Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever a player casts a spell, put a -1/-1 counter on Torture. |
Whenever Menacing Slith deals combat damage to a player, put a +1/+1 counter on it.
Menacing Slith can't be blocked except by a number of creatures greater than or equal to its power. 1/1
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Defender
Undying Deathtouch 0/1
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: Add . Put a charge counter on Core Ruins.
, Remove two charge counters from Core Ruins: Add one mana of any color. |
Implant (Whenever another creature enters the battlefield, you may pay
. If you do, put a +1/+1 counter on that creature.)
Whenever a creature with a +1/+1 counter on it attacks you, Chimeric Alpha fights that creature. 4/3
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated. 1/3
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Flash
Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.) 3/4
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Target creature gets +4/+4 until end of turn.
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Translucent Shade can't be blocked unless all other attacking creatures are blocked.
1/1
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped. 3/2
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Bloodcast 1 (As an additional cost to cast this, you may pay up to
. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)2/3
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Defender
Whenever Fruit Tree is dealt combat damage, add at the beginning of your next main phase.0/4
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Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
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Harmless One can't be blocked if you control more creatures than defending player.
1/1
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Torture
(common, foil)
Menacing Slith
(rare)
Touch-me-not
(uncommon)
Core Ruins
(uncommon)
Chimeric Alpha
(uncommon)
Simic Snapjaw
(common)
Guardians of Veles
(common)
Verve
(common)
Translucent Shade
(common)
Sparkling
(common)
Wriggling Flesh
(common)
Fruit Tree
(common)
Brain Storage
(common)
Harmless One
(common)
Mountain
(basic)

: Add
. Put a charge counter on Core Ruins.

. If you do, put a +1/+1 counter on that creature.)

. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)