Dusk on Tsanaa: Virtual Booster

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Mechanics | Skeleton | About the Set (In Progress)
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Snow Creature – Bird Zombie
Flying, Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
"Let the cruelty of the world be turned against itself. Peace can only be found once all life dies."
3/1
 U 
Snow Land
T: Add {c} to your mana pool.
Pay 1 life: Return Abandoned City to its owners hand.
"Its inhabitance starved and frozen to death, now claimed only by winter."
{r}
 
 C 
Creature – Human
As long as ~ has a -1/-1 on it, it attacks each combat if able.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
2/2
 C 
Creature – Human Wizard
When Sunken City Alchemist enters the battlefield, you may remove a counter from target permanent.
"
2/1
{b}
 
 C 
Creature – Human
If you have a creature card in your graveyard, ~ can't block.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the begging of your upkeep, you may exile a creature in a graveyard to remove a -1/-1 from it.)
2/2
 U 
Snow Land
Snow-Covered Wetland enters the battlefield tapped.
{t}: Add {u} or {g} to your mana pool.
 C 
Snow Creature – Zombie Winter
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}. {t}: Tap target creature.
1/1
 C 
Snow Creature – Zombie Minion
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
2/2
 R 
Sorcery
Put a -1/-1 counter on all creatures for each plains you control.
 C 
Sorcery
Reveal the top card of target players library until you reveal a land. Put that land onto the battlefield tapped and rest into their owners graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 C 
Instant
Draw a card
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 R 
Creature – Nightmare
nightmare cycle'd power and toughness are each equal to the number of Swamps you control.
*/*
 R 
Snow Creature – Dragon
Flying
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}: Snow Dragon gets +1/+0 until end of turn.
4/4
 R 
Creature – Nightmare
Red Nightmare Cycle's power and toughness are each equal to the number of Moutains you control.
*/*
 C 
Snow Creature – Zombie Cleric
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}: The next one damage that would be dealt to one drop redirector this turn is dealt to target player instead.
1/1

Undead Shantak (common)
Abandoned City (uncommon)
CR01 (common)
Sunken City Alchemist (common)
CB01 (common)
Snow-Covered Wetland (uncommon)
Ghoul Trapper (common)
Chill french Vanilla (common)
White Mutilitate/Languish (rare)
Recycle the Bodies (common)
Card Draw (common)
nightmare cycle (rare)
Snow Dragon (rare)
Red Nightmare Cycle (rare)
one drop redirector (common)