Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Creatures with power equal to their toughness get +2/+2, have Flying, and are Angels in addition to their other types.
 U 
Enchantment
Whenever a creature you control is dealt damage, untap it.
 U 
Creature – Dragon
Flying
Lonely Dragon can only attack or block alone.
4/4
 U 
Land
{t}: Add {c}.
When a land enters the battlefield under your control, sacrifice Continental Edge. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
 C 
Instant
Magma Overcharge deals 1 damage to target creature or player. If all your lands are tapped, instead Magma Overcharge deals 3 damage to that creature or player.
{1}{u}
 
 C 
Instant
Create a 1/1 blue bird creature token with flying.
Cover
{1}{g}
 
 C 
Instant
Choose a creature. That creature gains hexproof and indestructible until end of turn.
 C 
Instant
Splice {3}{u} (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw a card.
 C 
Creature – Human Warrior
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Xhomo Hunting Party's prey dies, you gain 5 life.
4/4
 C 
Creature – Turtle Mutant
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated.
1/3
 C 
Sorcery
Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
 C 
Instant
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Target creature gets +2/+2 until end of turn. If a creature card was exiled, it gets +3/+3 instead.
 C 
Sorcery
Any number of target players each discard a card.
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Enchantment – Aura
Enchant land you don't control
Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield.
Forest
 
 B 
Basic Land – Forest

Purity of Form (mythic)
Awareness Serum (uncommon)
Lonely Dragon (uncommon)
Continental Edge (uncommon)
Magma Overcharge (common)
Duck // Cover (common)
Discernment (common)
Xhomo Hunting Party (common)
Simic Snapjaw (common)
Brain Storage (common)
Biospike (common)
Prepare the Grave (common)
Curfew Guard (common)
Squirrel Infestation (common)
Forest (basic)