Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
: Add to your mana pool. Spend this mana only to cast a blue spell, activate an ability of a blue permanent, or pay a cost that contains . |
Haste (This creature can attack and
the turn it enters the battlefield.)
When Frenzied Bellower enters the battlefield, other creatures you control get +2/+0 and gain haste until end of turn. 3/2
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Other Elf creatures you control get +1/+1 and have trample.
They channel the spirit of Gaea, boosting the strength and morale of her defenders.
2/2
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Exile target attacking or blocking creature. Its controller gains life equal to that creature's power.
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
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Destroy target artifact.
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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Mox Sapphire
(rare)
Frenzied Bellower
(uncommon)
Elvish Champion
(uncommon)
Swords to Plowshares
(uncommon)
Durkwood Druid
(common)
Elven Outriders
(common)
Bear Cub*
(common)
*Hurloon Minotaur
(common)
*Elvish Mystic
(common)
Exorcize
(common)
*Smelt
(common)
*Shock
(common)
Merfolk Scholar
(common)
Craw Wurm
(common)
Spirit of the Woods
(common)
: Add
to your mana pool. Spend this mana only to cast a blue spell, activate an ability of a blue permanent, or pay a cost that contains 





