Flames of Ardor

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Showing 38 of 38 Green cards

Go to section: White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (1) Artifact (21) Land (13)

Show rarities: C U R M

 U 
Instant
Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.)
Target creature gets +2/+2 until end of turn.
 C 
Creature – Elf
{t}: Add {g} to your mana pool for each creature named Anabaya Glade Singer under your control.
1/1
 C 
 
Shroud
2/1
 C 
Creature – Elf
" They breed different species for different purpose, most of them just seem to be very good at killing."
4/5
 C 
Creature – Insect
{1}{g}: Anabaya Scorpids gets deathtouch until end of turn.
" The same color as bark, it's easy to rest your end on your end. "
1/1
 C 
Creature – Worm
Trample
6/4
 C 
Sorcery
Destroy target creature with flying and each other creature that shares a name with it.
 M 
Legendary Artifact – Equipment
When Branchbolt enters the battlefield you may put one +1/+1 counter on all creatures you control.
Equipped creature gets +X/+X where X is the number of +1/+1 counters on the battlefield.
Equip {5}
 C 
Sorcery
Creatures you control gets +3/+3 until end of turn.
 R 
Creature – Malagis
Trample, Shroud
Crazed Malagis Attacks each turn if able.
" The Glade maker – Elvish saying. "
9/3
 R 
Creature – Elf
Whenever a creature you control becomes the target of a spell or ability, you may reveal the top card of your library, if it's a land card you may put it onto the battlefield, if not you may put it into your hand.
1/1
 C 
Instant
Target creature and each creature that shares a name with it gets +3/+3 until end of turn.
 U 
Enchantment – Aura
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchanted Creature gets +3/+3 and attacks each turn if able.
 U 
Creature – Elf
Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.)
Forestwalk
1/1
 R 
Creature – Elf
When you cast Elvish Headhunter choose a creature type.
All elves you control gains +1/+1 for each creature of that type on the battlefield.
2/2
 R 
Creature – Elf
Whenever a land enters the battlefield under your control you may untap Elvish Herbalist.

{t}: Add {g} to your mana pool.
1/1
 U 
Enchantment
Whenever a card becomes exiled you may untap target land you control.
 R 
Creature – Mutant
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
4/4
 R 
Sorcery
Search your library for a creature card and put it onto the battlefield tapped. Then choose a creature you control and search your library for up to three cards with the same name as that creature, reveal those cards, shuffle your library and put them on top of it.
 C 
Creature – Mutant Beast
{g}: Regenerate Ghostwood Broken.
3/4
 C 
Creature – Elf
When Ghostwood Elves enters the battlefield you may put target card from your graveyard on top of your library.
2/2
 C 
Creature – Treefolk
Deathtouch
3/5
 C 
Creature – Treefolk
Reach
" They must have a bad sight those bird killers, waving around with their branches like crazies against their own leaves. – Illunar, Elven scout. "
4/2
 U 
Enchantment
Whenever a creature enters the battlefield if there is already a creature with the same name as that creature in play, you may search your library for a basic land card and put onto the battlefield tapped, then shuffle your library.
 U 
Sorcery
As an additional cost to cast Growth Mutation Sacrifice a land.
search your library for X number of basic lands where X is the number of lands that shares a name with the sacrificed land in your graveyard, and put them onto the battlefield tapped.
" If you are patient enough you can see how the Anabaya jungle moves slowly towards the west. "
 U 
Creature – Treefolk Mutant
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
7/7
 C 
Sorcery
Return target permanent from your graveyard to your hand.
" Blessing from Neanar gives us a second chance to show him gratitude. "
 U 
Creature – Elf
{t}{g}: Untap two target lands.
2/2
{g}
 
 U 
Sorcery
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target artifact or enchantment.
 C 
Creature – Elf
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Deathtouch, Reach
When Phased Spider enters the battlefield Phased Spider deals 1 damage to target creature with flying.
1/2
 C 
Creature – Leech
Whenever Phlebotomizing Leeches blocks or becomes blocked by a creature you gain 3 life.
2/3
 U 
Creature – Elf
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Priest of Neanar enters the battlefield add {g}{g}{g} to your mana pool.
2/1
 C 
Creature – Treefolk
Trample
"Giant it stands before us, But diminutive before the Spirit oak."
7/6
 C 
Sorcery
Choose one: Destroy target artifact or enchantment and each card with the same name as it or return target artifact or enchantment card from your graveyard to your hand.
" You can tell your friends how great your sword was before you entered the woods. "
 R 
Creature – Beast
Timberland Wildtusk has protection from Blue and from Black.

{g}: Timberland Wildtusk target creature must block Timberland Wildtusk this turn.
"When something of that size is running at you, you have no other choice but to act like a wall."
3/3
 C 
Sorcery
You gain 1 Life for each land you control.
" in the most hidden places, Treasure is known to be found. "
 M 
Creature – Elemental
Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.)
Trample
0/0
 R 
Creature – Elemental
Shroud, Flash.
Non basic lands are forests.
" What it defines as weed is irrelevant. It was here first – Elvish saying. "
1/1

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Show rarities: C U R M