Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Fever Golem enters the battlefield, you may put a -1/-1 counter on each creature you don't control.
Whenever a creature with a -1/-1 counter is dealt damage or becomes the target of a spell or ability, destroy it. 5/4
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When Martyr of Blood is sacrificed, you gain 3 life.
1/1
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Train
( : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Gastly can't be blocked by creatures with power less than the number of +1/+1 counters on Gastly. 1/2
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![]() , Exile target card in a graveyard: Ringmage of Putridity gets +2/+2 until end of turn.1/1
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Windup
![]() (![]() , : Put a +1/+1 counter on this. Windup only as a sorcery.)
Sacrifice Gnome Replica: You gain 2 life for each +1/+1 counter on Gnome Replica. 1/3
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Deathtouch
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) 1/1
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Train
( : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent. 1/1
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Aggression 1 (This gets +1/+1 for each creature blocking it.)
First strike 3/2
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Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample. |
Counter target spell unless its controller pays
for each Island you control. |
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Restore
![]() (If this creature would die, you may pay its restore cost and return it to your hand instead.)3/3
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Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Draw a card. |
, Reveal a card in your hand. Add one of that card's colors to your mana pool. |
When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
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Fever Golem
(rare)
Martyr of Blood
(uncommon)
Gastly
(uncommon)
Ringmage of Putridity
(uncommon)
Gnome Replica
(common)
Rat on a Leash
(common)
Charmander
(common)
Spearman of Seht
(common)
Bear Totem
(common)
Thassa's Denial
(common)
Shellback Troll
(common)
Inspection
(common)
Aether Blueprints
(common)
Grizzled Drifter
(common)
Plains
(basic)



more for each +1/+1 counter on it. Train only as a sorcery.)
: Put a +1/+1 counter on this. Windup only as a sorcery.)


