Magic R: Virtual Booster
| Magic R: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
: Add to your mana pool. Spend this mana only to cast a green spell, activate an ability of a green permanent, or pay a cost that contains . |
Other Soldier creatures you control get +1/+1 and have first strike. (They deal damage before creatures without first strike.)
The Order of Serra boasts the most skilled tacticians on Dominaria. Without them, their armies would crumble.
2/2
|
Sedge Troll gets +1/+1 as long as you control a Swamp.
![]() : Revive Sedge Troll. (If this card was put into a graveyard from the battlefield this turn, return it to the battlefield tapped.)2/2
|
Greatleaf Paladin gets +1/+1 as long as you control a Forest.
![]() : Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)2/2
|
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
|
|
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
|
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
|
: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
|
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
|
|
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
|
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
|
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
|
Destroy target artifact.
|
Mox Emerald
(rare)
Master Tactician
(uncommon)
Sedge Troll
(uncommon)
Greatleaf Paladin
(uncommon)
*Shambling Goblin
(common)
Creeping Growth
(common)
Spirit of the Woods
(common)
Merfolk Scholar
(common)
*Elvish Mystic
(common)
Durkwood Druid
(common)
Valiant Knave
(common)
Goblin Hedge Wizard
(common)
Primal Might
(common)
Bear Cub*
(common)
*Smelt
(common)
: Add
to your mana pool. Spend this mana only to cast a green spell, activate an ability of a green permanent, or pay a cost that contains 


: Revive Sedge Troll. (If this card was put into a graveyard from the battlefield this turn, return it to the battlefield tapped.)