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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Balance White Rare 2{1}{w} Sorcery Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice artifacts, creatures, and enchantments the same way.
0
2 Blaze of Glory White Rare 1{w} Instant Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Blaze of Glory, sacrifice a creature.
Destroy all attacking creatures.
0
3 Conuncil of the Holy Nimbus White Rare 2{1}{w} Legendary Creature – Human Cleric 1 3 Lifelink, vigilance (Damage dealt by this creature also causes you to gain that much life. Attacking doesn't cause this to tap.)
{4}{w}, {t}: Search your library for a card with mythic, reveal it, and put it into your hand. Then, shuffle your library.
0
4 Exorcize White Common 1{w} Instant Destroy target enchantment. 1 1473176725 on 06 Sep 2016 by kauefr
5 Greatleaf Paladin White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Greatleaf Paladin gets +1/+1 as long as you control a Forest.
{1}{g}: Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)
0
6 Master Tactician White Uncommon 3{1}{w}{w} Creature – Human Soldier 2 2 Other Soldier creatures you control get +1/+1 and have first strike. (They deal damage before creatures without first strike.) 0
7 Serra Angel White Rare 5{3}{w}{w} Creature – Angel 4 4 Flying, vigilance (This creature can't be blocked, except by creatures with flying or reach. Attacking doesn't cause this creature to tap.)
Whenever Serra Angel attacks, you may tap target creature.
0
8 Swords to Plowshares White Uncommon 2{w}{w} Instant Exile target attacking or blocking creature. Its controller gains life equal to that creature's power. 0
9 Valiant Knave White Common 1{w} Creature – Human Soldier When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life. 0
10 White Knight White Uncommon 2{w}{w} Creature – Human Knight 2 2 First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight.
2 1505399520 on 14 Sep 2017 by Onygox
11 *Arctic Aven Blue Uncommon 3{2}{u} Creature – Bird 2 1 Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{w}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
0
12 *Counterspell Blue Uncommon 2{u}{u} Instant Counter target spell. 0
13 Ancestral Recall Blue Rare 1{u} Instant Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Draw three cards.
0
14 Lord of Atlantis Blue Uncommon 3{1}{u}{u} Creature – Merfolk Each other Merfolk creature you control gets +1/+1.
{t}: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.)
0
15 Merfolk Scholar Blue Common 1{u} Creature – Merfolk Wizard 1 1 When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card. 4 1456186353 on 23 Feb 2016 by Alex
16 Net Hunter Blue Uncommon 2{1}{u} Creature – Merfolk 2 1 When Net Hunter enters the battlefield, you may tap or untap target creature. 0
17 Time Walk Blue Rare 2{1}{u} Sorcery Mythic (You may only have one copy of this card in your deck. Your deck includes your sideboard.)
Take an extra turn after this one. Exile Time Walk.
0
18 *Shambling Goblin Black Common 1{b} Creature – Zombie Goblin 1 1 When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. 0
19 Black Knight Black Uncommon 2{b}{b} Creature – Human Knight 2 2 First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a green or white spell, put a +1/+1 counter on Black Knight.
0
20 Deepfathom Octopus Black Uncommon 4{3}{b} Creature – Octopus 2 3 Deepfathom Octopus gets +1/+1 as long as you control an Island.
{1}{u}, {t}: Tap target creature.
0
21 Demonic Tutor Black Rare 2{1}{b} Sorcery Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Search your library for a card and put it into your hand, then shuffle your library. (You don't reveal the card.)
0
22 Lord of the Pit Black Rare 8{5}{b}{b}{b} Creature – Demon 7 7 Flying, trample (This creature can't be blocked, except by creatures with flying. This creature can deal excess damage to defending player while attacking.)
At the beginning of each player's upkeep, that player sacrifices a creature.
Whenever a creature dies, you gain life equal to that creature's power.
0
23 Mind Twist Black Rare 1{x}{b} Sorcery Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Target player discards X cards at random.
0
24 Royal Assassin Black Rare 3{1}{b}{b} Creature – Human Assassin 2 1 {b}, {t}: Destroy target tapped creatures. 0
25 Wither Black Uncommon 2{b}{b} Instant Destroy target nonblack creature. 0
26 Zombie Master Black Uncommon 3{1}{b}{b} Creature – Zombie Wizard 2 2 Other zombie creatures you control get +1/+1.
{2}{b}, sacrifice Zombie Master: Return target Zombie card from your graveyard to the battlefield.
0
27 *Hurloon Minotaur Red Common 3{1}{r}{r} Creature – Minotaur Warrior 2 3 2 1461259022 on 21 Apr 2016 by dude1818
28 *Lightning Strike Red Uncommon 2{1}{r} Instant *Lightning Strike deals 3 damage to target creature or player. 0
29 *Shock Red Common 1{r} Instant *Shock deals 2 damage to target creature or player. 0
30 *Smelt Red Common 1{r} Instant Destroy target artifact. 0
31 Frenzied Bellower Red Uncommon 5{3}{r}{r} Creature – Minotaur Warrior 3 2 Haste (This creature can attack and {t} the turn it enters the battlefield.)
When Frenzied Bellower enters the battlefield, other creatures you control get +2/+0 and gain haste until end of turn.
0
32 Goblin Hedge Wizard Red Common 1{r} Creature – Goblin Wizard When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you. 0
33 Goblin King Red Uncommon 3{1}{r}{r} Creature – Goblin Warrior 2 2 Other Goblin creatures you control get +1/+1 and have haste. 0
34 Goblin Raider Red Uncommon 1{r} Creature – Goblin Warrior 2 1 Goblin Raider can't block. 0
35 Palladia Mors, Goblin Hero Red Rare 3{2}{r} Legendary Creature – Goblin Warrior 3 2 When Palladia Mors, Goblin Hero enters the battlefield or attacks, reveal the top card of your library. If that card is red, you may put it into your hand. Otherwise, exile it. 0
36 Sedge Troll Red Uncommon 3{2}{r} Creature – Troll 2 2 Sedge Troll gets +1/+1 as long as you control a Swamp.
{1}{b}: Revive Sedge Troll. (If this card was put into a graveyard from the battlefield this turn, return it to the battlefield tapped.)
3 1461256800 on 21 Apr 2016 by HijackAttack
37 Shivan Dragon Red Rare 6{4}{r}{r} Creature – Dragon 5 5 Flying (This creature can't be blocked, except by creatures with flying or reach.)
{r}: Shivan Dragon deals 1 damage to target creature.
0
38 Throat Wolf Red Rare 4{1}{r}{r}{r} Creature – Wolf 3 3 Haste, double strike, mythic (This creature can attack and {t} the turn it enters the battlefield. This creature deals both first strike and regular combat damage. You can only have one copy of this card in your deck.)
When Throat Wolf enters the battlefield, it deals 5 damage to target creature or player.
At the beginning of the end step, shuffle Throat Wolf into its owner's library.
1 1460988542 on 18 Apr 2016 by dude1818
39 Volcanic Ritual Red Uncommon 1{r} Instant Add {r}{r}{r} to your mana pool. 0
40 *Elvish Mystic Green Common 1{g} Creature – Elf Druid 1 1 {t}: Add {g} to your mana pool. 0
41 *Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
42 Bear Cub* Green Common 2{1}{g} Creature – Bear 2 2 0
43 Berserk Green Rare 1{g} Instant Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Target creature gets +X/+X and "you may have this creature assign its combat damage divided as you choose among defending player and any number of creatures that player controls" until end of turn, where X is its power.
0
44 Birds of Paradise Green Rare 2{g}{g} Creature – Bird 1 1 Flying; hexproof (This creature can't be blocked, except by creatures with flying or reach. This creature can't be the target of spells or abilities.)
{t}: Add one mana of any color too your mana pool.
0
45 Bogland Emissary Green Uncommon 3{2}{g} Creature – Elf Shaman 1 4 {2}{b}: Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 0
46 Channel Green Rare 2{g}{g} Sorcery Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Channel, pay X life.
Add X mana in any combination of colors to your mana pool.
0
47 Craw Wurm Green Common 6{4}{g}{g} Creature – Wurm 6 4 {g}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.) 0
48 Creeping Growth Green Common 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card.
0
49 Durkwood Druid Green Common 3{2}{g} Creature – Human Druid 2 2 When Durkwood Druid enters the battlefield, put a +1/+1 on target creature. 0
50 Elven Outriders Green Common 5{3}{g}{g} Creature – Elf 3 3 When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. 0
51 Elvish Champion Green Uncommon 3{1}{g}{g} Creature – Elf Warrior 2 2 Other Elf creatures you control get +1/+1 and have trample. 0
52 Grizzly Bear Green Uncommon 2{g}{g} Creature – Bear 3 3 0
53 Mesa Emissary Green Uncommon 2{1}{g} Creature – Elf Warrior 3 1 {2}{w}: Mesa Emissary gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 0
54 Primal Might Green Common 3{2}{g} Enchantment – Aura +2 +2 Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
0
55 Shoreline Emissary Green Uncommon 3{2}{g} Creature – Elf Rogue 3 2 {2}{u}: Shoreline Emissary can't be blocked this turn. 0
56 Spirit of the Woods Green Common 4{2}{g}{g} Enchantment Creature – Spirit 3 4 Reach (This creature can block creatures with flying.) 0
57 Volcanic Emissary Green Uncommon 3{2}{g} Creatures – Elf Shaman 2 3 {2}{r}: Volcanic Emissary gets +3/+0 until end of turn. 0
58 Black Lotus Artifact Rare 0{0} Legendary Artifact Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
{t}, sacrifice Black Lotus: Reveal the top card of your library. Add three mana in any combination of that card's colors to your mana pool. If that card was colorless, add {c}{c}{c} to your mana pool instead. (Lands are colorless.)
0
59 Chaos Orb Artifact Rare 3{3} Legendary Artifact {3}, {t}, sacrifice Chaos Orb: For each permanent on the battlefield, flip a coin. Then, the controller of each permanent whose coin came up tails sacrifices it. 0
60 Dagger Artifact Uncommon 1{1} Artifact – Equipment +1 +1 Equipped creature gets +1/+1.
Equip {1} ({1}: Attach this equipment to target creature you control. Equip only as a sorcery.)
0
61 Giant's Hammer Artifact Uncommon 3{3} Artifact – Equipment +4 +4 Equipped creature gets +4/+4 and has trample. (It can deal excess damage to defending player while attacking.)
Whenever equipped creature attacks, it doesn't untap during its controller's next untap phase.
Equip {2} ({2}: Attach this to target creature you control. Equip only as a sorcery.)
0
62 Mox Emerald Artifact Rare 0{0} Legendary Artifact Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
{t}: Add {g} to your mana pool. Spend this mana only to cast a green spell, activate an ability of a green permanent, or pay a cost that contains {g}.
0
63 Mox Jet Artifact Rare 0{0} Legendary Artifact Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
{t}: Add {b} to your mana pool. Spend this mana only to cast a black spell, activate an ability of a black permanent, or pay a cost that contains {b}.
0
64 Mox Pearl Artifact Rare 0{0} Legendary Artifact Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
{t}: Add {w} to your mana pool. Spend this mana only to cast a white spell, activate an ability of a white permanent, or pay a cost that contains {w}.
0
65 Mox Ruby Artifact Rare 0{0} Legendary Artifact Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
{t}: Add {r} to your mana pool. Spend this mana only to cast a red spell, activate an ability of a red permanent, or pay a cost that contains {r}.
0
66 Mox Sapphire Artifact Rare 0{0} Legendary Artifact Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
{t}: Add {u} to your mana pool. Spend this mana only to cast a blue spell, activate an ability of a blue permanent, or pay a cost that contains {u}.
0
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Mechanics