Mechanics Playground: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
: Equipped creature becomes X/X until end of turn. |
Impulse
![]() (You may cast this card for its impulse cost as you draw it.)
Discard your hand, then draw two cards. |
Convoke
You gain 2 life for each tapped creature you control. |
All damage that would be dealt to you by spells is dealt to Soulguard Captain instead.
2/2
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When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
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Splice
![]() (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw a card. |
When Seam Stitcher enters the battlefield, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice a Contraption: You gain 2 life. 1/3
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Berserk 2 (Whenever this attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.)
1/1
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Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
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When you are attacked, turn Garden Guardian face down. (It's a 2/2 creature.)
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Untap Seedborn Mystic during each other player's untap step.
: Add to your mana pool.1/2
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Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
Whenever Wind Reader deals combat damage to a player, draw a card. 2/2
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Bloodcast 1 (As an additional cost to cast this, you may pay up to
. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)2/3
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(A deck can have any number of cards named Mire Rats.)
Mire Rats gets +1/+1 for each card named Mire Rats in your graveyard. 1/1
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Relativity Shell
(rare)
Reformulate
(uncommon)
Kowtow
(uncommon)
Soulguard Captain
(uncommon)
Grizzled Drifter
(common)
Discernment
(common)
Seam Stitcher
(common)
Wildling
(common)
Hoary Veteran
(common)
Garden Guardian
(common)
Seedborn Mystic
(common)
Wind Reader
(common)
Wriggling Flesh
(common)
Mire Rats
(common)
Mountain
(basic)
: Equipped creature becomes X/X until end of turn.


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