Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Planar Sextant enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool that any land you control can't produce.
 U 
Creature – Human Warrior
At the beginning of your end step, if you control no Boomerang creatures, put a 1/1 Boomerang artifact creature token onto the battlefield.
1/3
 U 
Creature – Goblin Wizard
As long as you control a permanent with flash, you may cast creature cards as if they had flash.
2/1
 U 
Creature – Human Wizard
Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Dream Walker can't be blocked if defending player has a revealed land in his or her hand.
2/2
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: add {g} to your mana pool.
4
 C 
Creature – Devil
Malice – Whenever you cast a spell that targets a creature you don't control, its owner loses 2 life.
2/1
 C 
Creature – Human Mercenary
When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.)
2/2
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
 C 
Creature – Worm
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
{2}{u}: Return Burrowing Worm to its owner's hand.
2/2
 C 
Instant
Lightning Braid deals 3 damage to target creature. That creature's controller loses 3 life. You gain 3 life.
 C 
Creature – Human Assassin
Infect
Dethrone
1/1
 C 
Instant
Splice {3}{u} (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Draw a card.
 C 
Instant
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Counter target spell. If a land card was exiled, untap target land.
 C 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature attacks or blocks, destroy that creature at end of combat.
Swamp
 
 B 
Basic Land – Swamp

Planar Sextant (rare)
Aborgine Warrior (uncommon)
Izzet Accelerator (uncommon)
Dream Walker (uncommon)
Obelisk of Vines (common)
Rabid Succubus (common)
Grizzled Drifter (common)
Curfew Guard (common)
Burrowing Worm (common)
Lightning Braid (common)
Royal Doctor (common)
Discernment (common)
Charge Break (common)
Cage of Spikes (common)
Swamp (basic)