Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Golem
When Fever Golem enters the battlefield, you may put a -1/-1 counter on each creature you don't control.
Whenever a creature with a -1/-1 counter is dealt damage or becomes the target of a spell or ability, destroy it.
5/4
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -X/+X, where X is its power.
 U 
Creature – Gargoyle
Third-Eye Sentinel doesn't untap during your untap step.
Whenever you are attacked, untap Third-Eye Sentinel and it gains flying until end of turn.
4/4
 U 
Creature – Demon
Restore – Sacrifice two other creatures (If this creature would die, you may pay its restore cost and return it to your hand instead.)
5/3
{1}{u}
 
 C 
Sorcery
Draw a card, then discard a card, then draw a card.
 C 
Instant
Add {c}{c}{c} to your mana pool.
 C 
Creature – Orc
Aggression 1 (This gets +1/+1 for each creature blocking it.)
Blind Brawler attacks each turn if able.
2/2
 C 
Creature – Goblin Rigger
Whenever Junk Diver attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice two Contraptions: Add {r} to your mana pool.
2/1
 C 
Creature – Human Soldier
Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
 C 
Instant
Tap target creature for each mana in your mana pool.
 C 
Creature – Human Druid
Berserk 2 (Whenever this attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
1/1
 C 
Creature – Troll
Restore {1}{g} (If this creature would die, you may pay its restore cost and return it to your hand instead.)
3/3
 C 
Sorcery
Impulse {1}{b} (You may cast this card for its impulse cost as you draw it.)
Destroy target creature.
 C 
Enchantment
At the beginning of your upkeep, put a charge counter on Chrono Boost. Then if it has three or more charge counters on it, sacrifice it and draw two cards.
Swamp
 
 B 
Basic Land – Swamp

Fever Golem (rare)
Arms to Farms (uncommon)
Third-Eye Sentinel (uncommon)
Duke of Maggots (uncommon)
Muse (common)
Steam Ritual (common)
Blind Brawler (common)
Junk Diver (common)
Hoary Veteran (common)
Pulse of Frost (common)
Wildling (common)
Shellback Troll (common)
Lash Out (common)
Chrono Boost (common)
Swamp (basic)