Mechanics Playground: Virtual Booster

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Mechanics | Set Ideas
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add one mana of any color.
Landfall – you lose 2 life.
 U 
Creature – Human Mercenary
Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.)
Haste
When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey.
3/2
 U 
Instant
Destroy target creature if it's the only creature target player controls.
"Let's split up, gang!"
 U 
Creature – Elk
You can't cast Territorial Elk unless you control at least three Forests.
3/3
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature can't attack or block.
 C 
Enchantment – Ward
Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.)
Warded creature gets +1/+1 and has flying.
 C 
Creature – Worm
Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.)
{2}{u}: Return Burrowing Worm to its owner's hand.
2/2
 C 
Instant
Until end of turn, whenever target creature is dealt damage, you gain that much life.
Draw a card.
 C 
Creature – Human Wizard
Vigilance
{1}{w}, {t}: Interrogate target opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
4/5
 C 
Instant
Counter target spell unless its controller pays {1} for each Island you control.
 C 
Instant
Target creature gets +3/+3 and doesn't untap during its controller's next untap step.
 C 
 
Target opponent discards a card.
Draw a card.
 C 
Sorcery
Each opponent sacrifices a permanent.
 C 
Creature – Skeleton
Restore {b} (If this creature would die, you may pay its restore cost and return it to your hand instead.)
1/1
Swamp
 
 B 
Basic Land – Swamp

Center of Power (rare)
Xhomo Backstabber (uncommon)
B Movie Execution (uncommon)
Territorial Elk (uncommon)
Spirit Prison (common)
Owl Totem (common)
Burrowing Worm (common)
Screambond (common)
Cobbleroad Interrogators (common)
Thassa's Denial (common)
Rush of Adrenaline (common)
Thought Reversal (common)
Reality Quake (common)
Grunge Skeletons (common)
Swamp (basic)