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"The Mending destroyed everything. Trees lay bare then died, mountains turned to rubble, families screamed then fell silent. Centuries later Otaria is slowly recovering, but its ghosts still linger."
Otaria Forever (OTF) is a set about collapse and rebirth set on the plane the Multiverse forgot.
My original goal had been to create a bottom-up set focused on counters, and I first started playing Magic regularly during Odyssey block so I've always had fond memories of the setting. It got me wondering what exactly happened on Dominaria after the Mending, and as far as I can tell WotC haven't offered up any real insights into this one; the story of the Multiverse has more or less left the plane behind. That's fair enough; plenty of other planes have been left behind as well. But we spent so much time there that it's hard not to wonder what happened next, and so OTF started to become an exploration of that:
White explores religious devotion during times of crisis
Blue explores Hobbesian self-interest and exploitation through a scientific lens
Black explores ecological decay
Red explores the violent tribalism of the survivors
Green explores regeneration and new life
Colourless explores what happened to those who died during the Mending
This set is being designed for Limited play, and is trying to aim for a complexity/power level similar to Masters-level expansions. This set is intentionally not NWO-compliant.
The planned breakdown is 101 commons, 64 uncommons and 40 rares (no mythics), and booster packs will contain 10 commons, 4 uncommons and 1 rare. This distribution results in uncommons appearing 1.125 times in an average 6-person draft, and commons appearing 1.78 times.
The keyword mechanics and ability words are:
Blessing (You may tap X untapped creature/s you control as you cast this spell.)
Bloodshed - If a creature an opponent controls died or an opponent was dealt damage this turn, X.
Ecocide (When you cast this spell, you may turn X face-up land/s you control face down.)
One with nothing (~ costs
less to cast for each face-down land you control.)
Nullify (Turn target face-up land face down.)
Pray - An activated ability that does nothing on its own, but gets checked for on the next upkeep.
Process (
: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
Symbiotic - If you removed a counter to pay an activation cost this turn, X.
Voidwalk (This creature can't be blocked as long as defending player controls a face-down land.)
More information about rules modifications, colour identities and archetypes can be found on the related detail pages. Still a lot yet to be written though.