Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Target player discards X cards at random. A thousand lifetimes of agony condensed into one terrible instant.
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Haste (This creature can attack and
the turn it enters the battlefield.)
When Frenzied Bellower enters the battlefield, other creatures you control get +2/+0 and gain haste until end of turn. 3/2
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When Net Hunter enters the battlefield, you may tap or untap target creature.
He controls the net, and by extension, his prey's fate.
2/1
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*Lightning Strike deals 3 damage to target creature or player.
A part in the clouds, a flash of heat and light accompanied a crack of thunder, and suddenly where once a valiant soldier stood moments ago there is now a smoldering corpse.
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Destroy target artifact.
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Mind Twist
(rare)
Frenzied Bellower
(uncommon)
Net Hunter
(uncommon)
*Lightning Strike
(uncommon)
*Shambling Goblin
(common)
Merfolk Scholar
(common)
Goblin Hedge Wizard
(common)
*Smelt
(common)
*Hurloon Minotaur
(common)
Durkwood Druid
(common)
Primal Might
(common)
*Naturalize
(common)
Spirit of the Woods
(common)
Craw Wurm
(common)
Exorcize
(common)



the turn it enters the battlefield.)


