Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Palladia Mors, Goblin Hero enters the battlefield or attacks, reveal the top card of your library. If that card is red, you may put it into your hand. Otherwise, exile it.
3/2
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First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight. 2/2
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Each other Merfolk creature you control gets +1/+1.
: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.) |
Equipped creature gets +4/+4 and has trample. (It can deal excess damage to defending player while attacking.)
Whenever equipped creature attacks, it doesn't untap during its controller's next untap phase. Equip ( : Attach this to target creature you control. Equip only as a sorcery.)+4/+4
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
Draw a card. |
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus |
: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish |
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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Destroy target artifact.
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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Palladia Mors, Goblin Hero
(rare)
White Knight
(uncommon)
Lord of Atlantis
(uncommon)
Giant's Hammer
(uncommon)
Valiant Knave
(common)
Primal Might
(common)
Creeping Growth
(common)
Exorcize
(common)
*Elvish Mystic
(common)
*Naturalize
(common)
*Shock
(common)
*Smelt
(common)
*Shambling Goblin
(common)
Goblin Hedge Wizard
(common)
Durkwood Druid
(common)




: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.)