Legends of Archoreon: Skeleton

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Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G A L

Show rarities: C

Code Type Notes
creature medium
creature small, vigilance
creature medium, defender
creature medium, flying
creature small, ETB - power boost
creature small, flying
instant lifegain
instant team toughness boost
sorcery enchantment removal
instant Celestial Flare
creature large
creature small, flying
creature small
creature small
creature medium, flash
instant hard counter
instant shrinking (reef maze)
enchantment aura, bounce (tide grip)
instant soft counter, mechanic
sorcery scry, twiddling (ripple read)
creature small, mechanic
creature small
creature medium, deathtouch
creature medium, mechanic
creature small, lifelink, regeneration
creature medium
instant creature removal
sorcery graveyard to hand
sorcery evasion
enchantment aura, shrinking
creature small, haste, first strike
creature small, flying
creature medium
creature large, firebreathing, menace
creature small
instant direct damage
instant power boost
enchantment evasion/panic (molten ground)
sorcery creature gains mechanic
sorcery direct damage/scry (magma jet?)
creature small, reach
creature small, defender, ETB - fog
creature small, deathtouch
creature medium, enchantment removal
creature medium, regeneration
creature large
creature large, mechanic
instant basic land search (propagate)
sorcery P/T boost
sorcery mana production
creature small (temprus flavor)
tap for mana (temprus flavor)
equipment, p/t boost
equipment, benefit black, drain other colors
equipment, scry effect
produces W
produces U
produces B
produces R
produces G