Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Trample
When Chained Lightning deals damage, sacrifice it.
6/1
 U 
Creature – Human Mercenary
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Haste
When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey.
3/2
 U 
Enchantment – Aura
Enchant creature
If a spell or ability can choose enchanted creature as one target, it must choose enchanted creature if able.
 U 
Creature – Insect Soldier
Aggression 1 (This gets +1/+1 for each creature blocking it.)
Menace
3/3
 C 
Instant
Target player loses 1 life for each mana in your mana pool.
 C 
Creature – Human Soldier
Aggression 1 (This gets +1/+1 for each creature blocking it.)
First strike
3/2
 C 
Creature – Human Wizard
{t}: Look at the top card of your library. You may put that card into your library third from the top.
1/1
{b}
 
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell, put a -1/-1 counter on Torture.
 C 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
{t}: You may discard a card. If you do, draw a card.
4
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample.
 C 
Creature – Beast Mutant
Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.)
Creatures you control with +1/+1 counters on them have trample.
3/3
 C 
Sorcery
As an additional cost to cast Gentrify, sacrifice a basic land.
Search your library for a nonbasic land card and put it onto the battlefield tapped, then shuffle your library.
 C 
Creature – Human Monk
At the beginning of your upkeep, you may gain 1 life.
2/2
 C 
Creature – Human
Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands.
2/1
Island
 
 B 
Basic Land – Island

Chained Lightning (rare)
Xhomo Backstabber (uncommon)
That Guy (uncommon)
Two-headed Asp (uncommon)
Pulse of Hatred (common)
Spearman of Seht (common)
Sensei's Apprentice (common)
Torture (common)
Obelisk of Mania (common)
Bear Totem (common)
Plax Charger (common)
Gentrify (common)
Contemplative Monk (common)
Wilderness Guide (common)
Island (basic)