Mechanics Playground: Virtual Booster
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Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Hailstorm deals damage to target creature or player equal to the number of lands that entered the battlefield this turn.
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Equip
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Third-Eye Sentinel doesn't untap during your untap step.
Whenever you are attacked, untap Third-Eye Sentinel and it gains flying until end of turn. 4/4
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Skulk
Whenever Swindler of Secrets deals combat damage to a player, draw a card unless that player discards a card. 2/2
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Twincannon deals X damage to each of two target creatures and/or players.
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![]() ![]() 0/1
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Whenever Nessian Bull deals damage, tap it. It doesn't untap during its controller's next untap step.
3/3
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Bloodcast 3 (As an additional cost to cast this, you may pay up to
![]() Hemogoblin attacks each turn if able. 2/2
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Flying
Malice – Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn. 2/2
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Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
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Kird Youngling can't attack unless defending player controls a creature.
2/2
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Until end of turn, you and creatures you control gain protection from the color/s of mana spent to cast Prismantle.
Draw a card. |
Malice – Whenever you cast a spell that targets a creature you don't control, its owner loses 2 life.
2/1
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Hailstorm
(common, foil)
Relativity Shell
(rare)
Third-Eye Sentinel
(uncommon)
Swindler of Secrets
(uncommon)
Twincannon
(uncommon)
Bursting Crevice
(common)
Wasteland Wanderer
(common)
Nessian Bull
(common)
Hemogoblin
(common)
Bleeding-Pus Imp
(common)
River Crocodile
(common)
Kird Youngling
(common)
Prismantle
(common)
Rabid Succubus
(common)
Swamp
(basic)