Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Rogue
Whenever you lose control of a permanent, gain control of that permanent.
2/3
 U 
Creature – Human Knight
Arrogant Knight can't attack unless a creature with less power also attacks.
Arrogant Knight can't block unless a creature with less power also blocks.
3/3
 U 
– Human Monk
Prowess
Meditating Student can't attack unless it has 3 power or greater.
2/3
 U 
Creature
Flash
When Disciple of Lightning enters the battlefield, you may discard a mountain or red card. If you do, Disciple of Lightning deals 3 damage to any target.
1/1
 C 
Creature – Plant
Defender
Whenever Fruit Tree is dealt combat damage, add {g} at the beginning of your next main phase.
0/4
 C 
Creature – Vampire Mercenary
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
 C 
Creature – Bear Spirit
Exile Ursine Spirit Guide from your hand: Add {g} to your mana pool. Spend this mana only to cast creature spells.
2/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying.
 C 
Instant
Gain control of target artifact. Sacrifice it at the beginning of the next end step.
 C 
Creature – Spirit Knight
Flash
Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.)
3/4
 C 
Creature – Sloth Beast
Creatures blocking or blocked by Slowpoke have first strike.
3/2
 C 
Creature – Human Soldier
Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn.
2/2
{b}
 
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell, put a -1/-1 counter on Torture.
 C 
Creature – Crocodile
Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
Mountain
 
 B 
Basic Land – Mountain

Dack Goldenfingers (mythic)
Arrogant Knight (uncommon)
Meditating Student (uncommon)
Disciple of Lightning (uncommon)
Fruit Tree (common)
Contract Killer (common)
Ursine Spirit Guide (common)
Owl Totem (common)
Jerry-Rig (common)
Guardians of Veles (common)
Slowpoke (common)
Sigil Duelist (common)
Torture (common)
River Crocodile (common)
Mountain (basic)