Legends of Archoreon: Virtual Booster
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Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Flying
Ward (show effect here) Those who can no longer patrol the road by day light the way at night.
1/1
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Defender
[insert Lumostis mechanic here] 2/5
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When Armory Mage enters the battlefield, other creatures you control get +1/+1 until end of turn.
Even the smallest spark can forge a weapon.
2/2
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The road to Lumostis, though straight and smooth, is surrounded by danger. The arbiters send only the bravest knights to patrol it.
3/3
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No more commons
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Flying
They seek no tribute, offer no reward. Yet they are revered.
0/6
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Tap target creature you control. You gain 5 life.
Lumostis provides a safe haven for all those weary and restless.
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Target player sacrifices an attacking or blocking creature.
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Vigilance
Although the Tartoran Seal had not been opened for centuries, a squadron of guards kept constant vigil to prevent any disaster.
1/1
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Exile target enchantment. If that enchantment was an Aura, you gain 1 life.
When the dark forces within Tartorel began to leak from the Seal, the guardians had to invent a way of disposing of them.
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Creatures you control get +0/+4 until end of turn.
"Hold your ground! Nothing gets within 5 yards of the seal!"
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Lantern Keeper
(common)
Lumosti Lightshaper
(common)
Armory Mage
(common)
Gold Road Knight
(common)
Sacred Doves
(common)
Traveler's Respite
(common)
Celestial Flare
(common)
Guardian of the Seal
(common)
Shadebane
(common)
Stand Ready
(common)