Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Arctic Aven gets +1/+1 as long as you control a Plains. : Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)2/1
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice artifacts, creatures, and enchantments the same way. |
Greatleaf Paladin gets +1/+1 as long as you control a Forest.
![]() : Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)2/2
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Destroy target nonblack creature.
None but the darkest and most twisted of souls can survive in dread Marit Lage's presence.
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![]() : Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)Where the swamps of Wrenna seep into Llanowar, Gaea's healers learn of new plagues from necromancers.
1/4
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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*Arctic Aven
(uncommon, foil)
Balance
(rare)
Greatleaf Paladin
(uncommon)
Wither
(uncommon)
Bogland Emissary
(uncommon)
Elven Outriders
(common)
Exorcize
(common)
Craw Wurm
(common)
*Elvish Mystic
(common)
Merfolk Scholar
(common)
Primal Might
(common)
Bear Cub*
(common)
*Hurloon Minotaur
(common)
*Shambling Goblin
(common)
*Shock
(common)

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
: Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)


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