Realm of Adran: Virtual Booster

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Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Human Wizard
When Bribed Agent enters the battlefield, infiltrate 2. (Exile two cards at random from target player’s hand until end of turn. As long as they’re exiled, you may spend mana as if it were every color to cast them.)
3/3
 C 
Creature – Spirit
Phantasm of Pasts can’t block or be blocked.
2/2
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}: Add {w}{u} to your mana pool.
 C 
Creature – Human Soldier
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Borderguard Trainee gets +1/+1 until end of turn.
“I shall fight for my family and my city, no matter the cost to myself.”
2/3
 C 
Creature – Human Cleric
When Elera's Cleric enters the battlefield, you gain 1 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Only once every being has been cleansed by the Order have I fulfilled my purpose.”
1/1
 C 
Creature – Zombie
Shambling Scourge can’t block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
2/2
 C 
Creature – Wurm
Trample
6/5
 C 
Creature – Elf Shaman
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, you may pay {w}. If you do, you gain 3 life.
2/4
 C 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Unstable Pyromancer attacks each turn if able.
Taught in the ancient ways of magic, the pyromancers use their powers to fend against the wilds outside of Arnithis.
2/2
 C 
Sorcery
Target player reveals his or her hand. You choose up to three cards from it. That player discards a card that wasn’t chosen.
“You may feel that your secrets are safe within your mind. That feeling, I’m afraid, is an illusion.” —Liliana Vess
 C 
Sorcery
Scry 3, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)

Bribed Agent (common)
Phantasm of Pasts (common)
CL05 (common)
Borderguard Trainee (common)
Elera's Cleric (common)
Shambling Scourge (common)
Turmoil Wurm (common)
Salve-Bearer (common)
Unstable Pyromancer (common)
False Security (common)
Echoes of Awakening (common)