Mechanics Playground: Virtual Booster

Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
As an additional cost to cast Kin Calling, reveal a green creature card in your hand.
Target opponent chooses one:
- You put that card onto the battlefield.
- You may search your library for any number of cards with the same name and put it into your hand, then shuffle your library.
 U 
Artifact Creature – Juggernaut
Whenever a creature blocks Tortoise Engine, that creature deals damage equal to its power to its controller.
4/6
{6}{r}
 
 U 
 
Destroy target land. Erosion costs {1} less to cast for each land its owner controls.
{3}{w}
 
 U 
Sorcery
Convoke
You gain 2 life for each tapped creature you control.
 C 
Instant
Magma Overcharge deals 1 damage to target creature or player. If all your lands are tapped, instead Magma Overcharge deals 3 damage to that creature or player.
 C 
Sorcery
Put two +1/+1 counters on target creature.
 C 
Creature – Vampire Mercenary
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Sorcery
Destroy target creature unless its controller pays {3}.
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: add {g} to your mana pool.
4
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: You gain 2 life.
4
 C 
Creature – Imp
Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn.
2/2
 C 
Creature – Human Wizard
When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has vigilance.
 C 
Instant
Target creature you control deals damage equal to its toughness to another target creature.
Swamp
 
 B 
Basic Land – Swamp

Kin Calling (rare)
Tortoise Engine (uncommon)
Erosion (uncommon)
Kowtow (uncommon)
Magma Overcharge (common)
Exoskeletal Boon (common)
Contract Killer (common)
Soul Leak (common)
Obelisk of Vines (common)
Obelisk of Light (common)
Bleeding-Pus Imp (common)
Precog Responders (common)
Eagle Totem (common)
Body Slam (common)
Swamp (basic)