Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)Where the swamps of Wrenna seep into Llanowar, Gaea's healers learn of new plagues from necromancers.
1/4
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
: Add to your mana pool. Spend this mana only to cast a white spell, activate an ability of a white permanent, or pay a cost that contains . |
Haste (This creature can attack and
the turn it enters the battlefield.)
When Frenzied Bellower enters the battlefield, other creatures you control get +2/+0 and gain haste until end of turn. 3/2
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Each other Merfolk creature you control gets +1/+1.
: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.) |
![]() : Shoreline Emissary can't be blocked this turn.Where the Great Sea washes up on the beaches of Llanowar, Gaea's couriers confer with the merfolk empire.
3/2
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
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Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
Destroy target artifact.
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Bogland Emissary
(uncommon, foil)
Mox Pearl
(rare)
Frenzied Bellower
(uncommon)
Lord of Atlantis
(uncommon)
Shoreline Emissary
(uncommon)
*Hurloon Minotaur
(common)
Craw Wurm
(common)
Bear Cub*
(common)
Goblin Hedge Wizard
(common)
*Naturalize
(common)
Creeping Growth
(common)
*Smelt
(common)
Elven Outriders
(common)
Valiant Knave
(common)
Primal Might
(common)

: Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
: Add
to your mana pool. Spend this mana only to cast a white spell, activate an ability of a white permanent, or pay a cost that contains 



