Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{b}
 
 C 
Enchantment – Aura
Enchant creature
Whenever a player casts a spell, put a -1/-1 counter on Torture.
 
 R 
Creature – Angel
Flying
Whenever Angel of Truth attacks, glean a card in defending player's hand, then if that player has no hidden cards in his or her hand, Angel of Truth gains indestructible until end of turn. [Glean]
4/4
 U 
Creature – Human Pirate
Skulk
Whenever Swindler of Secrets deals combat damage to a player, draw a card unless that player discards a card.
2/2
 U 
Creature – Zombie
Infect
Creatures with -1/-1 counters have infect.
1/4
 U 
Creature – Elk
You can't cast Territorial Elk unless you control at least three Forests.
3/3
 C 
Creature – Dragon
Train {r} ({r}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Charmander, it deals 2 damage to target opponent.
1/1
 C 
Creature – Vampire Rogue
First strike
Disguise {1}{b} ({1}{b}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)
3/2
 C 
Creature – Beast
Train {g} ({g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.)
1/1
 C 
Instant
You gain 4 life. Then if you have more life than your starting life total, draw a card.
 C 
Creature – Human Artificer
{u}, {t}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Untap Automata Surgeon.
2/4
 C 
Creature – Devil
Malice – Whenever you cast a spell that targets a creature you don't control, its owner loses 2 life.
2/1
 C 
Creature – Human Wizard
When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/2
 C 
 
Target opponent discards a card.
Draw a card.
 C 
Sorcery
Impulse {1}{g} (You may cast this card for its impulse cost as you draw it.)
You gain 1 life for each land you control.
Forest
 
 B 
Basic Land – Forest

Torture (common, foil)
Angel of Truth (rare)
Swindler of Secrets (uncommon)
Plague Carrier (uncommon)
Territorial Elk (uncommon)
Charmander (common)
Kezzik Striker (common)
Bulbasaur (common)
Confession (common)
Automata Surgeon (common)
Rabid Succubus (common)
Precog Responders (common)
Thought Reversal (common)
Ley Absorption (common)
Forest (basic)