Realm of Adran

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Skeleton

Showing all 59 cards

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Show rarities: C

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 C 
Creature – Angel Spirit
Flying
Lifelink
Once martyred, the devout are granted wings by Elera. In return, they give their freedom.
2/3
 C 
Creature – Human Soldier
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Borderguard Trainee gets +1/+1 until end of turn.
“I shall fight for my family and my city, no matter the cost to myself.”
2/3
 C 
Creature – Human Soldier
Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{w}: Creatures you control get +1/+0 until end of turn.
2/2
 C 
Creature – Human Soldier
{2}{w}: City-Limit Guard gains first strike until end of turn.
“The farther out of the city you go, the safer it is to turn back.”
2/2
 C 
Instant
Exile target creature you control, then return that card to the battlefield under your control.
 C 
Creature – Human Druid
Unity 1 ({t}: Target creature gets +1/+1 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
1/1
1 comment
2016-05-15 17:31:42 by amuseum
 C 
Creature – Human Cleric
When Elera's Cleric enters the battlefield, you gain 1 life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Only once every being has been cleansed by the Order have I fulfilled my purpose.”
1/1
 C 
Creature – Human Soldier
When Frontline Flag-Bearer enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1/1
 C 
Creature – Rhino Soldier
3/5
 C 
Creature – Human Soldier
Whenever Tactician of the Order becomes tapped, scry 1.
{2}{u}, {t}: Tap target creature.
1/1
 C 
Creature – Bird
Flying
Whenever Archmage’s Familiar is put into a graveyard from anywhere, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
1/1
 C 
Creature – Human Wizard
Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{u}: Draw a card, then discard a card.
2/1
 C 
Instant
Counter target spell unless its controller pays {3}.
“You’ve trained as a pyromancer your whole life? Train harder. You still have much to learn.” —Jarod, Drenland archmage
 C 
Creature – Drake
Flying
Whenever Parcel Drake is put into a graveyard from anywhere, draw a card.
“Quick and expendable. I like it.” —Wiseron, hand of the Order
2/1
 C 
Creature – Spirit
Phantasm of Pasts can’t block or be blocked.
2/2
 C 
Instant
Put target creature on top of its owner's library.
 C 
Creature – Crab
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0/3
 C 
Sorcery
Target player reveals his or her hand. Exile X nonland cards from it until the beginning of your next turn.
Draw a card.
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
{3}{b}, {t}: Target creature gets -1/-1 until end of turn.
Elera hires only the finest for those who dispute the Order.
2/1
 C 
Creature – Vampire
Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{2}{b}: Target creature gains lifelink until end of turn.
2/2
 C 
Sorcery
Target player reveals his or her hand. You choose up to three cards from it. That player discards a card that wasn’t chosen.
“You may feel that your secrets are safe within your mind. That feeling, I’m afraid, is an illusion.” —Liliana Vess
 C 
Creature – Vampire Warrior
{2}{r}: Gisara Intimidator gains menace until end of turn. (It can’t be blocked except by two or more creatures until end of turn.)
The vampires of Gisara rule over its citizens with a cruel fang.
4/3
 C 
Instant
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
When death stares you down, it’s best not to stare back.
 C 
Creature – Imp
Flying
When Mindrender Imp dies, target opponent discards a card.
1/1
 C 
Creature – Human Shaman
When Mistress of Serpents dies, you may pay 2 life. If you do, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
2/3
 C 
Creature – Skeleton
First strike
Have a run-in with the reaping crew —Adrani slang for death
3/2
 C 
Creature – Zombie
Shambling Scourge can’t block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
2/2
 C 
Creature – Human Shaman
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Channeler of Fury deals 1 damage to target player.
“I once fought under the tyranny of the Order. Now I truly know what it means to be free.”
1/2
 C 
Instant
Fires of Oblivion deals 3 damage to target creature. If that creature would die this way, exile it instead.
 C 
Creature – Lizard
Whenever Flame Spewer blocks or is blocked, it deals 1 damage to each opponent.
1/1
 C 
Creature – Goblin
{t}, Sacrifice Goblin Raiding Party: Infiltrate 1. (Exile one card at random from target player’s hand until end of turn. As long as it’s exiled, you may spend mana as if it were every color to cast it.)
“Annoying at their best, detestable at their worst.” —Jarod, Drenland archmage
1/1
 C 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Unstable Pyromancer attacks each turn if able.
Taught in the ancient ways of magic, the pyromancers use their powers to fend against the wilds outside of Arnithis.
2/2
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They weave a web of decaying bone, increasing in size with each victim.
1/3
 C 
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
 C 
Creature – Elf Druid
When Earthbond Druid enters the battlefield, put a +1/+1 counter on target creature.
“To the others who join me in my cause, I lend my strength.”
0/1
 C 
Sorcery
Scry 3, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. (To scry 3, look at the top three cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 C 
Creature – Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
“The forest can see things others simply cannot, and our bond with it bears the fruits of that knowledge.” —Ilina, Trestyr’s Grace
1/1
 C 
Creature – Boar
“I would’ve been killed in the forests if it weren’t for the Commune, who guided me to safety. To them I am forever grateful.” —Trindan, Arnithian exile
4/3
 C 
Creature – Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has “{t}: Add {g} to your mana pool.” and defender and loses all other abilities.
Becoming one with the forest can be a blessing and a curse.
 C 
Creature – Elemental
Defender
Unity 2 ({t}: Target creature gets +2/+2 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
2/5
 C 
Creature – Elf Shaman
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, you may pay {w}. If you do, you gain 3 life.
2/4
 C 
Creature – Dryad
Reach
Unity 3 ({t}: Target creature gets +3/+3 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
The creature united with Vinegrip Dryad has reach.
3/3
 C 
Creature – Faerie Wizard
Flying
When Winged Lawmage enters the battlefield, you may tap or untap another target creature.
 C 
Creature – Human Rogue
When Imperial Assassin enters the battlefield, target creature gains deathtouch until end of turn.
Linger {b} ({b}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
1/1
 C 
Instant
Target creature gets +4/-4 until end of turn.
 C 
Creature – Wurm
Trample
6/5
 C 
Creature – Elf Warrior
Lifelink
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Trestyr Warden gets +1/+0 until end of turn.
1/3
 C 
Creature – Angel
Flying
When Veducian Blackwing enters the battlefield, you may destroy target tapped creature.
The Order’s elite are granted black wings to signify their purpose.
4/4
 C 
Creature – Human Wizard
When Bribed Agent enters the battlefield, infiltrate 2. (Exile two cards at random from target player’s hand until end of turn. As long as they’re exiled, you may spend mana as if it were every color to cast them.)
3/3
 C 
Creature – Lizard Horror
Trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
3/1
 C 
Creature – Human Shaman
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, add {r}, {g}, or {w} to your mana pool.
0/1
 C 
Creature – Dryad
Unity 3 ({t}: Target creature gets +3/+3 as long as this remains tapped. You may choose not to untap this during your untap step. Unite only as a sorcery.)
Vigilance
The creature united with Nature’s Guide has vigilance.
3/4
1 comment
2015-12-14 12:46:35 by joekinguyr
 C 
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color to your mana pool.
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}, {t}: Add {u}{b} to your mana pool.
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}: Add {b}{r} to your mana pool.
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}, {t}: Add {r}{g} to your mana pool.
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}: Add {w}{g} to your mana pool.
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}: Add {w}{u} to your mana pool.

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Show rarities: C

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Realm of Adran: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton