Mechanics Playground: Virtual Booster

Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying
At the beginning of your end step, if you control less creatures than target opponent, put 1/1 White Spirit creature tokens onto the battlefield equal to the difference.
4/4
 U 
Creature – Human Wizard
Protection from converted mana cost 2
2/2
 U 
Creature – Human Knight
Arrogant Knight can't attack unless a creature with less power also attacks.
Arrogant Knight can't block unless a creature with less power also blocks.
3/3
 U 
Creature – Sphinx
When Palette Sphinx enters the battlefield, choose a color. Target player reveals his or her hand, discards all cards of that color, and draws that many cards.
Flying
4/4
 C 
Creature – Rhino
First strike
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
3/3
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Instant
Target creature gets +1/+1 until end of turn for each mana in your mana pool.
 C 
Instant
Add {r} to your mana pool for each mana in your mana pool.
 C 
Creature – Turtle
Mentor
{u}: Switch Turtle Sensei's power and toughness until end of turn.
1/4
 C 
Artifact
{t}, Sacrifice Poke Ball: Exile the top three cards of your library. You may put a creature card exiled this way into your hand. Otherwise, draw a card.
 C 
Instant
Counter target spell unless its controller pays {1} for each Island you control.
 C 
Creature – Rat
Deathtouch
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
1/1
 C 
Creature – Giant
When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature.
3/4
 C 
Creature – Human Rogue
Disguise {1}{u} ({1}{u}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
0/3
Plains
 
 B 
Basic Land – Plains

Archangel of Mirrors (rare)
Apprentice Numerologist (uncommon)
Arrogant Knight (uncommon)
Palette Sphinx (uncommon)
Saddleback Rhino (common)
Curfew Guard (common)
Pulse of Strength (common)
Pulse of Emotion (common)
Turtle Sensei (common)
Poke Ball (common)
Thassa's Denial (common)
Rat on a Leash (common)
Cliff Leaper (common)
Kezzik Agent (common)
Plains (basic)