Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Target creature gets +X/+X and "you may have this creature assign its combat damage divided as you choose among defending player and any number of creatures that player controls" until end of turn, where X is its power. |
Destroy target nonblack creature.
None but the darkest and most twisted of souls can survive in dread Marit Lage's presence.
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Other Soldier creatures you control get +1/+1 and have first strike. (They deal damage before creatures without first strike.)
The Order of Serra boasts the most skilled tacticians on Dominaria. Without them, their armies would crumble.
2/2
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Equipped creature gets +1/+1.
Equip ( : Attach this equipment to target creature you control. Equip only as a sorcery.)+1/+1
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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Destroy target artifact.
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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Berserk
(rare)
Wither
(uncommon)
Master Tactician
(uncommon)
Dagger
(uncommon)
Bear Cub*
(common)
Craw Wurm
(common)
Merfolk Scholar
(common)
*Smelt
(common)
*Shock
(common)
Elven Outriders
(common)
*Shambling Goblin
(common)
Primal Might
(common)
Durkwood Druid
(common)
Exorcize
(common)
*Elvish Mystic
(common)






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