Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
Whenever you cast an instant or sorcery spell, copy it for each of its colors beyond the first. You may choose new targets for the copies.
5/5
 U 
Artifact – Structure
Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.)
Creatures can't attack you.
6
 U 
Creature – Demon Hound
Menace
Felhound gets +1/+1 for each life opponents have lost this turn.
2/2
 U 
Land – Locus
Terrapost enters the battlefield tapped.
As Terrapost enters the battlefield, choose a color.
{t}: Add one mana to your mana pool of the color you last chose for cards named Terrapost.
 C 
Creature – Human Assassin
Infect
Dethrone
1/1
 C 
Enchantment – Aura
Enchant land you don't control
Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield.
 C 
Creature – Turtle
Mentor
{u}: Switch Turtle Sensei's power and toughness until end of turn.
1/4
 C 
Creature – Rat
Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.)
2/1
 C 
Creature – Goblin Rigger
Whenever Junk Diver attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice two Contraptions: Add {r} to your mana pool.
2/1
 C 
Sorcery
Exile target creature. As long as it's exiled, it gains "This card can be cast from exile."
 C 
Creature – Crocodile
Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
 C 
Sorcery
Exile the top three cards of your library. You may play one of those cards until end of turn.
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying.
 C 
Land
{t}: Add {c} to your mana pool.
{3}, {t}: Search your library for a card named Creeping Wilds and put it onto the battlefield tapped. Then shuffle your library.
Island
 
 B 
Basic Land – Island

Melia, Weaver of Prisms (rare)
Seht's Garrison (uncommon)
Felhound (uncommon)
Terrapost (uncommon)
Royal Doctor (common)
Squirrel Infestation (common)
Turtle Sensei (common)
Nezumi Shadefang (common)
Junk Diver (common)
Encase in Carbonite (common)
River Crocodile (common)
Short-Term Tactics (common)
Owl Totem (common)
Creeping Wilds (common)
Island (basic)