Magic R: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked, except by creatures with flying or reach.)
: Shivan Dragon deals 1 damage to target creature.5/5
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When Net Hunter enters the battlefield, you may tap or untap target creature.
He controls the net, and by extension, his prey's fate.
2/1
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![]() : Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)Where the swamps of Wrenna seep into Llanowar, Gaea's healers learn of new plagues from necromancers.
1/4
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Exile target attacking or blocking creature. Its controller gains life equal to that creature's power.
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: Add to your mana pool.They are the closest to Gaea, drawing power from her very essence itself.
1/1
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*Shock deals 2 damage to target creature or player.
Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions.
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Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.)
Enchanted creature gets +2/+2 and has trample. +2/+2
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Reach (This creature can block creatures with flying.)
"Arise, spirits of Gaea! Defend your home!"
3/4
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When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
They explore distant realms in their goddess' name.
3/3
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Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive.
2/2
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When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life.
"We all have to start somewhere."
-- Trostvald, Knight-Captain |
When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you.
Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying.
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: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.)The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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When Durkwood Druid enters the battlefield, put a +1/+1 on target creature.
"Gaea protects all her children, regardless of the elves believe."
2/2
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Shivan Dragon
(rare)
Net Hunter
(uncommon)
Bogland Emissary
(uncommon)
Swords to Plowshares
(uncommon)
*Elvish Mystic
(common)
*Shock
(common)
Primal Might
(common)
Spirit of the Woods
(common)
Elven Outriders
(common)
Bear Cub*
(common)
Valiant Knave
(common)
Goblin Hedge Wizard
(common)
Craw Wurm
(common)
Durkwood Druid
(common)
*Shambling Goblin
(common)




: Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
: Add 