Magic R

Magic R by HijackAttack

66 cards in Multiverse

17 commons, 26 uncommons, 23 rares

10 white, 7 blue, 9 black,
13 red, 18 green, 9 artifact

13 comments total

A reboot of Magic, starting with the first core set.

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Creature – Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight.
last 2017-09-18 09:57:02 by Tahazzar
Creature – Minotaur Warrior
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
last 2017-09-18 09:55:09 by Tahazzar
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus
1 comment
2016-09-06 15:45:25 by kauefr
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
Artifact – Equipment
Equipped creature gets +4/+4 and has trample. (It can deal excess damage to defending player while attacking.)
Whenever equipped creature attacks, it doesn't untap during its controller's next untap phase.
Equip {2} ({2}: Attach this to target creature you control. Equip only as a sorcery.)

Recent comments: (all recent activity)
On White Knight:

Does this mean that Silver Knight is no longer a thing? This reminds me of Fiendslayer Paladin.

This set is more akin to an "Alpha redesign" IMO rather than a full-blown MTG reboot. That being said, there a quite a lot of those kind of projects to be found in MTG Salvation and MSE forums if you want to check for some ideas.

On *Hurloon Minotaur:

I recall MaRo stating that they would have made Hurloon Minotaur much more interesting if they knew he was to become MTG's mascot.

On White Knight:
On Exorcize :


On Sedge Troll:

I'm not sure if that's a completely busted interaction - like you said, a lot of newer players assume you can regenerate cards after you sacrifice them, and I'm not convinced that's a bad idea.

On Sedge Troll:

Since most newer players assume that's how regenerate anyway, I like it. I'm worried how it interacts with sac effects though. (Not on this card in particular, but in general.)

On *Hurloon Minotaur:

Not OP enough.

On Sedge Troll:

Testing a "fix" for Regeneration.

On Throat Wolf:

I love it.

On Merfolk Scholar:

Compare to Sage of Epityr. As an aside, I'd say this makes a good discard outlet when you need it. Most of the time, you only want to discard one card anyway.

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