Magic R: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a green or white spell, put a +1/+1 counter on Black Knight.
2/2
 
 R 
Creature – Wolf
Haste, double strike, mythic (This creature can attack and {t} the turn it enters the battlefield. This creature deals both first strike and regular combat damage. You can only have one copy of this card in your deck.)
When Throat Wolf enters the battlefield, it deals 5 damage to target creature or player.
At the beginning of the end step, shuffle Throat Wolf into its owner's library.
3/3
 U 
Instant
*Lightning Strike deals 3 damage to target creature or player.
A part in the clouds, a flash of heat and light accompanied a crack of thunder, and suddenly where once a valiant soldier stood moments ago there is now a smoldering corpse.
 U 
Instant
Add {r}{r}{r} to your mana pool.
The volcanic calderas of the island of Shiv are seething cauldrons of power and mana.
 U 
Instant
Counter target spell.
The shaman, flush with power, let out a shriek of rage as he loosed the spell — and then one of horror as it was struck from the air, its essence dripping uselessly to the ground.
 C 
Creature – Elf
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
{r}
 
 C 
Instant
*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Instant
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus
 C 
Creature – Minotaur Warrior
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
They are the closest to Gaea, drawing power from her very essence itself.
1/1
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card.
 C 
Creature – Bear
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2

Black Knight (uncommon, foil)
Throat Wolf (rare)
*Lightning Strike (uncommon)
Volcanic Ritual (uncommon)
*Counterspell (uncommon)
Elven Outriders (common)
*Shock (common)
Primal Might (common)
*Shambling Goblin (common)
Exorcize (common)
*Hurloon Minotaur (common)
Merfolk Scholar (common)
*Elvish Mystic (common)
Creeping Growth (common)
Bear Cub* (common)