Mechanics Playground: Virtual Booster
| Mechanics Playground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equip
Equipped creature gets +3/-3. |
Exile target creature. Until the end of its owner's next turn, they may cast that card from exile.
|
When Mirror Prison enters the battlefield, exile target creature until Mirror Prison leaves the battlefield.
Players can't cast creatures with the same name as the exiled creature. |
Islandwalk
Train ![]() (![]() : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
Whenever you train Poliwhirl, target land becomes a basic island until the end of your next turn. 3/3
|
Restore
![]() (If this creature would die, you may pay its restore cost and return it to your hand instead.)3/3
|
|
Draw a card, then discard a card, then draw a card.
|
Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.)
If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped. 3/2
|
Counter target spell unless its controller pays
for each Island you control. |
Each player who controls the most creatures sacrifices a creature.
Cycling ![]() |
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +2/+2 and has menace. |
|
Create a 1/1 blue bird creature token with flying.
Choose a creature. That creature gains hexproof and indestructible until end of turn.
|
Each opponent sacrifices a permanent.
|
Damage this deals also causes you to gain twice that much life.
3/3
|
Draw two cards, then discard a card if your have three or more cards in hand.
|
|
Flowstone Warhammer
(rare)
Fall in a Hole
(uncommon)
Mirror Prison
(uncommon)
Poliwhirl
(uncommon)
Shellback Troll
(common)
Muse
(common)
Sparkling
(common)
Thassa's Denial
(common)
Stampede Frenzy
(common)
Coyote Totem
(common)
Duck // Cover
(common)
Reality Quake
(common)
Archbishop
(common)
Bubble Sort
(common)
Island
(basic)


