Hindsight (Experiments)
| Hindsight (Experiments): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Showing 28 of 28 White cards
Go to section: Colourless (6) White (28) Blue (26) Black (20) Red (20) Green (9) Multicolour (24) Split (2) Artifact (20) Land (8)
Show rarities: C U R M
Defender
When Armory Walls dies, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
When Armory Walls dies, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3/5
Whenever Aysen Highwayman deals combat damage to an opponent, if that player controls more lands than you, you may search your library for a basic Plains card, reveal it, and put it onto the battlefield tapped. If you do, shuffle your library.
2/1
When Benalish Martyr dies, choose one -
– Regenerate another target creature.
– You gain 2 life.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
– Regenerate another target creature.
– You gain 2 life.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)The highest honor one can achieve in Benalia is as a hero in life or as a martyr in death.
1/1
First strike
Whenever another attacking creature you control dies, if Benalish Piker is attacking, transform Benalish Piker.
Whenever another attacking creature you control dies, if Benalish Piker is attacking, transform Benalish Piker.
1/1
Attacking you control have first strike.
Whenever Halberd Mavrick would deal combat damage to an opponent, you may have it deal that much damage to a blocking creature instead.
Whenever Halberd Mavrick would deal combat damage to an opponent, you may have it deal that much damage to a blocking creature instead.
3/2
Flying
When ~ enters the battlefield, you gain 2 life for each enchantment you control.
Whenever ~ attacks, you gain 2 life for each enchantment defending player controls.
When ~ enters the battlefield, you gain 2 life for each enchantment you control.
Whenever ~ attacks, you gain 2 life for each enchantment defending player controls.
2/3
Creatures you control get +1/+1 and have vigilance.
Attacking creatures you control get +1/+0.
Blocking creatures you control get +0/+1.
Attacking creatures you control get +1/+0.
Blocking creatures you control get +0/+1.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
: Attach target Equipment you control to Defenders of the Faith. Activate this ability only if Defenders of the Faith is renowned and only any time you could cast a sorcery.
: Attach target Equipment you control to Defenders of the Faith. Activate this ability only if Defenders of the Faith is renowned and only any time you could cast a sorcery.2/3
When Donjon enters the battlefield, exile target creature an opponent controls and all Equipment attached to it until Donjon leaves the battlefield. (Those permanents return under their owners' control.)
Search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn equip costs you pay cost
.
Until end of turn equip costs you pay cost
.Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Better than being dragon fodder.
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
Aftermath
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
At the beginning of your upkeep, if Guardian Ox blocked last turn, transform Guardian Ox.
0/4
Menace (This creature can't be blocked except by two or more creatures.)
Raging Ox attacks each turn if able.
Whenever Raging Ox deals combat damage to an opponent, you may transform it.
Raging Ox attacks each turn if able.
Whenever Raging Ox deals combat damage to an opponent, you may transform it.
2/2
Flying
When Juzám Seraph enters the battlefield, each opponent's life total becomes 20.
When Juzám Seraph enters the battlefield, each opponent's life total becomes 20.
5/5
Trample
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Kikuyu Cavalry attacks, if it's renowned, other attacking creatures you control get +1/+0 and gain trample until end of turn.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Kikuyu Cavalry attacks, if it's renowned, other attacking creatures you control get +1/+0 and gain trample until end of turn.
2/2
All creatures have protection from black and from red.
2/2
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
The Magi of the Ivory Tower sacrifice power for valuable knowledge.
1/2
Delirium – If there are four or more card types among cards in your graveyard, you may cast Martyr's Plight as though it had flash.
Whenever a nontoken white creature dies, its controller may draw a card.
Whenever a nontoken white creature dies, its controller may draw a card.
At the beginning of your next upkeep, return up to two target legendary creature cards from your graveyard to the battlefield.
Whenever an opponent draws a card other than the first one they draw during their draw step, you gain 2 life.
Whenever your life total is greater than your starting life total, sacrifice Mendicant Monk.
Whenever your life total is greater than your starting life total, sacrifice Mendicant Monk.
1/2
Wasteswalk (This creature can't be blocked if defending player controls a Wastes.)
Whenever Merchant Caravan attacks and isn't blocked, you gain 2 life.
Whenever Merchant Caravan attacks and isn't blocked, you gain 2 life.
0/2
Wasteswalk (This creature can't be blocked if defending player controls a land named Wastes.)
2/2
+1 Until your next turn, creatures you control get +0/+2 and gain vigilance.
-X Exile X target artifacts and/or enchantments.
-6 Whenever a nontoken creature you control attacks this turn, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile those tokens at end of combat.
-X Exile X target artifacts and/or enchantments.
-6 Whenever a nontoken creature you control attacks this turn, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile those tokens at end of combat.
4
Each player's life total becomes 20.
Each player's life total becomes equal to his or her starting life total.
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Splice onto Song-Pay half your current life total, rounded down.
Splice onto Song-Pay half your current life total, rounded down.
Tap target creature. If that creature is a Demon, Devil, Djinn, or Efreet, exile that creature instead.
Scry 1.
Scry 1.
Tap target creature. If that creature is a Demon, Devil, Djinn, or Efreet, exile it instead.
Go to section: Colourless (6) White (28) Blue (26) Black (20) Red (20) Green (9) Multicolour (24) Split (2) Artifact (20) Land (8)
Show rarities: C U R M
| Hindsight (Experiments): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |






Enchanted creature gets +1/+2.
As long as enchanted creature is equipped, it has vigilance.