Realm of Adran: Card List

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Skeleton

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ascended Martyr White Common 4{3}{w} Creature – Angel Spirit 2 3 Flying
Lifelink
0
2 Borderguard Trainee White Common 3{2}{w} Creature – Human Soldier 2 3 Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Borderguard Trainee gets +1/+1 until end of turn. 0
3 Charismatic Leader White Common 3{2}{w} Creature – Human Soldier 2 2 Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{w}: Creatures you control get +1/+0 until end of turn.
0
4 City-Limit Guard White Common 2{1}{w} Creature – Human Soldier 2 2 {2}{w}: City-Limit Guard gains first strike until end of turn. 0
5 Cloudshift White Common 1{w} Instant Exile target creature you control, then return that card to the battlefield under your control. 0
6 Commune Evangelist White Common 1{w} Creature – Human Druid 1 1 Unity 1 ({t}: Target creature gets +1/+1 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.) 1 1463333502 on 15 May 2016 by amuseum
7 Elera's Cleric White Common 1{w} Creature – Human Cleric 1 1 When Elera's Cleric enters the battlefield, you gain 1 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
0
8 Frontline Flag-Bearer White Common 2{1}{w} Creature – Human Soldier 1 1 When Frontline Flag-Bearer enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. 0
9 Rhox Macewielder White Common 5{4}{w} Creature – Rhino Soldier 3 5 0
10 Tactician of the Order White Common 2{1}{w} Creature – Human Soldier 1 1 Whenever Tactician of the Order becomes tapped, scry 1.
{2}{u}, {t}: Tap target creature.
0
11 Archmage's Familiar Blue Common 1{u} Creature – Bird 1 1 Flying
Whenever Archmage’s Familiar is put into a graveyard from anywhere, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
0
12 Hidden Alchemist Blue Common 3{2}{u} Creature – Human Wizard 2 1 Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{u}: Draw a card, then discard a card.
0
13 Mana Leak Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {3}. 0
14 Parcel Drake Blue Common 3{2}{u} Creature – Drake 2 1 Flying
Whenever Parcel Drake is put into a graveyard from anywhere, draw a card.
0
15 Phantasm of Pasts Blue Common 2{1}{u} Creature – Spirit 2 2 Phantasm of Pasts can’t block or be blocked. 0
16 Return into Memory Blue Common 4{3}{u} Instant Put target creature on top of its owner's library. 0
17 Riptide Crab Blue Common 2{1}{u} Creature – Crab 0 3 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 0
18 Swipe of Amnesia Blue Common 1{x}{u} Sorcery Target player reveals his or her hand. Exile X nonland cards from it until the beginning of your next turn.
Draw a card.
0
19 Undercity Assassin Blue Common 3{2}{u} Creature – Human Rogue 2 1 Flash (You may cast this spell any time you could cast an instant.)
{3}{b}, {t}: Target creature gets -1/-1 until end of turn.
0
20 Blood Cognoscente Black Common 3{2}{b} Creature – Vampire 2 2 Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{2}{b}: Target creature gains lifelink until end of turn.
0
21 False Security Black Common 1{b} Sorcery Target player reveals his or her hand. You choose up to three cards from it. That player discards a card that wasn’t chosen. 0
22 Gisara Intimidator Black Common 5{4}{b} Creature – Vampire Warrior 4 3 {2}{r}: Gisara Intimidator gains menace until end of turn. (It can’t be blocked except by two or more creatures until end of turn.) 0
23 Gorgon's Allure Black Common 1{b} Instant Target creature gains deathtouch until end of turn and must be blocked this turn if able. 0
24 Mindrender Imp Black Common 2{1}{b} Creature – Imp 1 1 Flying
When Mindrender Imp dies, target opponent discards a card.
0
25 Mistress of Serpents Black Common 3{2}{b} Creature – Human Shaman 2 3 When Mistress of Serpents dies, you may pay 2 life. If you do, put a 1/1 black Snake creature token with deathtouch onto the battlefield. 0
26 Reaping Crew Black Common 4{3}{b} Creature – Skeleton 3 2 First strike 0
27 Shambling Scourge Black Common 3{2}{b} Creature – Zombie 2 2 Shambling Scourge can’t block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
0
28 Channeler of Fury Red Common 3{2}{r} Creature – Human Shaman 1 2 Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Channeler of Fury deals 1 damage to target player. 0
29 Fires of Oblivion Red Common 2{1}{r} Instant Fires of Oblivion deals 3 damage to target creature. If that creature would die this way, exile it instead. 0
30 Flame Spewer Red Common 1{r} Creature – Lizard 1 1 Whenever Flame Spewer blocks or is blocked, it deals 1 damage to each opponent. 0
31 Goblin Raiding Party Red Common 2{1}{r} Creature – Goblin 1 1 {t}, Sacrifice Goblin Raiding Party: Infiltrate 1. (Exile one card at random from target player’s hand until end of turn. As long as it’s exiled, you may spend mana as if it were every color to cast it.) 0
32 Unstable Pyromancer Red Common 2{1}{r} Creature – Human Wizard 2 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Unstable Pyromancer attacks each turn if able.
0
33 Boneweb Spiders Green Common 3{2}{g} Creature – Spider 1 3 Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
0
34 Concerted Vigor Green Common 3{2}{g} Instant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. 0
35 Earthbond Druid Green Common 1{g} Creature – Elf Druid 0 1 When Earthbond Druid enters the battlefield, put a +1/+1 counter on target creature. 0
36 Echoes of Awakening Green Common 2{1}{g} Sorcery Scry 3, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) 0
37 Elvish Visionary Green Common 2{1}{g} Creature – Elf Shaman 1 1 When Elvish Visionary enters the battlefield, draw a card. 0
38 Goldenback Protector Green Common 4{3}{g} Creature – Boar 4 3 0
39 Mossback Hunter Green Common 2{1}{g} Creature – Wolf 1 2 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) 0
40 Nature's Embrace Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature has “{t}: Add {g} to your mana pool.” and defender and loses all other abilities.
0
41 Rootbound Guardian Green Common 3{2}{g} Creature – Elemental 2 5 Defender
Unity 2 ({t}: Target creature gets +2/+2 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
0
42 Salve-Bearer Green Common 4{3}{g} Creature – Elf Shaman 2 4 Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, you may pay {w}. If you do, you gain 3 life. 0
43 Vinegrip Dryad Green Common 5{4}{g} Creature – Dryad 3 3 Reach
Unity 3 ({t}: Target creature gets +3/+3 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
The creature united with Vinegrip Dryad has reach.
0
44 Winged Lawmage Multicolour Common 4{2}{w}{u} Creature – Faerie Wizard Flying
When Winged Lawmage enters the battlefield, you may tap or untap another target creature.
0
45 Imperial Assassin Multicolour Common 2{u}{b} Creature – Human Rogue 1 1 When Imperial Assassin enters the battlefield, target creature gains deathtouch until end of turn.
Linger {b} ({b}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
0
46 Auger Spree Multicolour Common 2{b}{r} Instant Target creature gets +4/-4 until end of turn. 0
47 Turmoil Wurm Multicolour Common 6{4}{r}{g} Creature – Wurm 6 5 Trample 0
48 Trestyr Warden Multicolour Common 3{1}{g}{w} Creature – Elf Warrior 1 3 Lifelink
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Trestyr Warden gets +1/+0 until end of turn.
0
49 Veducian Blackwing Multicolour Common 5{2}{w}{u}{b} Creature – Angel 4 4 Flying
When Veducian Blackwing enters the battlefield, you may destroy target tapped creature.
0
50 Bribed Agent Multicolour Common 3{u}{b}{r} Creature – Human Wizard 3 3 When Bribed Agent enters the battlefield, infiltrate 2. (Exile two cards at random from target player’s hand until end of turn. As long as they’re exiled, you may spend mana as if it were every color to cast them.) 0
51 Razertooth Abomination Multicolour Common 3{b}{r}{g} Creature – Lizard Horror 3 1 Trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
0
52 Shaman of War Multicolour Common 3{r}{g}{w} Creature – Human Shaman 0 1 Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, add {r}, {g}, or {w} to your mana pool. 0
53 Nature's Guide Multicolour Common 4{1}{g}{w}{u} Creature – Dryad 3 4 Unity 3 ({t}: Target creature gets +3/+3 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
Vigilance
The creature united with Nature’s Guide has vigilance.
1 1450097195 on 14 Dec 2015 by joekinguyr
54 Prophetic Prism Artifact Common 2{2} Artifact When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color to your mana pool.
0
55 CL01 Land Common 0 Land ~ enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}, {t}: Add {u}{b} to your mana pool.
0
56 CL02 Land Common 0 Land ~ enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}: Add {b}{r} to your mana pool.
0
57 CL03 Land Common 0 Land ~ enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}, {t}: Add {r}{g} to your mana pool.
0
58 CL04 Land Common 0 Land ~ enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}: Add {w}{g} to your mana pool.
0
59 CL05 Land Common 0 Land ~ enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}: Add {w}{u} to your mana pool.
0
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Skeleton