Legends of Archoreon: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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When Armory Mage enters the battlefield, other creatures you control get +1/+1 until end of turn.
Even the smallest spark can forge a weapon.
2/2
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The road to Lumostis, though straight and smooth, is surrounded by danger. The arbiters send only the bravest knights to patrol it.
3/3
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Target player sacrifices an attacking or blocking creature.
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No more commons
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Creatures you control get +0/+4 until end of turn.
"Hold your ground! Nothing gets within 5 yards of the seal!"
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Defender
[insert Lumostis mechanic here] 2/5
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Flying
Ward (show effect here) Those who can no longer patrol the road by day light the way at night.
1/1
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Vigilance
Although the Tartoran Seal had not been opened for centuries, a squadron of guards kept constant vigil to prevent any disaster.
1/1
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Flying
They seek no tribute, offer no reward. Yet they are revered.
0/6
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Tap target creature you control. You gain 5 life.
Lumostis provides a safe haven for all those weary and restless.
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Exile target enchantment. If that enchantment was an Aura, you gain 1 life.
When the dark forces within Tartorel began to leak from the Seal, the guardians had to invent a way of disposing of them.
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Armory Mage
(common)
Gold Road Knight
(common)
Celestial Flare
(common)
Stand Ready
(common)
Lumosti Lightshaper
(common)
Lantern Keeper
(common)
Guardian of the Seal
(common)
Sacred Doves
(common)
Traveler's Respite
(common)
Shadebane
(common)