Magic R: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying, trample (This creature can't be blocked, except by creatures with flying. This creature can deal excess damage to defending player while attacking.)
At the beginning of each player's upkeep, that player sacrifices a creature.
Whenever a creature dies, you gain life equal to that creature's power.
7/7
 U 
Creature – Minotaur Warrior
Haste (This creature can attack and {t} the turn it enters the battlefield.)
When Frenzied Bellower enters the battlefield, other creatures you control get +2/+0 and gain haste until end of turn.
3/2
 U 
Creature – Elf Rogue
{2}{u}: Shoreline Emissary can't be blocked this turn.
Where the Great Sea washes up on the beaches of Llanowar, Gaea's couriers confer with the merfolk empire.
3/2
 U 
Creature – Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
{1}{b}: Revive Sedge Troll. (If this card was put into a graveyard from the battlefield this turn, return it to the battlefield tapped.)
2/2
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
 C 
Creature – Minotaur Warrior
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
 C 
Creature – Wurm
{g}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)
The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
 C 
Creature – Elf
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
 C 
Creature – Bear
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card.
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
They are the closest to Gaea, drawing power from her very essence itself.
1/1
{r}
 
 C 
Instant
Destroy target artifact.
 C 
Creature – Human Soldier
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain

Lord of the Pit (rare)
Frenzied Bellower (uncommon)
Shoreline Emissary (uncommon)
Sedge Troll (uncommon)
*Shambling Goblin (common)
Primal Might (common)
Merfolk Scholar (common)
*Hurloon Minotaur (common)
Craw Wurm (common)
Elven Outriders (common)
Bear Cub* (common)
Creeping Growth (common)
*Elvish Mystic (common)
*Smelt (common)
Valiant Knave (common)