Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
{t}: Add {1} to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead.
 
 R 
Sorcery
Search your library for any number of land cards and exile them, then shuffle your library.
 U 
Creature – Snake
Menace, deathtouch
2/2
 U 
Sorcery
Target player chooses one:
- He or she discards two cards.
- He or she reveals his hand. You choose a card from it and they discard that card.
 U 
Creature – Centaur
The first time you would put a card on the bottom of your library each turn, put that card into your hand instead.
2/3
 C 
Creature – Lizard
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Quillbone Saurian enters the battlefield, it deals 2 damage to its prey.
3/4
 C 
Instant
Until end of turn, whenever target creature is dealt damage, you gain that much life.
Draw a card.
 C 
Creature – Imp
Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn.
2/2
 C 
Land
{t}: Add {c} to your mana pool.
{t}, Return Driftland to its owner's hand: Add one mana of any color to your mana pool.
 C 
Creature – Human Soldier
Whenever Gaslight Interrogator deals combat damage to a player, Extract. (Exile the top card of that player's library. You may play cards exiled this way.)
2/2
 C 
Creature – Goblin Golem
Bloodcast 3 (As an additional cost to cast this, you may pay up to {3}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.)
Hemogoblin attacks each turn if able.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +X/+X, where X is its converted mana cost.
 C 
Creature – Human Soldier
When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life.
3/3
{1}{u}
 
 C 
Sorcery
Draw a card, then discard a card, then draw a card.
Swamp
 
 B 
Basic Land – Swamp

Gold Vein (common, foil)
World's End (rare)
Forked-Tongue Cobra (uncommon)
Choice of Annoyances (uncommon)
Guardian of Memory (uncommon)
Quillbone Saurian (common)
Screambond (common)
Bleeding-Pus Imp (common)
Driftland (common)
Gaslight Interrogator (common)
Hemogoblin (common)
Second-Skin Armor (common)
Curfew Guard (common)
Muse (common)
Swamp (basic)