Mana Clash: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Avatar
Trample, Vanishing 3

Rot – When Memory of Treefolk enters your graveyard from play, target opponent loses X life and you gain X life, where X is the number of cards with Rot in your graveyard.
4/7
 U 
Creature – Goblin Rogue
Plainswalk, Mountainwalk
Reviled by most of the city, the goblins of Garrium have learned to navigate it as discretely as possible.
1/2
 U 
Instant
Counter target creature spell. Until end of turn, you may play that card without paying its mana cost as though it had flash. If you do, sacrifice it at the beginning of your next end step.
 U 
Creature – Elemental
{u/r}: Scry 1. If you place any cards on the bottom of your library in this way, deal one damage to target creature or player.
The seams between the Void and dying worlds froth and sputter, spewing forth all manner of nothings and chaos where once was order and substance.
1/2
 C 
Creature – Plant Zombie
Rot – When Rancid Mycoloid is put into a graveyard from the battlefield, target creature gets -1/-1 for each card with Rot in your graveyard.
The last remnants of wildlife on __ become ever more vile and vicious as the end grows nearer.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”.
It enlivens both body and mind, that one might learn even in danger.
 C 
Creature – Elemental
Flying

Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
1/1
 C 
Creature – Spirit
Lifelink

Possess (When this card is put into a graveyard from play, exile it. Target creature gains all of the abilities of this creature except for Possess as long as it remains on the battlefield.)
1/1
 C 
Creature – Vedalken Scout
Sluice {u/g} (You may cast this spell for {u/g} if you have cast another spell that shares a color with it this turn. )
2/2
 C 
Creature – Elemental
{r/u}{r/u}{r/u}: Put two time counters on Fadeling and on target creature. Fadeling and that creature get Vanishing. Play this ability only as a sorcery, and only if there are no time counters on Fadeling.
1/3
 C 
Creature – Goblin
With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
 C 
Creature – Elf Beast
Forestwalk, Trample
The elves no longer speak of the few who remained in that place as it turned wild.
3/2
 C 
Creature – Human Soldier
First Strike

Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. For each card revealed in this way, target creature gains haste until end of turn.
1/1
 C 
Enchantment – Aura
Flash

Enchant Creature

Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller.
 C 
Creature – Cat Soldier
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Leonin Vanguard enters the battlefield with a charge counter on it for each card revealed in this way.

Remove a charge counter from Leonin Vanguard: Leonin Vanguard gains First Strike and Intimidate until end of turn.
2/2

Memory of Treefolk (rare)
Goblin Vagabond (uncommon)
Missummon (uncommon)
Aetherwisp (uncommon)
Rancid Mycoloid (common)
Rune of the Marsh Sage (common)
Eter Harbinger (common)
Woeful Spirit (common)
Lyrian Forerunner (common)
Fadeling (common)
Goblin Laborer (common)
Blightwood Prowler (common)
Northtower Crier (common)
Holyfire Ward (common)
Leonin Vanguard (common)