Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool. The next time mana is added to any mana pool, is added instead.1/1
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Convoke
You gain 2 life for each tapped creature you control. |
Fickle Flame deals 4 damage to target creature. That creature's controller may pay any amount of mana to reduce the damage by that amount.
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Enchant creature
Enchanted creature gets +X/+X, where X is its base power. |
Restore
(If this creature would die, you may pay its restore cost and return it to your hand instead.)1/1
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When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life. 3/3
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Whenever Tin-shell Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tin-shell Raider gets +1/+1 for each Contraption you control. 2/2
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, Reveal a card in your hand. Add one of that card's colors to your mana pool. |
Lightning Spark deals 3 damage to any target.
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Bukkake deals damage to target creature equal to the number of players and planeswalkers.
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Enchant land
At the beginning of your upkeep, you may put a land card that shares a land type with the enchanted land from your hand onto the battlefield. |
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying. |
Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated. 1/3
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When Seam Stitcher enters the battlefield, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Sacrifice a Contraption: You gain 2 life. 1/3
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Ley Drainer
(rare)
Kowtow
(uncommon)
Fickle Flame
(uncommon)
Bulk Up
(uncommon)
Grunge Skeletons
(common)
Curfew Guard
(common)
Tin-shell Raider
(common)
Aether Blueprints
(common)
Lightning Spark
(common)
Bukkake
(common)
Overgrowth
(common)
Owl Totem
(common)
Simic Snapjaw
(common)
Seam Stitcher
(common)
Forest
(basic)


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