Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
: Add to your mana pool. Spend this mana only to cast a green spell, activate an ability of a green permanent, or pay a cost that contains . |
Other Elf creatures you control get +1/+1 and have trample.
They channel the spirit of Gaea, boosting the strength and morale of her defenders.
2/2
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Goblin Raider can't block.
The goblins of Rundvelt were once considered nothing more than a barbaric, disorganized rabble, until Pashallik Mons united the warrens and turned them into a formidable fighting force.
2/1
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*Lightning Strike deals 3 damage to target creature or player.
A part in the clouds, a flash of heat and light accompanied a crack of thunder, and suddenly where once a valiant soldier stood moments ago there is now a smoldering corpse.
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Destroy target artifact.
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Mox Emerald
(rare)
Elvish Champion
(uncommon)
Goblin Raider
(uncommon)
*Lightning Strike
(uncommon)
*Shock
(common)
*Hurloon Minotaur
(common)
Merfolk Scholar
(common)
Goblin Hedge Wizard
(common)
Creeping Growth
(common)
Bear Cub*
(common)
Spirit of the Woods
(common)
Elven Outriders
(common)
Craw Wurm
(common)
*Smelt
(common)
Exorcize
(common)
: Add
to your mana pool. Spend this mana only to cast a green spell, activate an ability of a green permanent, or pay a cost that contains 


