Mana Clash: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn Avatar
Flying, Haste, Vanishing 1

Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
4/5
 U 
Creature – Elemental
Flying
{1}{r}{u}: Until end of turn, you may cast creature spells as though they had flash. Until end of turn, creatures have haste.
“I saw a crack in the sky, crawling though the air and dropping abominations in its wake.” -Aesor, Lyrian Scout
3/2
 U 
Creature – Goblin Rogue
Plainswalk, Mountainwalk
Reviled by most of the city, the goblins of Garrium have learned to navigate it as discretely as possible.
1/2
 U 
Instant
Until end of turn, spirits and possessed creatures you control have flying and intimidate.
”They came in the night, borne up by the wind and moaning like death...” – Haras, Southtower sentry
 C 
Creature – Elemental
{r/u}{r/u}{r/u}: Put two time counters on Fadeling and on target creature. Fadeling and that creature get Vanishing. Play this ability only as a sorcery, and only if there are no time counters on Fadeling.
1/3
 C 
Creature – Spirit
Lifelink

Possess (When this card is put into a graveyard from play, exile it. Target creature gains all of the abilities of this creature except for Possess as long as it remains on the battlefield.)
1/1
 C 
Enchantment – Aura
Flash

Enchant Creature

Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller.
 C 
Creature – Worm
Bile eaters gets +1/+1 for each tapped creature your opponents control.

{1}{b/g}{b/g}: Tap target creature.
Their stench induces violent nausea, which invariably attracts more of them.
1/1
 C 
Creature – Cat Soldier
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Leonin Vanguard enters the battlefield with a charge counter on it for each card revealed in this way.

Remove a charge counter from Leonin Vanguard: Leonin Vanguard gains First Strike and Intimidate until end of turn.
2/2
 C 
Creature – Elf Beast
Forestwalk, Trample
The elves no longer speak of the few who remained in that place as it turned wild.
3/2
 C 
Creature – Goblin
With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
 C 
Creature – Plant Zombie
Rot – When Rancid Mycoloid is put into a graveyard from the battlefield, target creature gets -1/-1 for each card with Rot in your graveyard.
The last remnants of wildlife on __ become ever more vile and vicious as the end grows nearer.
2/1
 C 
Creature – Elemental
Flying

Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
1/1
 C 
Creature – Human Soldier
First Strike

Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. For each card revealed in this way, target creature gains haste until end of turn.
1/1
 C 
Creature – Vedalken Scout
Sluice {u/g} (You may cast this spell for {u/g} if you have cast another spell that shares a color with it this turn. )
2/2

Memory of Djinn (rare)
Riftwalker (uncommon)
Goblin Vagabond (uncommon)
Storm of Shades (uncommon)
Fadeling (common)
Woeful Spirit (common)
Holyfire Ward (common)
Bile Eaters (common)
Leonin Vanguard (common)
Blightwood Prowler (common)
Goblin Laborer (common)
Rancid Mycoloid (common)
Eter Harbinger (common)
Northtower Crier (common)
Lyrian Forerunner (common)