Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Channel, pay X life. Add X mana in any combination of colors to your mana pool. |
Equipped creature gets +4/+4 and has trample. (It can deal excess damage to defending player while attacking.)
Whenever equipped creature attacks, it doesn't untap during its controller's next untap phase. Equip ( : Attach this to target creature you control. Equip only as a sorcery.)+4/+4
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Other Goblin creatures you control get +1/+1 and have haste.
The goblin clans retained their kings after Palladia Mons's unification, though they were now servants rather than masters.
2/2
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Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
3/3
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The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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Destroy target artifact.
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*Shambling Goblin
(common, foil)
Channel
(rare)
Giant's Hammer
(uncommon)
Goblin King
(uncommon)
Grizzly Bear
(uncommon)
*Hurloon Minotaur
(common)
Craw Wurm
(common)
Primal Might
(common)
Valiant Knave
(common)
Creeping Growth
(common)
Elven Outriders
(common)
*Elvish Mystic
(common)
Merfolk Scholar
(common)
Goblin Hedge Wizard
(common)
*Smelt
(common)

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