Realm of Adran: Virtual Booster
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| Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Linger
( : Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
![]() : Target creature gains lifelink until end of turn.2/2
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Target player reveals his or her hand. You choose up to three cards from it. That player discards a card that wasn’t chosen.
“You may feel that your secrets are safe within your mind. That feeling, I’m afraid, is an illusion.” —Liliana Vess
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When Mistress of Serpents dies, you may pay 2 life. If you do, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
2/3
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Flying
Lifelink Once martyred, the devout are granted wings by Elera. In return, they give their freedom.
2/3
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Counter target spell unless its controller pays
.“You’ve trained as a pyromancer your whole life? Train harder. You still have much to learn.” —Jarod, Drenland archmage
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When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color to your mana pool. |
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Defender
Unity 2 ( : Target creature gets +2/+2 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)2/5
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Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, you may pay
. If you do, you gain 3 life.2/4
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) They weave a web of decaying bone, increasing in size with each victim.
1/3
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Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, add
, , or to your mana pool.0/1
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Flying
Whenever Archmage’s Familiar is put into a graveyard from anywhere, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 1/1
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Blood Cognoscente
(common, foil)
False Security
(common)
Mistress of Serpents
(common)
Ascended Martyr
(common)
Mana Leak
(common)
Prophetic Prism
(common)
Rootbound Guardian
(common)
Salve-Bearer
(common)
Boneweb Spiders
(common)
Shaman of War
(common)
Archmage's Familiar
(common)

(
: Add one mana of any color to your mana pool.
