Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of your end step, if you control less creatures than target opponent, put 1/1 White Spirit creature tokens onto the battlefield equal to the difference. 4/4
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Protection from converted mana cost 2
2/2
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Arrogant Knight can't attack unless a creature with less power also attacks.
Arrogant Knight can't block unless a creature with less power also blocks. 3/3
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When Palette Sphinx enters the battlefield, choose a color. Target player reveals his or her hand, discards all cards of that color, and draws that many cards.
Flying 4/4
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First strike
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) 3/3
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When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Whenever an opponent plays a revealed card, you may gain 2 life. 3/3
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Target creature gets +1/+1 until end of turn for each mana in your mana pool.
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Add
to your mana pool for each mana in your mana pool. |
Mentor
: Switch Turtle Sensei's power and toughness until end of turn.1/4
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, Sacrifice Poke Ball: Exile the top three cards of your library. You may put a creature card exiled this way into your hand. Otherwise, draw a card. |
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Counter target spell unless its controller pays
for each Island you control. |
Deathtouch
Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) 1/1
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When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature.
3/4
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Disguise
![]() (![]() : Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.)0/3
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Archangel of Mirrors
(rare)
Apprentice Numerologist
(uncommon)
Arrogant Knight
(uncommon)
Palette Sphinx
(uncommon)
Saddleback Rhino
(common)
Curfew Guard
(common)
Pulse of Strength
(common)
Pulse of Emotion
(common)
Turtle Sensei
(common)
Poke Ball
(common)
Thassa's Denial
(common)
Rat on a Leash
(common)
Cliff Leaper
(common)
Kezzik Agent
(common)
Plains
(basic)







, Sacrifice Poke Ball: Exile the top three cards of your library. You may put a creature card exiled this way into your hand. Otherwise, draw a card.