Realm of Adran: Virtual Booster

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Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Imp
Flying
When Mindrender Imp dies, target opponent discards a card.
1/1
 C 
Creature – Human Wizard
When Bribed Agent enters the battlefield, infiltrate 2. (Exile two cards at random from target player’s hand until end of turn. As long as they’re exiled, you may spend mana as if it were every color to cast them.)
3/3
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}: Add {b}{r} to your mana pool.
 
 C 
Land
~ enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}: Add {w}{u} to your mana pool.
 C 
Creature – Elf Warrior
Lifelink
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, Trestyr Warden gets +1/+0 until end of turn.
1/3
 C 
Creature – Vampire Warrior
{2}{r}: Gisara Intimidator gains menace until end of turn. (It can’t be blocked except by two or more creatures until end of turn.)
The vampires of Gisara rule over its citizens with a cruel fang.
4/3
 C 
Creature – Human Soldier
Whenever Tactician of the Order becomes tapped, scry 1.
{2}{u}, {t}: Tap target creature.
1/1
 C 
Creature – Drake
Flying
Whenever Parcel Drake is put into a graveyard from anywhere, draw a card.
“Quick and expendable. I like it.” —Wiseron, hand of the Order
2/1
 C 
Creature – Elf Druid
When Earthbond Druid enters the battlefield, put a +1/+1 counter on target creature.
“To the others who join me in my cause, I lend my strength.”
0/1
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
They weave a web of decaying bone, increasing in size with each victim.
1/3
 C 
Creature – Angel
Flying
When Veducian Blackwing enters the battlefield, you may destroy target tapped creature.
The Order’s elite are granted black wings to signify their purpose.
4/4
 C 
Creature – Human Wizard
Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{u}: Draw a card, then discard a card.
2/1
 C 
Creature – Human Soldier
Linger {1} ({1}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Linger only as a sorcery.)
{3}{w}: Creatures you control get +1/+0 until end of turn.
2/2
 C 
Creature – Boar
“I would’ve been killed in the forests if it weren’t for the Commune, who guided me to safety. To them I am forever grateful.” —Trindan, Arnithian exile
4/3
 C 
Creature – Human Shaman
Surge — Whenever a creature enters the battlefield under your control, if that creature has a greater power than this creature, add {r}, {g}, or {w} to your mana pool.
0/1

Mindrender Imp (common)
Bribed Agent (common)
CL02 (common)
CL05 (common)
Trestyr Warden (common)
Gisara Intimidator (common)
Tactician of the Order (common)
Parcel Drake (common)
Earthbond Druid (common)
Boneweb Spiders (common)
Veducian Blackwing (common)
Hidden Alchemist (common)
Charismatic Leader (common)
Goldenback Protector (common)
Shaman of War (common)