Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Destroy target tapped creatures.Baron Sengir keeps only the finest and most skilled assassins in his employ. Dissenting rulers are quick to find themselves on the wrong end of one of his messengers' knives.
2/1
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First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a green or white spell, put a +1/+1 counter on Black Knight. 2/2
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Goblin Raider can't block.
The goblins of Rundvelt were once considered nothing more than a barbaric, disorganized rabble, until Pashallik Mons united the warrens and turned them into a formidable fighting force.
2/1
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Deepfathom Octopus gets +1/+1 as long as you control an Island.
![]() , : Tap target creature.2/3
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Royal Assassin
(rare)
Black Knight
(uncommon)
Goblin Raider
(uncommon)
Deepfathom Octopus
(uncommon)
Craw Wurm
(common)
*Shock
(common)
Goblin Hedge Wizard
(common)
Bear Cub*
(common)
Durkwood Druid
(common)
Merfolk Scholar
(common)
*Shambling Goblin
(common)
Elven Outriders
(common)
*Elvish Mystic
(common)
Valiant Knave
(common)
Primal Might
(common)


: Destroy target tapped creatures.

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