Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Windraiser attacks, target creature defending player controls gains flying until end of turn. 3/1
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Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.)
Play with your hand revealed. NeoMaro gets +1/+1 for each creature card in your hand. 3/5
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Whenever a creature dealt damage by Displacer Weird dies this turn, put that creature on top of its owner's library.
3/3
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Vigilance
Whenever you spend to cast a colored nonwhite spell, you may gain 2 life.2/3
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At the beginning of each opponent's upkeep, that player loses 1 life.
Whenever a player gains life, sacrifice Toxin Ball. 1/1
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Animate (Whenever you cast a creature spell, this gets +1/+1 until end of turn.)
1/1
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Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
When Xhomo Hunting Party's prey dies, you gain 5 life. 4/4
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{A}: Watchcog gains vigilance until end of turn. ({A} may be paid with one mana from an artifact source.)
3/5
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Damage this deals also causes you to gain twice that much life.
3/3
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, Reveal a card in your hand. Add one of that card's colors to your mana pool. |
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Destroy target creature unless its controller puts it on top of his or her library.
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When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/2
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Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn. 2/2
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Train
( : Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)1/1
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Windraiser
(uncommon, foil)
NeoMaro
(rare)
Displacer Weird
(uncommon)
Vigilant Preacher
(uncommon)
Toxin Ball
(uncommon)
Juvenile Bear
(common)
Xhomo Hunting Party
(common)
Watchcog
(common)
Archbishop
(common)
Aether Blueprints
(common)
Tibalt's Offer
(common)
Precog Responders
(common)
Bleeding-Pus Imp
(common)
Bulbasaur
(common)
Forest
(basic)





, Reveal a card in your hand. Add one of that card's colors to your mana pool.