Mana Clash: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental
Flying
{1}{r}{u}: Until end of turn, you may cast creature spells as though they had flash. Until end of turn, creatures have haste.
“I saw a crack in the sky, crawling though the air and dropping abominations in its wake.” -Aesor, Lyrian Scout
3/2
 
 R 
Creature – Insect
At the beginning of your upkeep, put a +1/+1 counter on Revenous Grub.

Rot- When this creature enters a graveyard from the battlefield, for each creature with Rot in your graveyard you may place a +1/+1 counter on target creature.
When full-grown it can feed entire families, assuming it doesn’t eat them first.
1/1
 U 
Instant
Until end of turn, spirits and possessed creatures you control have flying and intimidate.
”They came in the night, borne up by the wind and moaning like death...” – Haras, Southtower sentry
 U 
Instant
Counter target creature spell. Until end of turn, you may play that card without paying its mana cost as though it had flash. If you do, sacrifice it at the beginning of your next end step.
 U 
Creature – Elemental
{u/r}: Scry 1. If you place any cards on the bottom of your library in this way, deal one damage to target creature or player.
The seams between the Void and dying worlds froth and sputter, spewing forth all manner of nothings and chaos where once was order and substance.
1/2
 C 
Creature – Goblin
With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
 C 
Creature – Spirit
Lifelink

Possess (When this card is put into a graveyard from play, exile it. Target creature gains all of the abilities of this creature except for Possess as long as it remains on the battlefield.)
1/1
 C 
Creature – Elemental
Flying

Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
1/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”.
It enlivens both body and mind, that one might learn even in danger.
 C 
Creature – Elemental
{r/u}{r/u}{r/u}: Put two time counters on Fadeling and on target creature. Fadeling and that creature get Vanishing. Play this ability only as a sorcery, and only if there are no time counters on Fadeling.
1/3
 C 
Creature – Vedalken Scout
Sluice {u/g} (You may cast this spell for {u/g} if you have cast another spell that shares a color with it this turn. )
2/2
 C 
Creature – Worm
Bile eaters gets +1/+1 for each tapped creature your opponents control.

{1}{b/g}{b/g}: Tap target creature.
Their stench induces violent nausea, which invariably attracts more of them.
1/1
 C 
Creature – Elf Beast
Forestwalk, Trample
The elves no longer speak of the few who remained in that place as it turned wild.
3/2
 C 
Enchantment – Aura
Flash

Enchant Creature

Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller.
 C 
Creature – Human Soldier
First Strike

Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. For each card revealed in this way, target creature gains haste until end of turn.
1/1

Riftwalker (uncommon, foil)
Ravenous Grub (rare)
Storm of Shades (uncommon)
Missummon (uncommon)
Aetherwisp (uncommon)
Goblin Laborer (common)
Woeful Spirit (common)
Eter Harbinger (common)
Rune of the Marsh Sage (common)
Fadeling (common)
Lyrian Forerunner (common)
Bile Eaters (common)
Blightwood Prowler (common)
Holyfire Ward (common)
Northtower Crier (common)