Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Landfall – When a land enters the battlefield under your control, destroy all creatures.
The sky is falling!
3/4
 U 
Creature – Basilisk
Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
Damage Mimic Basilisk deals to creatures that share a color with it is dealt as if this has deathtouch.
2/2
 U 
Artifact Creature – Golem
{1}{A}: Attach target equipment to Magnetron. ({A} can be paid with one mana from an artifact source.)
4/4
 U 
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Delirium – If there are four or more card types among cards in your graveyard, draw a card.
 C 
Instant
Lightning Braid deals 3 damage to target creature. That creature's controller loses 3 life. You gain 3 life.
 C 
Creature – Demon
At the beginning of your end step, if Chained Demon didn't attack this turn, you lose 2 life.
3/3
 C 
Creature – Human Soldier
Whenever Gaslight Interrogator deals combat damage to a player, Extract. (Exile the top card of that player's library. You may play cards exiled this way.)
2/2
 C 
Creature – Goblin
When Goblin Agitator enters the battlefield, target creature gains haste until end of turn.
1/1
 C 
Creature – Elf
Untap Seedborn Mystic during each other player's untap step.
{t}: Add {g} to your mana pool.
1/2
 C 
Instant
Exile target creature. At the beginning of the next end step, return that creature to its owner's hand.
 C 
Creature – Giant
When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature.
3/4
 C 
Creature – Human Wizard
Vigilance
{1}{w}, {t}: Interrogate target opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
4/5
 C 
Creature – Imp
Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn.
2/2
 C 
Creature – Elemental
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped.
3/2
Plains
 
 B 
Basic Land – Plains

Babbling Doomsayers (rare)
Mimic Basilisk (uncommon)
Magnetron (uncommon)
Brainpox (uncommon)
Lightning Braid (common)
Chained Demon (common)
Gaslight Interrogator (common)
Goblin Agitator (common)
Seedborn Mystic (common)
Timeblast (common)
Cliff Leaper (common)
Cobbleroad Interrogators (common)
Bleeding-Pus Imp (common)
Sparkling (common)
Plains (basic)