Realm of Adran

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Skeleton

Showing 9 of 9 Blue cards

Go to section: White (10) Blue (9) Black (8) Red (5) Green (11) Multicolour (10) Artifact (1) Land (5)

Show rarities: C

 C 
Creature – Bird
Flying
Whenever Archmage’s Familiar is put into a graveyard from anywhere, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
1/1
 C 
Creature – Human Wizard
Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{u}: Draw a card, then discard a card.
2/1
 C 
Instant
Counter target spell unless its controller pays {3}.
“You’ve trained as a pyromancer your whole life? Train harder. You still have much to learn.” —Jarod, Drenland archmage
 C 
Creature – Drake
Flying
Whenever Parcel Drake is put into a graveyard from anywhere, draw a card.
“Quick and expendable. I like it.” —Wiseron, hand of the Order
2/1
 C 
Creature – Spirit
Phantasm of Pasts can’t block or be blocked.
2/2
 C 
Instant
Put target creature on top of its owner's library.
 C 
Creature – Crab
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0/3
 C 
Sorcery
Target player reveals his or her hand. Exile X nonland cards from it until the beginning of your next turn.
Draw a card.
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
{3}{b}, {t}: Target creature gets -1/-1 until end of turn.
Elera hires only the finest for those who dispute the Order.
2/1

Go to section: White (10) Blue (9) Black (8) Red (5) Green (11) Multicolour (10) Artifact (1) Land (5)

Show rarities: C


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Skeleton