Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, , sacrifice Chaos Orb: For each permanent on the battlefield, flip a coin. Then, the controller of each permanent whose coin came up tails sacrifices it. |
Destroy target nonblack creature.
None but the darkest and most twisted of souls can survive in dread Marit Lage's presence.
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First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight. 2/2
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![]() : Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)Where the swamps of Wrenna seep into Llanowar, Gaea's healers learn of new plagues from necromancers.
1/4
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
Chaos Orb
(rare)
Wither
(uncommon)
White Knight
(uncommon)
Bogland Emissary
(uncommon)
Spirit of the Woods
(common)
Primal Might
(common)
Bear Cub*
(common)
Valiant Knave
(common)
Durkwood Druid
(common)
*Shock
(common)
Goblin Hedge Wizard
(common)
*Hurloon Minotaur
(common)
Craw Wurm
(common)
*Elvish Mystic
(common)
Exorcize
(common)
, sacrifice Chaos Orb: For each permanent on the battlefield, flip a coin. Then, the controller of each permanent whose coin came up tails sacrifices it.



