>60 Cube: Card List

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Mechanics | Skeleton

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Angel of Hope White Rare 5{3}{w}{w} Creature – Angel 4 4 RW01 Flying
When Angel of Hope enters the battlefield, return all creatures with converted mana cost 2 or less from your graveyard to the battlefield.
0
2 Divine Gift White Common 2{w}{w} Enchantment – Aura CW02 Enchant creature
Enchanted creature gets +1/+2 and has lifelink.
{w}{w}, Return Divine Gift to its owner's hand: Creatures you control get +1/+2 and gain lifelink until end of turn.
0
3 Frontline Assault White Common 4{3}{w} Sorcery CW03 Put four 1/1 white Soldier creature tokens onto the battlefield. 0
4 Might Strike White Common 1{w} Sorcery CW04 Target creature gets +1/+1 and gains first strike and lifelink until end of turn. 0
5 Pinnacle Wardmage White Rare 2{1}{w} Creature – Hobbit Wizard 2 2 RW02 Flash
Magelore — When Pinnacle Wardmage enters the battlefield, you cast an instant or sorcery spell this turn, exile target nonland permanent an opponent controls until Pinnacle Wardmage leaves the battlefield.
0
6 Plateau Paladin White Uncommon 3{2}{w} Creature – Human Knight 2 2 UW01 First strike
Battle training 2 (Whenever this creature blocks or becomes blocked, put two +1/+1 counters on it)
0
7 Season Theme White Uncommon 3{2}{w} Enchantment UW03 Whenever you cast a creature spell, look at the top card of your library. If it's a creature card that shares a creature type with the spell, you may reveal it and put it into your hand. 0
8 Starsoul Incantation White Uncommon 2{1}{w} Instant UW02 Creatures you control gets +1/+1 and gain indestructible until end of turn.
Magelore — Creatures you control also gain lifelink until end of turn if you cast an instant or sorcery spell this turn
0
9 Town Guard White Common 1{w} Creature – Human Soldier 1 1 CW05 Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counter on it)
{w}: Town Guard gains vigilance until end of turn.
0
10 Valiant Steed White Common 3{1}{w}{w} Creature – Horse 2 3 CW01 Whenever Valiant Steed attacks, target creature gains first strike until end of turn. 0
11 CR05 Red Uncommon 3{2}{r} Instant CR05 0
12 Crown of Flame Red Uncommon 2{1}{r} Enchantment – Aura UR03 Enchant creature
Flash
When Crown of Flame enters the battlefield, it deals 2 damage to target creature or player.
Enchanted creature has "{r}, {t}: Return Crown of Flame to its owner's hand.
1 1456334619 on 24 Feb 2016 by Alex
13 Desnor Honorbound Red Common 1{r} Creature – Human Soldier 1 1 CR01 Haste
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counters on it)
Desnor Honorbound attacks each turn if able.
0
14 Flameblade Magus Red Rare 4{3}{r} Creature – Human Shaman 3 2 RR02 Whenever an instant or sorcery spell you control deals damage to a creature, you may have Flameblade Magus deals 2 damage to that creature’s controller. 0
15 Iron Blade Red Uncommon 1{r} Instant CR09 You may sacrifice a Mountain rather than pay Iron Blade's mana cost.
Target creature gets +1/+0 and gains first strike until end of turn.
0
16 Lightning Surge Red Rare 1{x}{r} Instant RR01 Lightning Surge deals X damage to target creature or player.
Magelore — Crater's Claws deals X plus 2 damage to that creature or player instead if you cast an instant or sorcery spell this turn.
0
17 Melting Grasp Red Common 2{1}{r} Sorcery CR03 Destroy target artifact.
Draw a card.
0
18 Ravage Red Common 2{r}{r} Sorcery UR01 As an additional cost to cast Ravage return a land you control to its owner’s hand.
Ravage deals 7 damage to target creature. It can be regenerated.
0
19 Sunspear Footman Red Common 1{r} Creature – Human Soldier 1 2 CR02 Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counters on it)
1R: Sunspear Footman gains first strike and haste until end of turn.
0
20 Thunderstrike Red Common 1{r} Sorcery CR04 Thunderstrike deals 2 damage to target creature or player.
Magelore — Thunderstrike deals 3 damage to target creature or player instead if you cast an instant or sorcery spell this turn.
0
21 Weapon Mastery Red Common 1{r} Instant UR02 Target creature gets +1/+0 and gains first strike until end of turn.
Magelore — If you cast an instant or sorcery spell this turn, target creature gains doble strike instead.
0
22 Spireguard Branchbender Green Common 1{g} Creature – Elf Druid 1 1 CG01 {t}: Untap target Forest. 0
23 Warder of Nature Green Common 2{1}{g} Creature – Elf Scout 1 1 CG02 Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counter on it)
When Warder of Nature enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
0
24 Belkar Bitterleaf Multicolour Mythic 3{1}{r}{g} Legendary Creature – Human Warrior 3 1 MZ02 First strike
Whenever a land card is put into your graveyard from anywhere, Belkar Bitterleaf gets +3/+3 until end of turn.
Sacrifice a land: Belkar Bitterleaf gains hexproof until end of turn. Activate this ability only once each turn.
0
25 Miw, Bast’s Servant Multicolour Mythic 5{3}{g}{w} Legendary Creature – Cat Cleric 1 3 MZ01 When Miw, Bast’s Servant enters the battlefield, choose one —
• Put a 3/3 green Cat creature token with first strike onto the battlefield.
• Return target permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
{1}: Regenerate target creature.
0
26 Tablin Kekops Multicolour Mythic 3{1}{r}{w} Legendary Creature – Human Wizard 3 2 MZ03 Lifelink, prowess
Whenever you gain life, exile cards from the top of your library until you exile a noncreature, nonland card whose converted mana cost is less than the amount of life gained. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in any order.
0
27 Savio Redwild Multicolour Rare 3{r}{g}{w} Legendary Creature – Human Warrior 3 2 RZ04 Hexproof
Battle training 2 (Whenever this creature blocks or becomes blocked, put two +1/+1 counters on it)
2, Remove a +1/+1 counter from Savio Redwild: Savio Redwild deals 2 damage to target creature or player.
0
28 Ocean Vents Land Rare 0 Land RL01 As Ocean Vents enters the battlefield, you may exile a card from your hand. If you don't, Ocean Vents enters the battlefield tapped.
T: Add {u}{r} to your mana pool.
0
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Mechanics | Skeleton