Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
Draw three cards. |
Flying
Arctic Aven gets +1/+1 as long as you control a Plains. : Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)2/1
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Other Goblin creatures you control get +1/+1 and have haste.
The goblin clans retained their kings after Palladia Mons's unification, though they were now servants rather than masters.
2/2
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Greatleaf Paladin gets +1/+1 as long as you control a Forest.
![]() : Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)2/2
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Destroy target artifact.
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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Ancestral Recall
(rare)
*Arctic Aven
(uncommon)
Goblin King
(uncommon)
Greatleaf Paladin
(uncommon)
*Smelt
(common)
*Shock
(common)
*Naturalize
(common)
*Hurloon Minotaur
(common)
Durkwood Druid
(common)
Valiant Knave
(common)
Primal Might
(common)
Spirit of the Woods
(common)
Creeping Growth
(common)
Merfolk Scholar
(common)
*Elvish Mystic
(common)

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

: Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.)
: Add