Mana Clash: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilence, Vanishing 0
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Memory of Giants comes into play with an additional time counter on it for each card revealed in this way. ”The giants are no more; only our recollection of them remains to help us.”
7/7
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Counter target creature spell. Until end of turn, you may play that card without paying its mana cost as though it had flash. If you do, sacrifice it at the beginning of your next end step.
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: Scry 1. If you place any cards on the bottom of your library in this way, deal one damage to target creature or player.The seams between the Void and dying worlds froth and sputter, spewing forth all manner of nothings and chaos where once was order and substance.
1/2
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Plainswalk, Mountainwalk
Reviled by most of the city, the goblins of Garrium have learned to navigate it as discretely as possible.
1/2
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Sluice
(You may cast this spell for if you have cast another spell that shares a color with it this turn. )2/2
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Flying
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.) 1/1
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Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Leonin Vanguard enters the battlefield with a charge counter on it for each card revealed in this way.
Remove a charge counter from Leonin Vanguard: Leonin Vanguard gains First Strike and Intimidate until end of turn. 2/2
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Flash
Enchant Creature Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller. |
Forestwalk, Trample
The elves no longer speak of the few who remained in that place as it turned wild.
3/2
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First Strike
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. For each card revealed in this way, target creature gains haste until end of turn. 1/1
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Rot – When Rancid Mycoloid is put into a graveyard from the battlefield, target creature gets -1/-1 for each card with Rot in your graveyard.
The last remnants of wildlife on __ become ever more vile and vicious as the end grows nearer.
2/1
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![]() ![]() : Put two time counters on Fadeling and on target creature. Fadeling and that creature get Vanishing. Play this ability only as a sorcery, and only if there are no time counters on Fadeling.1/3
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Lifelink
Possess (When this card is put into a graveyard from play, exile it. Target creature gains all of the abilities of this creature except for Possess as long as it remains on the battlefield.) 1/1
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Enchant creature
Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”. It enlivens both body and mind, that one might learn even in danger.
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With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
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Memory of Giants
(rare)
Missummon
(uncommon)
Aetherwisp
(uncommon)
Goblin Vagabond
(uncommon)
Lyrian Forerunner
(common)
Eter Harbinger
(common)
Leonin Vanguard
(common)
Holyfire Ward
(common)
Blightwood Prowler
(common)
Northtower Crier
(common)
Rancid Mycoloid
(common)
Fadeling
(common)
Woeful Spirit
(common)
Rune of the Marsh Sage
(common)
Goblin Laborer
(common)





(You may cast this spell for 