Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Arctic Aven gets +1/+1 as long as you control a Plains. : Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)2/1
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Flying, trample (This creature can't be blocked, except by creatures with flying. This creature can deal excess damage to defending player while attacking.)
At the beginning of each player's upkeep, that player sacrifices a creature. Whenever a creature dies, you gain life equal to that creature's power. 7/7
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![]() : Mesa Emissary gains first strike until end of turn. (It deals combat damage before creatures without first strike.)Where the trees of Llanowar give way to sweeping grasslands of Benalia, Gaea's warriors learn from the knights of the Order of Serra.
3/1
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First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight. 2/2
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Goblin Raider can't block.
The goblins of Rundvelt were once considered nothing more than a barbaric, disorganized rabble, until Pashallik Mons united the warrens and turned them into a formidable fighting force.
2/1
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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Destroy target artifact.
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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*Arctic Aven
(uncommon, foil)
Lord of the Pit
(rare)
Mesa Emissary
(uncommon)
White Knight
(uncommon)
Goblin Raider
(uncommon)
*Shambling Goblin
(common)
Bear Cub*
(common)
*Smelt
(common)
Goblin Hedge Wizard
(common)
Elven Outriders
(common)
Primal Might
(common)
*Naturalize
(common)
Durkwood Druid
(common)
Exorcize
(common)
Merfolk Scholar
(common)

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)


