Magic R: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Bird
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{w}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2/1
 
 R 
Creature – Demon
Flying, trample (This creature can't be blocked, except by creatures with flying. This creature can deal excess damage to defending player while attacking.)
At the beginning of each player's upkeep, that player sacrifices a creature.
Whenever a creature dies, you gain life equal to that creature's power.
7/7
 U 
Creature – Elf Warrior
{2}{w}: Mesa Emissary gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Where the trees of Llanowar give way to sweeping grasslands of Benalia, Gaea's warriors learn from the knights of the Order of Serra.
3/1
 U 
Creature – Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight.
2/2
 U 
Creature – Goblin Warrior
Goblin Raider can't block.
The goblins of Rundvelt were once considered nothing more than a barbaric, disorganized rabble, until Pashallik Mons united the warrens and turned them into a formidable fighting force.
2/1
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Creature – Bear
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
{r}
 
 C 
Instant
Destroy target artifact.
 C 
Creature – Goblin Wizard
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
 C 
Creature – Elf
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
 C 
Instant
Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish
 C 
Creature – Human Druid
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
 C 
Instant
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1

*Arctic Aven (uncommon, foil)
Lord of the Pit (rare)
Mesa Emissary (uncommon)
White Knight (uncommon)
Goblin Raider (uncommon)
*Shambling Goblin (common)
Bear Cub* (common)
*Smelt (common)
Goblin Hedge Wizard (common)
Elven Outriders (common)
Primal Might (common)
*Naturalize (common)
Durkwood Druid (common)
Exorcize (common)
Merfolk Scholar (common)