Magic R: Virtual Booster

Magic R: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{g}{g}
 
 R 
Sorcery
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Channel, pay X life.
Add X mana in any combination of colors to your mana pool.
 U 
Creature – Bird
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{w}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2/1
 U 
Instant
Exile target attacking or blocking creature. Its controller gains life equal to that creature's power.
{1}
 
 U 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach this equipment to target creature you control. Equip only as a sorcery.)
+1/+1
 C 
Creature – Human Soldier
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain
 C 
Creature – Elf
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
They are the closest to Gaea, drawing power from her very essence itself.
1/1
 C 
Creature – Minotaur Warrior
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card.
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
 C 
Creature – Human Druid
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
 C 
Creature – Bear
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
{r}
 
 C 
Instant
Destroy target artifact.
 C 
Enchantment Creature – Spirit
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4

Channel (rare)
*Arctic Aven (uncommon)
Swords to Plowshares (uncommon)
Dagger (uncommon)
Valiant Knave (common)
Elven Outriders (common)
*Elvish Mystic (common)
*Hurloon Minotaur (common)
Creeping Growth (common)
Merfolk Scholar (common)
Durkwood Druid (common)
Primal Might (common)
Bear Cub* (common)
*Smelt (common)
Spirit of the Woods (common)