Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
Creatures attack Macguffin's controller if able.
{3}: Target player gains control of Macguffin. You can't activate this ability on your turn.
 U 
Creature – Minotaur
Haste
Your maximum hand size is 3.
3/3
 U 
Creature – Cat
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Daggertooth Tiger's prey blocks it if able.
3/2
 U 
Enchantment – Aura
Enchant creature you don't control
Enchanted creature and creatures that share a creature type with it can't attack or block.
 C 
Creature – Drake
Flying
Reflex – The first time Glasswing Drake becomes the target of a spell or ability each turn, draw a card.
3/2
{b}
 
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell, put a -1/-1 counter on Torture.
 C 
Creature – Hound
Focus {b} ({b}, {t}: This becomes focused until the end of your next turn. Focus only as a sorcery.)
As long as Bloodhound is focused, it has lifelink.
5/2
 C 
Creature – Ooze
Flash
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
4/3
 C 
Land
{t}: Add {1} to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead.
 C 
Creature – Ape
Kird Youngling can't attack unless defending player controls a creature.
2/2
 C 
Creature – Eldrazi Drone
Lacuna Vanguard enters the battlefield with a +1/+1 counter on it for each {c} spent to cast it.
1/1
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: Each opponent loses 1 life.
4
 C 
Sorcery
Lightning Spark deals 3 damage to any target.
 C 
Creature – Human Soldier
Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn.
2/2
Mountain
 
 B 
Basic Land – Mountain

Macguffin (rare)
Nullskull Charger (uncommon)
Daggertooth Tiger (uncommon)
Racial Edict (uncommon)
Glasswing Drake (common)
Torture (common)
Bloodhound (common)
Cytoball (common)
Gold Vein (common)
Kird Youngling (common)
Lacuna Vanguard (common)
Obelisk of Souls (common)
Lightning Spark (common)
Sigil Duelist (common)
Mountain (basic)