Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked, except by creatures with flying or reach.)
: Shivan Dragon deals 1 damage to target creature.5/5
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![]() : Mesa Emissary gains first strike until end of turn. (It deals combat damage before creatures without first strike.)Where the trees of Llanowar give way to sweeping grasslands of Benalia, Gaea's warriors learn from the knights of the Order of Serra.
3/1
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Other Elf creatures you control get +1/+1 and have trample.
They channel the spirit of Gaea, boosting the strength and morale of her defenders.
2/2
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Each other Merfolk creature you control gets +1/+1.
: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.) |
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Destroy target artifact.
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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Shivan Dragon
(rare)
Mesa Emissary
(uncommon)
Elvish Champion
(uncommon)
Lord of Atlantis
(uncommon)
Merfolk Scholar
(common)
Spirit of the Woods
(common)
Elven Outriders
(common)
Bear Cub*
(common)
Craw Wurm
(common)
Goblin Hedge Wizard
(common)
Creeping Growth
(common)
Exorcize
(common)
*Smelt
(common)
*Shambling Goblin
(common)
*Shock
(common)




: Mesa Emissary gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.)