Mana Clash: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Leonin Vanguard enters the battlefield with a charge counter on it for each card revealed in this way.
Remove a charge counter from Leonin Vanguard: Leonin Vanguard gains First Strike and Intimidate until end of turn. 2/2
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Plainswalk, Mountainwalk
Reviled by most of the city, the goblins of Garrium have learned to navigate it as discretely as possible.
1/2
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Flying, Haste, Vanishing 1
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.) 4/5
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Counter target creature spell. Until end of turn, you may play that card without paying its mana cost as though it had flash. If you do, sacrifice it at the beginning of your next end step.
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Trample, Vanishing 3
Rot – When Memory of Treefolk enters your graveyard from play, target opponent loses X life and you gain X life, where X is the number of cards with Rot in your graveyard. 4/7
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First Strike
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. For each card revealed in this way, target creature gains haste until end of turn. 1/1
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Flying
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.) 1/1
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With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
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: Scry 1. If you place any cards on the bottom of your library in this way, deal one damage to target creature or player.
The seams between the Void and dying worlds froth and sputter, spewing forth all manner of nothings and chaos where once was order and substance.
1/2
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Bile eaters gets +1/+1 for each tapped creature your opponents control.
: Tap target creature. Their stench induces violent nausea, which invariably attracts more of them.
1/1
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Lifelink
Possess (When this card is put into a graveyard from play, exile it. Target creature gains all of the abilities of this creature except for Possess as long as it remains on the battlefield.) 1/1
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Flash
Enchant Creature Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller. |
Enchant creature
Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”. It enlivens both body and mind, that one might learn even in danger.
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This creature is indestructible
Vanishing 3, Possess Whenever Memory of Immortals possesses a creature, put 3 time counters on that creature. In a dying world, there is no place for eternal life.
3/3
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Sluice (You may cast this spell for if you have cast another spell that shares a color with it this turn. )
2/2
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Leonin Vanguard
(common)
Goblin Vagabond
(uncommon)
Memory of Djinn
(rare)
Missummon
(uncommon)
Memory of Treefolk
(rare)
Northtower Crier
(common)
Eter Harbinger
(common)
Goblin Laborer
(common)
Aetherwisp
(uncommon)
Bile Eaters
(common)
Woeful Spirit
(common)
Holyfire Ward
(common)
Rune of the Marsh Sage
(common)
Memory of Immortals
(rare)
Lyrian Forerunner
(common)