[Duel Deck] Faith vs Science
[Duel Deck] Faith vs Science: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Showing 11 of 11 White cards
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Enchant creature
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
When this enchantment enters, create two 1/1 white Cleric creature tokens.
Whenever a creature you control enters, you gain 1 life.
Whenever a creature you control enters, you gain 1 life.
"Come together kindred spirits, and sing the hymns of glory."
At the beginning of your upkeep, create a 1/1 white Cleric creature token, then pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")

Reach
When this creature enters, you gain 3 life.
When this creature enters, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
When this creature enters, tap target creature.
"Nothing makes an honest tinkerer quite as nervous as the witch-hunters of the Broken Ring hailing from their artless temples."
—someone Science-deck legendary
—someone Science-deck legendary
3/4
Enchant permanent
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
Create two 1/1 white Cleric creature tokens, then pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")

First strike, vigilance
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Whenever you pray, you may return this creature from your graveyard to the battlefield.
Saint Illeas is called upon in times of need – and some say answers prayers personally.
3/3
Whenever one or more creatures attack you or a planeswalker you control, this enchantment deals X damage to target attacking creature, where X is the number of creatures you control.
When this creature dies, pray. (To pray, create a Faith enchantment token with the same colors. It has "
, Sacrifice two Faith: You gain 5 life.")

As inspiring as the rays of dawn breaking through the shroud of the night.
2/2
Go to section: White (11) Blue (7) Red (5) Green (8) Multicolour (4) Artifact (3) Land (1)
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[Duel Deck] Faith vs Science: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Decklists |
When this Aura enters, create a 1/1 white Cleric creature token.
Enchanted creature gets +2/+2 and has flying.