Realm of Adran: Virtual Booster

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Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Imp
Flying
When Mindrender Imp dies, target opponent discards a card.
1/1
 C 
Creature – Human Cleric
When Elera's Cleric enters the battlefield, you gain 1 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Only once every being has been cleansed by the Order have I fulfilled my purpose.”
1/1
 C 
Creature – Human Wizard
Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{u}: Draw a card, then discard a card.
2/1
 C 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Unstable Pyromancer attacks each turn if able.
Taught in the ancient ways of magic, the pyromancers use their powers to fend against the wilds outside of Arnithis.
2/2
 C 
Creature – Boar
“I would’ve been killed in the forests if it weren’t for the Commune, who guided me to safety. To them I am forever grateful.” —Trindan, Arnithian exile
4/3
 C 
Sorcery
Target player reveals his or her hand. Exile X nonland cards from it until the beginning of your next turn.
Draw a card.
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}, {t}: Add {u}{b} to your mana pool.
 C 
Creature – Human Rogue
When Imperial Assassin enters the battlefield, target creature gains deathtouch until end of turn.
Linger {b} ({b}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
1/1
 C 
Creature – Human Wizard
When Bribed Agent enters the battlefield, infiltrate 2. (Exile two cards at random from target player’s hand until end of turn. As long as they’re exiled, you may spend mana as if it were every color to cast them.)
3/3
 C 
Creature – Crab
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0/3
 C 
Creature – Human Soldier
{2}{w}: City-Limit Guard gains first strike until end of turn.
“The farther out of the city you go, the safer it is to turn back.”
2/2

Mindrender Imp (common)
Elera's Cleric (common)
Hidden Alchemist (common)
Unstable Pyromancer (common)
Goldenback Protector (common)
Swipe of Amnesia (common)
CL01 (common)
Imperial Assassin (common)
Bribed Agent (common)
Riptide Crab (common)
City-Limit Guard (common)