Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Destroy target tapped creatures.Baron Sengir keeps only the finest and most skilled assassins in his employ. Dissenting rulers are quick to find themselves on the wrong end of one of his messengers' knives.
2/1
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Draw three cards. |
Other Elf creatures you control get +1/+1 and have trample.
They channel the spirit of Gaea, boosting the strength and morale of her defenders.
2/2
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![]() : Shoreline Emissary can't be blocked this turn.Where the Great Sea washes up on the beaches of Llanowar, Gaea's couriers confer with the merfolk empire.
3/2
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First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a green or white spell, put a +1/+1 counter on Black Knight. 2/2
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Destroy target artifact.
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Royal Assassin
(rare, foil)
Ancestral Recall
(rare)
Elvish Champion
(uncommon)
Shoreline Emissary
(uncommon)
Black Knight
(uncommon)
Spirit of the Woods
(common)
*Shambling Goblin
(common)
Durkwood Druid
(common)
Primal Might
(common)
*Smelt
(common)
Valiant Knave
(common)
*Naturalize
(common)
Craw Wurm
(common)
*Hurloon Minotaur
(common)
Goblin Hedge Wizard
(common)


: Destroy target tapped creatures.


