Mana Clash
Mana Clash: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing all 22 cards
Show frames: W U B R G M H
Show rarities: C U R
Or view by sections
Flying
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
1/1
: Put two time counters on Fadeling and on target creature. Fadeling and that creature get Vanishing. Play this ability only as a sorcery, and only if there are no time counters on Fadeling.
1/3
Rot – When Rancid Mycoloid is put into a graveyard from the battlefield, target creature gets -1/-1 for each card with Rot in your graveyard.
The last remnants of wildlife on __ become ever more vile and vicious as the end grows nearer.
2/1
With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
Plainswalk, Mountainwalk
Reviled by most of the city, the goblins of Garrium have learned to navigate it as discretely as possible.
1/2
First Strike
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. For each card revealed in this way, target creature gains haste until end of turn.
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. For each card revealed in this way, target creature gains haste until end of turn.
1/1
Forestwalk, Trample
The elves no longer speak of the few who remained in that place as it turned wild.
3/2
Sluice (You may cast this spell for if you have cast another spell that shares a color with it this turn. )
2/2
At the beginning of your upkeep, put a +1/+1 counter on Revenous Grub.
Rot- When this creature enters a graveyard from the battlefield, for each creature with Rot in your graveyard you may place a +1/+1 counter on target creature.
Rot- When this creature enters a graveyard from the battlefield, for each creature with Rot in your graveyard you may place a +1/+1 counter on target creature.
When full-grown it can feed entire families, assuming it doesn’t eat them first.
1/1
This creature is indestructible
Vanishing 3, Possess
Whenever Memory of Immortals possesses a creature, put 3 time counters on that creature.
Vanishing 3, Possess
Whenever Memory of Immortals possesses a creature, put 3 time counters on that creature.
In a dying world, there is no place for eternal life.
3/3
Until end of turn, spirits and possessed creatures you control have flying and intimidate.
”They came in the night, borne up by the wind and moaning like death...” – Haras, Southtower sentry
Trample, Vanishing 3
Rot – When Memory of Treefolk enters your graveyard from play, target opponent loses X life and you gain X life, where X is the number of cards with Rot in your graveyard.
Rot – When Memory of Treefolk enters your graveyard from play, target opponent loses X life and you gain X life, where X is the number of cards with Rot in your graveyard.
4/7
Flying, Haste, Vanishing 1
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
4/5
Counter target creature spell. Until end of turn, you may play that card without paying its mana cost as though it had flash. If you do, sacrifice it at the beginning of your next end step.
Flying
: Until end of turn, you may cast creature spells as though they had flash. Until end of turn, creatures have haste.
: Until end of turn, you may cast creature spells as though they had flash. Until end of turn, creatures have haste.
“I saw a crack in the sky, crawling though the air and dropping abominations in its wake.” -Aesor, Lyrian Scout
3/2
Flash
Enchant Creature
Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller.
Enchant Creature
Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller.
Vigilence, Vanishing 0
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Memory of Giants comes into play with an additional time counter on it for each card revealed in this way.
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Memory of Giants comes into play with an additional time counter on it for each card revealed in this way.
”The giants are no more; only our recollection of them remains to help us.”
7/7
Bile eaters gets +1/+1 for each tapped creature your opponents control.
: Tap target creature.
: Tap target creature.
Their stench induces violent nausea, which invariably attracts more of them.
1/1
Enchant creature
Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”.
Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”.
It enlivens both body and mind, that one might learn even in danger.
: Scry 1. If you place any cards on the bottom of your library in this way, deal one damage to target creature or player.
The seams between the Void and dying worlds froth and sputter, spewing forth all manner of nothings and chaos where once was order and substance.
1/2
Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Leonin Vanguard enters the battlefield with a charge counter on it for each card revealed in this way.
Remove a charge counter from Leonin Vanguard: Leonin Vanguard gains First Strike and Intimidate until end of turn.
Remove a charge counter from Leonin Vanguard: Leonin Vanguard gains First Strike and Intimidate until end of turn.
2/2
Show frames: W U B R G M H
Show rarities: C U R
Or view by sections
Mana Clash: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Possess (When this card is put into a graveyard from play, exile it. Target creature gains all of the abilities of this creature except for Possess as long as it remains on the battlefield.)