Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent or permanent you don't control would get a counter, instead put a +1/+1 counter on Energy Tracer.
1/1
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Haste When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey. 3/2
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
![]() : Return Muruzoa and its prey to their owner's hands.2/2
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Ward land (You may pair this with exactly one land when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded land is a basic Swamp. |
Whenever a creature enters the battlefield under your control, you may attach Shark Blade to it.
Equipped creature gets +2/+2. |
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(A deck can have any number of creatures named Bear Children.)
![]() , , Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield.2/2
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Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.)
4/1
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Reap – Instead of playing a land for the turn, you may have Pentaceratops gain +2/+2 until end of turn.
3/3
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Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
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Reflect (Whenever a spell is cast, this becomes that spell's color/s.)
Sad Jellyfish can't attack if it's blue. 4/5
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Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.)
2/2
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Defender
Whenever Flowstone Bulwark blocks, you may have it get +2/-2 until end of turn. 2/4
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Mentor
: Switch Turtle Sensei's power and toughness until end of turn.1/4
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Draw a card, then discard a card, then draw a card.
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Energy Tracer
(rare)
Xhomo Backstabber
(uncommon)
Muruzoa
(uncommon)
Smoke Canopy
(uncommon)
Shark Blade
(common)
Bear Children
(common)
Boros Pikeman
(common)
Pentaceratops
(common)
Hoary Veteran
(common)
Sad Jellyfish
(common)
Contract Killer
(common)
Flowstone Bulwark
(common)
Turtle Sensei
(common)
Muse
(common)
Swamp
(basic)


, Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield.
