Mechanics Playground: Virtual Booster
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| Mechanics | Set Ideas |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Aether Grid Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.).
Tap an untapped Contraption you control: Aether Grid Raider deals 1 damage to defending player. Activate this ability only if Aether Grid Raider is attacking. 2/2
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Landfall – When a land enters the battlefield under your control, destroy all creatures.
The sky is falling!
3/4
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Windup
![]() (![]() , : Put a +1/+1 counter on this. Windup only as a sorcery.)
Whenever Grand Fodder Clock winds up, it deals 2 damage to target opponent. 2/4
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Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
Dream Walker can't be blocked if defending player has a revealed land in his or her hand. 2/2
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Search your library for two basic land cards and put them onto the battlefield under target player's control. If you do, destroy another target land that player controls.
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Put two +1/+1 counters on target creature.
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Draw two cards, then reveal your hand.
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Translucent Shade can't be blocked unless all other attacking creatures are blocked.
1/1
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Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.)
2/2
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Flying
Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) 2/2
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Deathtouch
Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) 1/1
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Cascade, cascade
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Focus (If this card would untap, instead, you may focus it and it does not untap.)
Whenever you focus Sigil Speaker, Scry 2. 1/3
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Create a 1/1 blue bird creature token with flying.
Choose a creature. That creature gains hexproof and indestructible until end of turn.
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Aether Grid Raider
(uncommon, foil)
Babbling Doomsayers
(rare)
Grand Fodder Clock
(uncommon)
Dream Walker
(uncommon)
Plate Tectonics
(uncommon)
Exoskeletal Boon
(common)
Eureka Shout
(common)
Translucent Shade
(common)
Hoary Veteran
(common)
Vampire Tracker
(common)
Deathblade Shinobi
(common)
Pandora Wave
(common)
Sigil Speaker
(common)
Duck // Cover
(common)
Plains
(basic)



: Put a +1/+1 counter on this. Windup only as a sorcery.)


