Magic R: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf
Haste, double strike, mythic (This creature can attack and {t} the turn it enters the battlefield. This creature deals both first strike and regular combat damage. You can only have one copy of this card in your deck.)
When Throat Wolf enters the battlefield, it deals 5 damage to target creature or player.
At the beginning of the end step, shuffle Throat Wolf into its owner's library.
3/3
 U 
Artifact – Equipment
Equipped creature gets +4/+4 and has trample. (It can deal excess damage to defending player while attacking.)
Whenever equipped creature attacks, it doesn't untap during its controller's next untap phase.
Equip {2} ({2}: Attach this to target creature you control. Equip only as a sorcery.)
+4/+4
 U 
Creature – Octopus
Deepfathom Octopus gets +1/+1 as long as you control an Island.
{1}{u}, {t}: Tap target creature.
2/3
 U 
Creature – Zombie Wizard
Other zombie creatures you control get +1/+1.
{2}{b}, sacrifice Zombie Master: Return target Zombie card from your graveyard to the battlefield.
Through an infernal contract with dread Marit Lage, he has become the pinnacle of his dark craft.
2/2
 C 
Enchantment – Aura
Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample.
+2/+2
{r}
 
 C 
Instant
*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
 C 
Creature – Wurm
{g}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)
The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
 C 
Creature – Minotaur Warrior
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
 C 
Instant
Destroy target artifact or enchantment.
"Suffer no impurity. Allow no spell or invention to disturb these sacred grounds."
-- Llanowar runes, transcribed from elvish
 C 
Creature – Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
 C 
Creature – Goblin Wizard
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
 C 
Creature – Bear
Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
 C 
Creature – Human Druid
When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
 C 
Instant
Destroy target enchantment.
"These vile hexes and curses have no sway over the hearts of the faithful."
-- Barrian, Bishop of the Holy Nimbus
 C 
Creature – Merfolk Wizard
When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card.
1/1

Throat Wolf (rare)
Giant's Hammer (uncommon)
Deepfathom Octopus (uncommon)
Zombie Master (uncommon)
Primal Might (common)
*Shock (common)
Craw Wurm (common)
*Hurloon Minotaur (common)
*Naturalize (common)
*Shambling Goblin (common)
Goblin Hedge Wizard (common)
Bear Cub* (common)
Durkwood Druid (common)
Exorcize (common)
Merfolk Scholar (common)