Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Channel, pay X life. Add X mana in any combination of colors to your mana pool. |
Flying
Arctic Aven gets +1/+1 as long as you control a Plains. : Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)2/1
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Exile target attacking or blocking creature. Its controller gains life equal to that creature's power.
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Equipped creature gets +1/+1.
Equip ( : Attach this equipment to target creature you control. Equip only as a sorcery.)+1/+1
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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Destroy target artifact.
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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Channel
(rare)
*Arctic Aven
(uncommon)
Swords to Plowshares
(uncommon)
Dagger
(uncommon)
Valiant Knave
(common)
Elven Outriders
(common)
*Elvish Mystic
(common)
*Hurloon Minotaur
(common)
Creeping Growth
(common)
Merfolk Scholar
(common)
Durkwood Druid
(common)
Primal Might
(common)
Bear Cub*
(common)
*Smelt
(common)
Spirit of the Woods
(common)


: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

: Add 