Dusk on Tsanaa: Virtual Booster
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Mechanics | Skeleton | About the Set (In Progress) |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying, Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
"Let the cruelty of the world be turned against itself. Peace can only be found once all life dies."
3/1
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T: Add to your mana pool.
Pay 1 life: Return Abandoned City to its owners hand. "Its inhabitance starved and frozen to death, now claimed only by winter."
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As long as ~ has a -1/-1 on it, it attacks each combat if able.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.) 2/2
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When Sunken City Alchemist enters the battlefield, you may remove a counter from target permanent.
"
2/1
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If you have a creature card in your graveyard, ~ can't block.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile a creature in a graveyard to remove a -1/-1 from it.) 2/2
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Snow-Covered Wetland enters the battlefield tapped.
: Add or to your mana pool. |
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
. : Tap target creature. 1/1
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Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
2/2
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Put a -1/-1 counter on all creatures for each plains you control.
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Reveal the top card of target players library until you reveal a land. Put that land onto the battlefield tapped and rest into their owners graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Draw a card
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
nightmare cycle'd power and toughness are each equal to the number of Swamps you control.
*/*
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Flying
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.) : Snow Dragon gets +1/+0 until end of turn. 4/4
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Red Nightmare Cycle's power and toughness are each equal to the number of Moutains you control.
*/*
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Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
: The next one damage that would be dealt to one drop redirector this turn is dealt to target player instead. 1/1
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Undead Shantak
(common)
Abandoned City
(uncommon)
CR01
(common)
Sunken City Alchemist
(common)
CB01
(common)
Snow-Covered Wetland
(uncommon)
Ghoul Trapper
(common)
Chill french Vanilla
(common)
White Mutilitate/Languish
(rare)
Recycle the Bodies
(common)
Card Draw
(common)
nightmare cycle
(rare)
Snow Dragon
(rare)
Red Nightmare Cycle
(rare)
one drop redirector
(common)