Realm of Adran: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Ascended Martyr | White | Common | Creature – Angel Spirit | 2 | 3 |
Flying
Lifelink |
0 | ||
2 | Borderguard Trainee | White | Common | Creature – Human Soldier | 2 | 3 | Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Borderguard Trainee gets +1/+1 until end of turn. | 0 | ||
3 | Charismatic Leader | White | Common | Creature – Human Soldier | 2 | 2 |
Linger (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
: Creatures you control get +1/+0 until end of turn. |
0 | ||
4 | City-Limit Guard | White | Common | Creature – Human Soldier | 2 | 2 | : City-Limit Guard gains first strike until end of turn. | 0 | ||
5 | Cloudshift | White | Common | Instant | Exile target creature you control, then return that card to the battlefield under your control. | 0 | ||||
6 | Commune Evangelist | White | Common | Creature – Human Druid | 1 | 1 | Unity 1 (: Target creature gets +1/+1 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.) | 1 | on 15 May 2016 by amuseum | |
7 | Elera's Cleric | White | Common | Creature – Human Cleric | 1 | 1 |
When Elera's Cleric enters the battlefield, you gain 1 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
0 | ||
8 | Frontline Flag-Bearer | White | Common | Creature – Human Soldier | 1 | 1 | When Frontline Flag-Bearer enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. | 0 | ||
9 | Rhox Macewielder | White | Common | Creature – Rhino Soldier | 3 | 5 | 0 | |||
10 | Tactician of the Order | White | Common | Creature – Human Soldier | 1 | 1 |
Whenever Tactician of the Order becomes tapped, scry 1.
, : Tap target creature. |
0 | ||
11 | Archmage's Familiar | Blue | Common | Creature – Bird | 1 | 1 |
Flying
Whenever Archmage’s Familiar is put into a graveyard from anywhere, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
0 | ||
12 | Hidden Alchemist | Blue | Common | Creature – Human Wizard | 2 | 1 |
Linger (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
: Draw a card, then discard a card. |
0 | ||
13 | Mana Leak | Blue | Common | Instant | Counter target spell unless its controller pays . | 0 | ||||
14 | Parcel Drake | Blue | Common | Creature – Drake | 2 | 1 |
Flying
Whenever Parcel Drake is put into a graveyard from anywhere, draw a card. |
0 | ||
15 | Phantasm of Pasts | Blue | Common | Creature – Spirit | 2 | 2 | Phantasm of Pasts can’t block or be blocked. | 0 | ||
16 | Return into Memory | Blue | Common | Instant | Put target creature on top of its owner's library. | 0 | ||||
17 | Riptide Crab | Blue | Common | Creature – Crab | 0 | 3 | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | 0 | ||
18 | Swipe of Amnesia | Blue | Common | Sorcery |
Target player reveals his or her hand. Exile X nonland cards from it until the beginning of your next turn.
Draw a card. |
0 | ||||
19 | Undercity Assassin | Blue | Common | Creature – Human Rogue | 2 | 1 |
Flash (You may cast this spell any time you could cast an instant.)
, : Target creature gets -1/-1 until end of turn. |
0 | ||
20 | Blood Cognoscente | Black | Common | Creature – Vampire | 2 | 2 |
Linger (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
: Target creature gains lifelink until end of turn. |
0 | ||
21 | False Security | Black | Common | Sorcery | Target player reveals his or her hand. You choose up to three cards from it. That player discards a card that wasn’t chosen. | 0 | ||||
22 | Gisara Intimidator | Black | Common | Creature – Vampire Warrior | 4 | 3 | : Gisara Intimidator gains menace until end of turn. (It can’t be blocked except by two or more creatures until end of turn.) | 0 | ||
23 | Gorgon's Allure | Black | Common | Instant | Target creature gains deathtouch until end of turn and must be blocked this turn if able. | 0 | ||||
24 | Mindrender Imp | Black | Common | Creature – Imp | 1 | 1 |
Flying
When Mindrender Imp dies, target opponent discards a card. |
0 | ||
25 | Mistress of Serpents | Black | Common | Creature – Human Shaman | 2 | 3 | When Mistress of Serpents dies, you may pay 2 life. If you do, put a 1/1 black Snake creature token with deathtouch onto the battlefield. | 0 | ||
26 | Reaping Crew | Black | Common | Creature – Skeleton | 3 | 2 | First strike | 0 | ||
27 | Shambling Scourge | Black | Common | Creature – Zombie | 2 | 2 |
Shambling Scourge can’t block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) |
0 | ||
28 | Channeler of Fury | Red | Common | Creature – Human Shaman | 1 | 2 | Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Channeler of Fury deals 1 damage to target player. | 0 | ||
29 | Fires of Oblivion | Red | Common | Instant | Fires of Oblivion deals 3 damage to target creature. If that creature would die this way, exile it instead. | 0 | ||||
30 | Flame Spewer | Red | Common | Creature – Lizard | 1 | 1 | Whenever Flame Spewer blocks or is blocked, it deals 1 damage to each opponent. | 0 | ||
31 | Goblin Raiding Party | Red | Common | Creature – Goblin | 1 | 1 | , Sacrifice Goblin Raiding Party: Infiltrate 1. (Exile one card at random from target player’s hand until end of turn. As long as it’s exiled, you may spend mana as if it were every color to cast it.) | 0 | ||
32 | Unstable Pyromancer | Red | Common | Creature – Human Wizard | 2 | 2 |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Unstable Pyromancer attacks each turn if able. |
0 | ||
33 | Boneweb Spiders | Green | Common | Creature – Spider | 1 | 3 |
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
0 | ||
34 | Concerted Vigor | Green | Common | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. | 0 | ||||
35 | Earthbond Druid | Green | Common | Creature – Elf Druid | 0 | 1 | When Earthbond Druid enters the battlefield, put a +1/+1 counter on target creature. | 0 | ||
36 | Echoes of Awakening | Green | Common | Sorcery | Scry 3, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) | 0 | ||||
37 | Elvish Visionary | Green | Common | Creature – Elf Shaman | 1 | 1 | When Elvish Visionary enters the battlefield, draw a card. | 0 | ||
38 | Goldenback Protector | Green | Common | Creature – Boar | 4 | 3 | 0 | |||
39 | Mossback Hunter | Green | Common | Creature – Wolf | 1 | 2 | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) | 0 | ||
40 | Nature's Embrace | Green | Common | Enchantment – Aura |
Enchant creature
Enchanted creature has “: Add to your mana pool.” and defender and loses all other abilities. |
0 | ||||
41 | Rootbound Guardian | Green | Common | Creature – Elemental | 2 | 5 |
Defender
Unity 2 (: Target creature gets +2/+2 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.) |
0 | ||
42 | Salve-Bearer | Green | Common | Creature – Elf Shaman | 2 | 4 | Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, you may pay . If you do, you gain 3 life. | 0 | ||
43 | Vinegrip Dryad | Green | Common | Creature – Dryad | 3 | 3 |
Reach
Unity 3 (: Target creature gets +3/+3 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.) The creature united with Vinegrip Dryad has reach. |
0 | ||
44 | Winged Lawmage | Multicolour | Common | Creature – Faerie Wizard |
Flying
When Winged Lawmage enters the battlefield, you may tap or untap another target creature. |
0 | ||||
45 | Imperial Assassin | Multicolour | Common | Creature – Human Rogue | 1 | 1 |
When Imperial Assassin enters the battlefield, target creature gains deathtouch until end of turn.
Linger (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.) |
0 | ||
46 | Auger Spree | Multicolour | Common | Instant | Target creature gets +4/-4 until end of turn. | 0 | ||||
47 | Turmoil Wurm | Multicolour | Common | Creature – Wurm | 6 | 5 | Trample | 0 | ||
48 | Trestyr Warden | Multicolour | Common | Creature – Elf Warrior | 1 | 3 |
Lifelink
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Trestyr Warden gets +1/+0 until end of turn. |
0 | ||
49 | Veducian Blackwing | Multicolour | Common | Creature – Angel | 4 | 4 |
Flying
When Veducian Blackwing enters the battlefield, you may destroy target tapped creature. |
0 | ||
50 | Bribed Agent | Multicolour | Common | Creature – Human Wizard | 3 | 3 | When Bribed Agent enters the battlefield, infiltrate 2. (Exile two cards at random from target player’s hand until end of turn. As long as they’re exiled, you may spend mana as if it were every color to cast them.) | 0 | ||
51 | Razertooth Abomination | Multicolour | Common | Creature – Lizard Horror | 3 | 1 |
Trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.) |
0 | ||
52 | Shaman of War | Multicolour | Common | Creature – Human Shaman | 0 | 1 | Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, add , , or to your mana pool. | 0 | ||
53 | Nature's Guide | Multicolour | Common | Creature – Dryad | 3 | 4 |
Unity 3 (: Target creature gets +3/+3 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
Vigilance The creature united with Nature’s Guide has vigilance. |
1 | on 14 Dec 2015 by joekinguyr | |
54 | Prophetic Prism | Artifact | Common | Artifact |
When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color to your mana pool. |
0 | ||||
55 | CL01 | Land | Common | Land |
~ enters the battlefield tapped.
: Add to your mana pool. , : Add to your mana pool. |
0 | ||||
56 | CL02 | Land | Common | Land |
~ enters the battlefield tapped.
: Add to your mana pool. , : Add to your mana pool. |
0 | ||||
57 | CL03 | Land | Common | Land |
~ enters the battlefield tapped.
: Add to your mana pool. , : Add to your mana pool. |
0 | ||||
58 | CL04 | Land | Common | Land |
~ enters the battlefield tapped.
: Add to your mana pool. , : Add to your mana pool. |
0 | ||||
59 | CL05 | Land | Common | Land |
~ enters the battlefield tapped.
: Add to your mana pool. , : Add to your mana pool. |
0 |
Realm of Adran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |