Magic R: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{1}{w}
 
 R 
Sorcery
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice artifacts, creatures, and enchantments the same way.
 U 
Creature – Octopus
Deepfathom Octopus gets +1/+1 as long as you control an Island.
{1}{u}, {t}: Tap target creature.
2/3
 U 
Creatures – Elf Shaman
{2}{r}: Volcanic Emissary gets +3/+0 until end of turn.
Where the trees of Llanowar run up against the mountains of Hurloon, Gaea's merchants trade with the mountainous kingdom of the dwarves.
2/3
 U 
Creature – Minotaur Warrior
Haste (This creature can attack and {t} the turn it enters the battlefield.)
When Frenzied Bellower enters the battlefield, other creatures you control get +2/+0 and gain haste until end of turn.
3/2
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Instant
Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish
 C 
Instant
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus
 C 
Creature – Wurm
{g}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)
The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
 C 
Creature – Human Druid
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
{r}
 
 C 
Instant
*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
They are the closest to Gaea, drawing power from her very essence itself.
1/1
{r}
 
 C 
Instant
Destroy target artifact.
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
 C 
Enchantment Creature – Spirit
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4

Balance (rare)
Deepfathom Octopus (uncommon)
Volcanic Emissary (uncommon)
Frenzied Bellower (uncommon)
*Shambling Goblin (common)
*Naturalize (common)
Exorcize (common)
Craw Wurm (common)
Durkwood Druid (common)
Merfolk Scholar (common)
*Shock (common)
*Elvish Mystic (common)
*Smelt (common)
Primal Might (common)
Spirit of the Woods (common)