Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Palladia Mors, Goblin Hero enters the battlefield or attacks, reveal the top card of your library. If that card is red, you may put it into your hand. Otherwise, exile it.
3/2
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When Palladia Mors, Goblin Hero enters the battlefield or attacks, reveal the top card of your library. If that card is red, you may put it into your hand. Otherwise, exile it.
3/2
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Goblin Raider can't block.
The goblins of Rundvelt were once considered nothing more than a barbaric, disorganized rabble, until Pashallik Mons united the warrens and turned them into a formidable fighting force.
2/1
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Other zombie creatures you control get +1/+1.
![]() , sacrifice Zombie Master: Return target Zombie card from your graveyard to the battlefield.Through an infernal contract with dread Marit Lage, he has become the pinnacle of his dark craft.
2/2
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Each other Merfolk creature you control gets +1/+1.
: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.) |
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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Destroy target artifact.
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Palladia Mors, Goblin Hero
(rare, foil)
Palladia Mors, Goblin Hero
(rare)
Goblin Raider
(uncommon)
Zombie Master
(uncommon)
Lord of Atlantis
(uncommon)
Elven Outriders
(common)
*Shambling Goblin
(common)
Spirit of the Woods
(common)
*Smelt
(common)
*Hurloon Minotaur
(common)
*Elvish Mystic
(common)
Primal Might
(common)
Craw Wurm
(common)
Bear Cub*
(common)
Exorcize
(common)




: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.)

