Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target token.2/1
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Haste When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey. 3/2
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Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Dream Walker can't be blocked if defending player has a revealed land in his or her hand. 2/2
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: Add . Put a charge counter on Core Ruins.
, Remove two charge counters from Core Ruins: Add one mana of any color. |
: Add .0/1
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Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card. |
Trample
Whenever a spell or ability causes Bellowing Thrinax to become revealed from your hand, you may pay ![]() . If you do, put it onto the battlefield tapped.4/3
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Bukkake deals damage to target creature equal to the number of players and planeswalkers.
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Prevent all combat damage King of the Jungle would deal to players.
4/4
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: Add to your mana pool.
, Sacrifice Rocky Trail: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library. |
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Add
to your mana pool for each mana in your mana pool. |
Deathtouch
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) 1/1
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Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
![]() : Lance Breaker gains first strike until end of turn.2/3
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Skulk
: Switch Trapdoor Turtle's power and toughness until end of turn.1/4
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Dream Breaker
(rare)
Xhomo Backstabber
(uncommon)
Dream Walker
(uncommon)
Core Ruins
(uncommon)
Wasteland Wanderer
(common)
Inspection
(common)
Bellowing Thrinax
(common)
Bukkake
(common)
King of the Jungle
(common)
Rocky Trail
(common)
Pulse of Emotion
(common)
Deathblade Shinobi
(common)
Lance Breaker
(common)
Trapdoor Turtle
(common)
Island
(basic)

: Destroy target token.

. Put a charge counter on Core Ruins.

