Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Any number of target players each discard a card.
 
 R 
Artifact
Planar Sextant enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool that any land you control can't produce.
 U 
Artifact
Rusting Idol enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Rusting Idol: Rusting Idol becomes a 0/0 creature until end of turn.
 U 
Artifact
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Essence Vessel enters the battlefield tapped unless a land card was exiled.
{t}: Add one mana of any color to your mana pool.
 U 
Creature – Human Druid
Arrogant Wildling gets +1/+1 for each opponent and each player who has lost the game.
0/0
 C 
Creature – Elemental
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped.
3/2
 C 
Creature – Skeleton
Restore {b} (If this creature would die, you may pay its restore cost and return it to your hand instead.)
1/1
 C 
Creature – Beast
Prevent all combat damage King of the Jungle would deal to players.
4/4
 C 
Artifact Creature – Construct
Haste
Windup {1}{r} ({1}{r}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
3/1
 C 
Sorcery
Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
 C 
Creature – Vampire Mercenary
Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Artifact
{t}, Sacrifice Poke Ball: Exile the top three cards of your library. You may put a creature card exiled this way into your hand. Otherwise, draw a card.
 C 
Creature – Drake
Flying
Reflex – The first time Glasswing Drake becomes the target of a spell or ability each turn, draw a card.
3/2
Swamp
 
 B 
Basic Land – Swamp

Prepare the Grave (common, foil)
Planar Sextant (rare)
Rusting Idol (uncommon)
Essence Vessel (uncommon)
Arrogant Wildling (uncommon)
Sparkling (common)
Grunge Skeletons (common)
King of the Jungle (common)
Blitz Machine (common)
Brain Storage (common)
Vampire Tracker (common)
Curfew Guard (common)
Poke Ball (common)
Glasswing Drake (common)
Swamp (basic)