Magic R: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Counter target spell.
The shaman, flush with power, let out a shriek of rage as he loosed the spell — and then one of horror as it was struck from the air, its essence dripping uselessly to the ground.
 
 R 
Sorcery
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Target player discards X cards at random.
A thousand lifetimes of agony condensed into one terrible instant.
{b}{b}
 
 U 
Instant
Destroy target nonblack creature.
None but the darkest and most twisted of souls can survive in dread Marit Lage's presence.
 U 
Creature – Bird
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{w}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2/1
 U 
Creature – Zombie Wizard
Other zombie creatures you control get +1/+1.
{2}{b}, sacrifice Zombie Master: Return target Zombie card from your graveyard to the battlefield.
Through an infernal contract with dread Marit Lage, he has become the pinnacle of his dark craft.
2/2
 C 
Creature – Minotaur Warrior
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Creature – Bear
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
 C 
Creature – Human Druid
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
They are the closest to Gaea, drawing power from her very essence itself.
1/1
{r}
 
 C 
Instant
Destroy target artifact.
 C 
Creature – Goblin Wizard
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
 C 
Creature – Wurm
{g}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)
The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
 C 
Creature – Human Soldier
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain

*Counterspell (uncommon, foil)
Mind Twist (rare)
Wither (uncommon)
*Arctic Aven (uncommon)
Zombie Master (uncommon)
*Hurloon Minotaur (common)
*Shambling Goblin (common)
Bear Cub* (common)
Durkwood Druid (common)
*Elvish Mystic (common)
*Smelt (common)
Goblin Hedge Wizard (common)
Primal Might (common)
Craw Wurm (common)
Valiant Knave (common)