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Showing 7 of 7 Blue cards
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Show rarities: C U R
Counter target spell.
The shaman, flush with power, let out a shriek of rage as he loosed the spell — and then one of horror as it was struck from the air, its essence dripping uselessly to the ground.
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Draw three cards.
Draw three cards.
Each other Merfolk creature you control gets +1/+1.
: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.)
: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.)
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
When Net Hunter enters the battlefield, you may tap or untap target creature.
He controls the net, and by extension, his prey's fate.
2/1
Mythic (You may only have one copy of this card in your deck. Your deck includes your sideboard.)
Take an extra turn after this one. Exile Time Walk.
Take an extra turn after this one. Exile Time Walk.
Go to section: White (10) Blue (7) Black (9) Red (13) Green (18) Artifact (9)
Show rarities: C U R
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Mechanics |
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)