Legends of Archoreon: Virtual Booster
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Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
They seek no tribute, offer no reward. Yet they are revered.
0/6
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Flying
Ward (show effect here) Those who can no longer patrol the road by day light the way at night.
1/1
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Tap target creature you control. You gain 5 life.
Lumostis provides a safe haven for all those weary and restless.
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Creatures you control get +0/+4 until end of turn.
"Hold your ground! Nothing gets within 5 yards of the seal!"
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The road to Lumostis, though straight and smooth, is surrounded by danger. The arbiters send only the bravest knights to patrol it.
3/3
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Exile target enchantment. If that enchantment was an Aura, you gain 1 life.
When the dark forces within Tartorel began to leak from the Seal, the guardians had to invent a way of disposing of them.
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Target player sacrifices an attacking or blocking creature.
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Defender
[insert Lumostis mechanic here] 2/5
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Vigilance
Although the Tartoran Seal had not been opened for centuries, a squadron of guards kept constant vigil to prevent any disaster.
1/1
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When Armory Mage enters the battlefield, other creatures you control get +1/+1 until end of turn.
Even the smallest spark can forge a weapon.
2/2
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No more cards
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No more cards
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No more cards
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No more cards
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No more cards
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Sacred Doves
(common)
Lantern Keeper
(common)
Traveler's Respite
(common)
Stand Ready
(common)
Gold Road Knight
(common)
Shadebane
(common)
Celestial Flare
(common)
Lumosti Lightshaper
(common)
Guardian of the Seal
(common)
Armory Mage
(common)