Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Target player discards X cards at random. A thousand lifetimes of agony condensed into one terrible instant.
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Greatleaf Paladin gets +1/+1 as long as you control a Forest.
![]() : Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)2/2
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![]() : Shoreline Emissary can't be blocked this turn.Where the Great Sea washes up on the beaches of Llanowar, Gaea's couriers confer with the merfolk empire.
3/2
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Other zombie creatures you control get +1/+1.
![]() , sacrifice Zombie Master: Return target Zombie card from your graveyard to the battlefield.Through an infernal contract with dread Marit Lage, he has become the pinnacle of his dark craft.
2/2
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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Destroy target artifact.
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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Mind Twist
(rare)
Greatleaf Paladin
(uncommon)
Shoreline Emissary
(uncommon)
Zombie Master
(uncommon)
*Shambling Goblin
(common)
Primal Might
(common)
Craw Wurm
(common)
*Shock
(common)
*Smelt
(common)
*Elvish Mystic
(common)
Valiant Knave
(common)
Spirit of the Woods
(common)
Durkwood Druid
(common)
*Naturalize
(common)
Elven Outriders
(common)



: Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)
: Shoreline Emissary can't be blocked this turn.
: Add 