Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Opponents may cast spells and activate abilities targeting Glittering Dragon without paying their mana costs.
5/5
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Impulse
![]() (You may cast this card for its impulse cost as you draw it.)
Discard your hand, then draw two cards. |
Whenever an instant or sorcery spell is cast with only one target that isn't Resonance Entity, copy that spell targeting Resonance Entity.
2/2
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Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Dream Walker can't be blocked if defending player has a revealed land in his or her hand. 2/2
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Whenever Tin-shell Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tin-shell Raider gets +1/+1 for each Contraption you control. 2/2
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Enchant land you don't control
Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield. |
Void Slicer gets +3/+0 as long as it's attacking a planeswalker.
2/3
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Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
Draw a card. |
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
: Scry 2.4
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Flying
If you control no creatures, you may cast this for ![]() .2/2
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Deathtouch
Disguise ( : Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)1/1
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Whenever Nessian Bull deals damage, tap it. It doesn't untap during its controller's next untap step.
3/3
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Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands.
2/1
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Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.)
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Glittering Dragon
(rare)
Reformulate
(uncommon)
Resonance Entity
(uncommon)
Dream Walker
(uncommon)
Tin-shell Raider
(common)
Squirrel Infestation
(common)
Void Slicer
(common)
Take Note
(common)
Obelisk of Tomes
(common)
Early Bird
(common)
Plagueclaw
(common)
Nessian Bull
(common)
Wilderness Guide
(common)
Brain Storage
(common)
Forest
(basic)




: Scry 2.