Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Blaze of Glory, sacrifice a creature. Destroy all attacking creatures. |
![]() : Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)Where the swamps of Wrenna seep into Llanowar, Gaea's healers learn of new plagues from necromancers.
1/4
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Greatleaf Paladin gets +1/+1 as long as you control a Forest.
![]() : Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)2/2
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Equipped creature gets +1/+1.
Equip ( : Attach this equipment to target creature you control. Equip only as a sorcery.)+1/+1
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Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Destroy target artifact.
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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Blaze of Glory
(rare)
Bogland Emissary
(uncommon)
Greatleaf Paladin
(uncommon)
Dagger
(uncommon)
Creeping Growth
(common)
*Shock
(common)
Exorcize
(common)
*Smelt
(common)
Valiant Knave
(common)
Goblin Hedge Wizard
(common)
Durkwood Druid
(common)
Spirit of the Woods
(common)
Bear Cub*
(common)
*Shambling Goblin
(common)
Elven Outriders
(common)

: Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
