Magic R: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 
{g}{g}
 
 R 
Sorcery
Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.)
As an additional cost to cast Channel, pay X life.
Add X mana in any combination of colors to your mana pool.
 U 
Creature – Elf Warrior
{2}{w}: Mesa Emissary gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Where the trees of Llanowar give way to sweeping grasslands of Benalia, Gaea's warriors learn from the knights of the Order of Serra.
3/1
 U 
Creature – Bird
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{w}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2/1
 U 
Creature – Octopus
Deepfathom Octopus gets +1/+1 as long as you control an Island.
{1}{u}, {t}: Tap target creature.
2/3
 C 
Creature – Wurm
{g}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)
The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
 C 
Instant
Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish
 C 
Creature – Goblin Wizard
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1
 C 
Creature – Human Soldier
When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain
 C 
Enchantment Creature – Spirit
Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
{r}
 
 C 
Instant
*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card.
 C 
Creature – Elf
When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3

*Shambling Goblin (common, foil)
Channel (rare)
Mesa Emissary (uncommon)
*Arctic Aven (uncommon)
Deepfathom Octopus (uncommon)
Craw Wurm (common)
*Naturalize (common)
Goblin Hedge Wizard (common)
Merfolk Scholar (common)
Valiant Knave (common)
Spirit of the Woods (common)
*Shock (common)
*Shambling Goblin (common)
Creeping Growth (common)
Elven Outriders (common)