Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, double strike, mythic (This creature can attack and
the turn it enters the battlefield. This creature deals both first strike and regular combat damage. You can only have one copy of this card in your deck.)
When Throat Wolf enters the battlefield, it deals 5 damage to target creature or player. At the beginning of the end step, shuffle Throat Wolf into its owner's library. 3/3
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Counter target spell.
The shaman, flush with power, let out a shriek of rage as he loosed the spell — and then one of horror as it was struck from the air, its essence dripping uselessly to the ground.
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Deepfathom Octopus gets +1/+1 as long as you control an Island.
![]() , : Tap target creature.2/3
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Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
3/3
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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Destroy target artifact.
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Throat Wolf
(rare)
*Counterspell
(uncommon)
Deepfathom Octopus
(uncommon)
Grizzly Bear
(uncommon)
*Shambling Goblin
(common)
*Shock
(common)
Spirit of the Woods
(common)
Exorcize
(common)
Bear Cub*
(common)
*Smelt
(common)
Valiant Knave
(common)
Durkwood Druid
(common)
Craw Wurm
(common)
Elven Outriders
(common)
Goblin Hedge Wizard
(common)


the turn it enters the battlefield. This creature deals both first strike and regular combat damage. You can only have one copy of this card in your deck.)




