Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature. The next creature to enter the battlefield enters as a copy of the exiled creature.
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Whenever Baby Finks's power increases, you may gain that much life.
1/1
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The first time you would put a card on the bottom of your library each turn, put that card into your hand instead.
2/3
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Put target permanent on top of its owner's library. If that permanent shares a card type with the exiled card, exile it instead. |
Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
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Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: Each opponent loses 1 life.4
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Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: Scry 2.4
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Focus (If this card would untap, instead, you may focus it and it does not untap.)
Whenever you focus Sigil Speaker, Scry 2. 1/3
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You may look at the top card of your library.
: Add to your mana pool. |
Train
( : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent. 1/1
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Counter target spell. If a land card was exiled, untap target land. |
Whenever Junk Diver attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice two Contraptions: Add to your mana pool.2/1
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Trample
Whenever a spell or ability causes Bellowing Thrinax to become revealed from your hand, you may pay ![]() . If you do, put it onto the battlefield tapped.4/3
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Train
![]() (![]() : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Onix has trample as long as it has a +1/+1 counters on it. 4/4
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Otherkin Abduction
(rare)
Baby Finks
(uncommon)
Guardian of Memory
(uncommon)
Harmonic Rift
(uncommon)
Hoary Veteran
(common)
Obelisk of Souls
(common)
Obelisk of Tomes
(common)
Sigil Speaker
(common)
Observatory
(common)
Charmander
(common)
Charge Break
(common)
Junk Diver
(common)
Bellowing Thrinax
(common)
Onix
(common)
Plains
(basic)



: Each opponent loses 1 life.

