>60 Cube: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery spell you control deals damage to a creature, you may have Flameblade Magus deals 2 damage to that creature’s controller.
3/2
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Enchant creature
Flash When Crown of Flame enters the battlefield, it deals 2 damage to target creature or player. Enchanted creature has " , : Return Crown of Flame to its owner's hand. |
You may sacrifice a Mountain rather than pay Iron Blade's mana cost.
Target creature gets +1/+0 and gains first strike until end of turn. |
Creatures you control gets +1/+1 and gain indestructible until end of turn.
Magelore — Creatures you control also gain lifelink until end of turn if you cast an instant or sorcery spell this turn |
Put four 1/1 white Soldier creature tokens onto the battlefield.
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Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counter on it)
When Warder of Nature enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. 1/1
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: Untap target Forest.1/1
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Thunderstrike deals 2 damage to target creature or player.
Magelore — Thunderstrike deals 3 damage to target creature or player instead if you cast an instant or sorcery spell this turn. |
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counters on it)
1R: Sunspear Footman gains first strike and haste until end of turn. 1/2
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Destroy target artifact.
Draw a card. |
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Target creature gets +1/+1 and gains first strike and lifelink until end of turn.
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Enchant creature
Enchanted creature gets +1/+2 and has lifelink. ![]() , Return Divine Gift to its owner's hand: Creatures you control get +1/+2 and gain lifelink until end of turn. |
Whenever Valiant Steed attacks, target creature gains first strike until end of turn.
2/3
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Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counter on it)
: Town Guard gains vigilance until end of turn.1/1
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Flameblade Magus
(rare)
Crown of Flame
(uncommon)
Iron Blade
(uncommon)
Starsoul Incantation
(uncommon)
Frontline Assault
(common)
Warder of Nature
(common)
Spireguard Branchbender
(common)
Thunderstrike
(common)
Sunspear Footman
(common)
Melting Grasp
(common)
Might Strike
(common)
Divine Gift
(common)
Valiant Steed
(common)
Town Guard
(common)
Plains
(basic)


: Return Crown of Flame to its owner's hand.