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Mechanics | Skeleton |
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Enchant creature
Enchanted creature gets +1/+2 and has lifelink.

, Return Divine Gift to its owner's hand: Creatures you control get +1/+2 and gain lifelink until end of turn.
Enchanted creature gets +1/+2 and has lifelink.


Put four 1/1 white Soldier creature tokens onto the battlefield.
Target creature gets +1/+1 and gains first strike and lifelink until end of turn.
Flash
Magelore — When Pinnacle Wardmage enters the battlefield, you cast an instant or sorcery spell this turn, exile target nonland permanent an opponent controls until Pinnacle Wardmage leaves the battlefield.
Magelore — When Pinnacle Wardmage enters the battlefield, you cast an instant or sorcery spell this turn, exile target nonland permanent an opponent controls until Pinnacle Wardmage leaves the battlefield.
2/2
First strike
Battle training 2 (Whenever this creature blocks or becomes blocked, put two +1/+1 counters on it)
Battle training 2 (Whenever this creature blocks or becomes blocked, put two +1/+1 counters on it)
2/2
Whenever you cast a creature spell, look at the top card of your library. If it's a creature card that shares a creature type with the spell, you may reveal it and put it into your hand.
Creatures you control gets +1/+1 and gain indestructible until end of turn.
Magelore — Creatures you control also gain lifelink until end of turn if you cast an instant or sorcery spell this turn
Magelore — Creatures you control also gain lifelink until end of turn if you cast an instant or sorcery spell this turn
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counter on it)
: Town Guard gains vigilance until end of turn.

1/1
Whenever Valiant Steed attacks, target creature gains first strike until end of turn.
2/3
Enchant creature
Flash
When Crown of Flame enters the battlefield, it deals 2 damage to target creature or player.
Enchanted creature has "
,
: Return Crown of Flame to its owner's hand.
Flash
When Crown of Flame enters the battlefield, it deals 2 damage to target creature or player.
Enchanted creature has "


Haste
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counters on it)
Desnor Honorbound attacks each turn if able.
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counters on it)
Desnor Honorbound attacks each turn if able.
1/1
Whenever an instant or sorcery spell you control deals damage to a creature, you may have Flameblade Magus deals 2 damage to that creature’s controller.
3/2
You may sacrifice a Mountain rather than pay Iron Blade's mana cost.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Lightning Surge deals X damage to target creature or player.
Magelore — Crater's Claws deals X plus 2 damage to that creature or player instead if you cast an instant or sorcery spell this turn.
Magelore — Crater's Claws deals X plus 2 damage to that creature or player instead if you cast an instant or sorcery spell this turn.
Destroy target artifact.
Draw a card.
Draw a card.
As an additional cost to cast Ravage return a land you control to its owner’s hand.
Ravage deals 7 damage to target creature. It can be regenerated.
Ravage deals 7 damage to target creature. It can be regenerated.
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counters on it)
1R: Sunspear Footman gains first strike and haste until end of turn.
1R: Sunspear Footman gains first strike and haste until end of turn.
1/2
Thunderstrike deals 2 damage to target creature or player.
Magelore — Thunderstrike deals 3 damage to target creature or player instead if you cast an instant or sorcery spell this turn.
Magelore — Thunderstrike deals 3 damage to target creature or player instead if you cast an instant or sorcery spell this turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Magelore — If you cast an instant or sorcery spell this turn, target creature gains doble strike instead.
Magelore — If you cast an instant or sorcery spell this turn, target creature gains doble strike instead.

1/1
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counter on it)
When Warder of Nature enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
When Warder of Nature enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
1/1
First strike
Whenever a land card is put into your graveyard from anywhere, Belkar Bitterleaf gets +3/+3 until end of turn.
Sacrifice a land: Belkar Bitterleaf gains hexproof until end of turn. Activate this ability only once each turn.
Whenever a land card is put into your graveyard from anywhere, Belkar Bitterleaf gets +3/+3 until end of turn.
Sacrifice a land: Belkar Bitterleaf gains hexproof until end of turn. Activate this ability only once each turn.
3/1
When Miw, Bast’s Servant enters the battlefield, choose one —
• Put a 3/3 green Cat creature token with first strike onto the battlefield.
• Return target permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
: Regenerate target creature.
• Put a 3/3 green Cat creature token with first strike onto the battlefield.
• Return target permanent card with converted mana cost 5 or less from your graveyard to the battlefield.

1/3
Lifelink, prowess
Whenever you gain life, exile cards from the top of your library until you exile a noncreature, nonland card whose converted mana cost is less than the amount of life gained. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in any order.
Whenever you gain life, exile cards from the top of your library until you exile a noncreature, nonland card whose converted mana cost is less than the amount of life gained. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in any order.
3/2
Hexproof
Battle training 2 (Whenever this creature blocks or becomes blocked, put two +1/+1 counters on it)
2, Remove a +1/+1 counter from Savio Redwild: Savio Redwild deals 2 damage to target creature or player.
Battle training 2 (Whenever this creature blocks or becomes blocked, put two +1/+1 counters on it)
2, Remove a +1/+1 counter from Savio Redwild: Savio Redwild deals 2 damage to target creature or player.
3/2
As Ocean Vents enters the battlefield, you may exile a card from your hand. If you don't, Ocean Vents enters the battlefield tapped.
T: Add
to your mana pool.
T: Add


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Mechanics | Skeleton |
When Angel of Hope enters the battlefield, return all creatures with converted mana cost 2 or less from your graveyard to the battlefield.