Melody
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Attach target equipment to target creature you control.
Enchant creature you control
Enchanted creature doesn't untap during your untap step.
Enchanted creature has “, : This creature deals 2 damage to target creature or player.”
Enchanted creature doesn't untap during your untap step.
Enchanted creature has “, : This creature deals 2 damage to target creature or player.”
When Caravan Intimidator enters the battlefield, return target creature you don't control to its owner's hand.
5/4
Whenever a creature an opponent controls would die, exile it instead.
, Discard a card: Crematorium deals 3 damage to target creature.
, Discard a card: Crematorium deals 3 damage to target creature.
, , Sacrifice Dwarven Sappers: Dwarven Sappers deals damage equal to its power to target creature or player.
1/1
Put a 3/1 Elemental creature token with haste onto the battlefield.
Melody — If you've cast another spell this turn, creatures you control get +1/+0 until end of turn.
Melody — If you've cast another spell this turn, creatures you control get +1/+0 until end of turn.
Choose one — Target creature gains first strike until end of turn; or damage dealt by target creature can't be prevented this turn; or destroy target creature with power 1 or less.
Double strike
Whenever Flameborn Marauder deals combat damage, it gets +X/+0 until end of turn, where X is equal to the damage dealt.
Whenever Flameborn Marauder deals combat damage, it gets +X/+0 until end of turn, where X is equal to the damage dealt.
1/1
, , Discard a card: Add to your mana pool. Then add to your mana for each card in your graveyard that shares a name with the discarded card.
1/1
Enchant creature
Whenever enchanted creature attacks, it gets +1/+0 for each other attacking creature until end of turn.
Whenever enchanted creature attacks, it gets +1/+0 for each other attacking creature until end of turn.
Search your library for an Artifact card with converted mana cost equal to the number of creatures you control and put it onto the battlefield. Then shuffle your library.
When Goblin Infiltration Squad enters the battlefield, gain control of target land.
, Sacrifice a land: Put two 1/1 red Goblin creature tokens onto the battlefield.
, Sacrifice a land: Put two 1/1 red Goblin creature tokens onto the battlefield.
3/3
Choose one — Two target creatures gain haste until end of turn; or up to two target creatures can't block this turn.
Change the target of target activated or triggered ability with a single target.
Trample
As long as you control no untapped lands, Magdar Insurgent gets +3/+0 and has haste.
As long as you control no untapped lands, Magdar Insurgent gets +3/+0 and has haste.
3/1
Haste
Whenever Magdar Stormsword becomes blocked by a creature, it deals 1 damage to that creature.
Whenever Magdar Stormsword becomes blocked by a creature, it deals 1 damage to that creature.
3/3
Magdar's Brand deals 2 damage to target creature. Creatures dealt damage by Magdar's Brand must attack this turn if able.
Destroy target land. Add one mana of any color that land could produce to your mana pool.
, : Return Minotaur Kidnapper and target creature you don't control to their owners' hands.
3/3
4/2
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Nakhtathan's Fury deals 3 damage to each creature. If you paid six or more mana to cast Nakhtathan's Fury, damage can't be prevented this turn.
Nakhtathan's Fury deals 3 damage to each creature. If you paid six or more mana to cast Nakhtathan's Fury, damage can't be prevented this turn.
Obsolescence costs less to cast for each creature your opponents control.
Destroy all noncreature permanents.
Destroy all noncreature permanents.
"Your civilization is in decline."
— Rughar, Chief of the Magdar
— Rughar, Chief of the Magdar
Ode to Ash deals 3 damage to target creature or player.
Melody — If you've cast another spell this turn, damage can't be prevented this turn.
Melody — If you've cast another spell this turn, damage can't be prevented this turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Melody — If you've cast another spell this turn, that creature gets +3/+0 and gains first strike until end of turn.
Melody — If you've cast another spell this turn, that creature gets +3/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains double strike until end of turn.
Haste
Whenever you cast a spell, Screeshred gets +2/+0 until end of turn.
Whenever you cast a spell, Screeshred gets +2/+0 until end of turn.
4/3
Copy target spell for each spell you've cast this turn. You may choose new targets for the copies.
Flying
When Spellswarm Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield for each other spell you've cast this turn.
When Spellswarm Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield for each other spell you've cast this turn.
4/4
Flying
: Creatures without flying can't block this turn.
: Creatures without flying can't block this turn.
4/4
Flying, double strike
Whenever a creature or player is dealt damage by a source you control, Tyrant of Herat gets +X/+0 until end of turn, where X is equal to the damage dealt.
Whenever a creature or player is dealt damage by a source you control, Tyrant of Herat gets +X/+0 until end of turn, where X is equal to the damage dealt.
5/5
Sacrifice Valleyburner: Valleyburner deals 1 damage to each creature without flying.
2/2
When Vastal Subverter enters the battlefield, target opponent gains control of it.
Creatures you control get +1/-1.
Creatures you control get +1/-1.
2/2
Haste
At the beginning of the end step, return Viashino Sandscout to its owner's hand.
At the beginning of the end step, return Viashino Sandscout to its owner's hand.
2/1
When Voice of the Tyrant enters the battlefield, add to your mana pool for each creature you control.
3/1
Whenever a creature you control becomes untapped, Wasteland Fiend deals 1 damage to target creature or player.
5/5
Wasteland Jackal can't attack or block unless you've cast an instant or sorcery spell this turn.
3/3
First strike
2/1
Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)
Show rarities: C U R M
Melody — If you've cast another spell this turn, you may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.