Melody

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Showing 38 of 38 Red cards

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Show rarities: C U R M

 R 
Sorcery
Until end of turn, whenever a creature enters the battlefield, you may have it deal damage equal to its power to target player.
Melody — If you've cast another spell this turn, you may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
 C 
Instant
Attach target equipment to target creature you control.
 U 
Enchantment – Aura
Enchant creature you control
Enchanted creature doesn't untap during your untap step.
Enchanted creature has “{r}, {t}: This creature deals 2 damage to target creature or player.”
 C 
Creature – Giant Mercenary
When Caravan Intimidator enters the battlefield, return target creature you don't control to its owner's hand.
5/4
 R 
Enchantment
Whenever a creature an opponent controls would die, exile it instead.
{2}{r}, Discard a card: Crematorium deals 3 damage to target creature.
 C 
Creature – Dwarf Scout
{2}{r}, {t}, Sacrifice Dwarven Sappers: Dwarven Sappers deals damage equal to its power to target creature or player.
1/1
 C 
Sorcery
Put a 3/1 Elemental creature token with haste onto the battlefield.
Melody — If you've cast another spell this turn, creatures you control get +1/+0 until end of turn.
 C 
Instant
Choose one — Target creature gains first strike until end of turn; or damage dealt by target creature can't be prevented this turn; or destroy target creature with power 1 or less.
 U 
Creature – Viashino Berserker
Double strike
Whenever Flameborn Marauder deals combat damage, it gets +X/+0 until end of turn, where X is equal to the damage dealt.
1/1
 R 
Creature – Viashino Spellshaper
{r}, {t}, Discard a card: Add {r}{r} to your mana pool. Then add {r} to your mana for each card in your graveyard that shares a name with the discarded card.
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, it gets +1/+0 for each other attacking creature until end of turn.
 R 
Sorcery
Search your library for an Artifact card with converted mana cost equal to the number of creatures you control and put it onto the battlefield. Then shuffle your library.
 R 
Creature – Goblin Mercenary
When Goblin Infiltration Squad enters the battlefield, gain control of target land.
{1}{r}, Sacrifice a land: Put two 1/1 red Goblin creature tokens onto the battlefield.
3/3
 C 
Sorcery
Choose one — Two target creatures gain haste until end of turn; or up to two target creatures can't block this turn.
 U 
Instant
Change the target of target activated or triggered ability with a single target.
 R 
Creature – Minotaur Warrior
Trample
As long as you control no untapped lands, Magdar Insurgent gets +3/+0 and has haste.
3/1
 C 
Creature – Minotaur Berserker
Haste
Whenever Magdar Stormsword becomes blocked by a creature, it deals 1 damage to that creature.
3/3
 C 
Instant
Magdar's Brand deals 2 damage to target creature. Creatures dealt damage by Magdar's Brand must attack this turn if able.
 C 
Sorcery
Destroy target land. Add one mana of any color that land could produce to your mana pool.
 U 
Creature – Minotaur Rogue
{2}{r}, {t}: Return Minotaur Kidnapper and target creature you don't control to their owners' hands.
3/3
 C 
Creature – Minotaur Mercenary
4/2
 U 
Sorcery
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Nakhtathan's Fury deals 3 damage to each creature. If you paid six or more mana to cast Nakhtathan's Fury, damage can't be prevented this turn.
 M 
Sorcery
Obsolescence costs {1} less to cast for each creature your opponents control.
Destroy all noncreature permanents.
"Your civilization is in decline."
— Rughar, Chief of the Magdar
 C 
Instant
Ode to Ash deals 3 damage to target creature or player.
Melody — If you've cast another spell this turn, damage can't be prevented this turn.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Melody — If you've cast another spell this turn, that creature gets +3/+0 and gains first strike until end of turn.
 C 
Instant
Target creature gets +1/+0 and gains double strike until end of turn.
 U 
Creature – Beast
Haste
Whenever you cast a spell, Screeshred gets +2/+0 until end of turn.
4/3
 R 
Instant
Copy target spell for each spell you've cast this turn. You may choose new targets for the copies.
 R 
Creature – Dragon
Flying
When Spellswarm Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield for each other spell you've cast this turn.
4/4
 U 
Creature – Bird
Flying
{3}{r}: Creatures without flying can't block this turn.
4/4
 M 
Legendary Creature – Dragon
Flying, double strike
Whenever a creature or player is dealt damage by a source you control, Tyrant of Herat gets +X/+0 until end of turn, where X is equal to the damage dealt.
5/5
 C 
Creature – Elemental
Sacrifice Valleyburner: Valleyburner deals 1 damage to each creature without flying.
2/2
 U 
Creature – Human Mercenary
When Vastal Subverter enters the battlefield, target opponent gains control of it.
Creatures you control get +1/-1.
2/2
 C 
Creature – Viashino Scout
Haste
At the beginning of the end step, return Viashino Sandscout to its owner's hand.
2/1
 C 
Creature – Viashino Shaman
When Voice of the Tyrant enters the battlefield, add {r} to your mana pool for each creature you control.
3/1
 R 
Creature – Elemental
Whenever a creature you control becomes untapped, Wasteland Fiend deals 1 damage to target creature or player.
5/5
 C 
Creature – Hound
Wasteland Jackal can't attack or block unless you've cast an instant or sorcery spell this turn.
3/3
 C 
Creature – Human Mercenary
First strike
2/1

Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)

Show rarities: C U R M