Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Protection from converted mana cost 1
2/1
 U 
Artifact Creature – Golem
Windup {3} ({3}, {t}: Put a +1/+1 counter on this. Windup only as a sorcery.)
{3}: Untap Escher Engine.
2/2
 U 
Sorcery
Exile target creature. Until the end of its controller's next turn, they may cast that card from exile.
 U 
Creature – Human Wizard
When Flame Jester enters the battlefield, it deals 3 damage to target opponent.
When Flame Jester leaves the battlefield, target opponent gains 3 life.
2/2
 C 
Creature – Beast
Reflex – The first time Emberhead becomes the target of a spell or ability each turn, it deals 2 damage to each opponent.
3/3
 C 
Creature – Bear Spirit
Exile Ursine Spirit Guide from your hand: Add {g} to your mana pool. Spend this mana only to cast creature spells.
2/2
 C 
Creature – Human Soldier
Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn.
2/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +3/+3 and has trample.
 C 
Creature – Human Assassin
Deathtouch
Surestrike (If this would deal damage to a player, it deals twice that much damage instead.)
2/2
 C 
Creature – Human Assassin
Infect
Dethrone
1/1
 C 
Creature – Vedalken Artificer
{u}, {t}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Helium Salesman gains flying until end of turn.
2/2
 C 
Creature – Ape
Kird Youngling can't attack unless defending player controls a creature.
2/2
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has vigilance.
 C 
Instant
Impulse {2}{u} (You may cast this card for its impulse cost as you draw it.)
Draw two cards.
Island
 
 B 
Basic Land – Island

Vanguard of the Void (rare)
Escher Engine (uncommon)
Pull to Beyond (uncommon)
Flame Jester (uncommon)
Emberhead (common)
Ursine Spirit Guide (common)
Sigil Duelist (common)
Bear Totem (common)
Dimir Dripblade (common)
Royal Doctor (common)
Helium Salesman (common)
Kird Youngling (common)
Eagle Totem (common)
Think Fast (common)
Island (basic)