra enters the battlefield with X +1/+1 counters.

Whenever Phyrexian Hydra attacks, proliferate.
0/0
 U 
Creature – Roc
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
Flying
Tetrawing Roc's tandem creature has flying.
3/3
 C 
Sorcery
Exile the top three cards of your library. You may play one of those cards until end of turn.
 C 
Creature – Serpent
Nessian Lake Serpent gets +2/+2 as long as you control exactly one island.
4/4
 C 
Creature – Golem
Bloodcast 2 (As an additional cost to cast this, you may pay up to {2}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)
Skulk
1/1
 C 
Creature – Shark Ox
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/2
 C 
Creature – Human Mercenary
When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
 C 
Creature – Aetherborn Rogue
Void Slicer gets +3/+0 as long as it's attacking a planeswalker.
2/3
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature attacks or blocks, destroy that creature at end of combat.
 C 
Artifact
{t}, Reveal a card in your hand. Add one of that card's colors to your mana pool.
 C 
Creature – Human Wizard
When Cloak-Caster enters the battlefield, you may turn a nontoken permanent you control face down. (It's a 2/2 creature.)
(Tag: Disguise {0})
2/1
Plains
 
 B 
Basic Land – Plains

Blazing Vortex (rare)
Izzet Accelerator (uncommon)
Phyrexian Hydra (uncommon)
Tetrawing Roc (uncommon)
Short-Term Tactics (common)
Nessian Lake Serpent (common)
Flayed Infiltrator (common)
Simic Hammerhead (common)
Grizzled Drifter (common)
Void Slicer (common)
Curfew Guard (common)
Cage of Spikes (common)
Aether Blueprints (common)
Cloak-Caster (common)
Plains (basic)