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CardName: Necrite Cost: {2}{B} Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: If Necrite would deal combat damage to a player, you may instead sacrifice it. If you do, that player sacrifices a creature. Flavour Text: Set/Rarity: Risen Empires Common

Necrite
{2}{b}
 
 C 
Creature – Thrull
If Necrite would deal combat damage to a player, you may instead sacrifice it. If you do, that player sacrifices a creature.
2/2
Updated on 30 Sep 2019 by Vitenka

Code:

History: [-]

2018-09-26 09:32:53: Vitenka created and commented on the card Necrite

­Necrite

Saboteur artifact destruction? Youch. Black doesn't get to DO artifact destruction.

Black DOES get to force sacrifice though, so we'll do that. It's almost always just as good, and hey, artifacts in this set are, well, shite.

Keeping 'may sacrifice'? Mmm, it's complexity. But forcing to have to sacrifice seems a bit terirble.

I think we'll switch costs slightly. There's no huge reason for this to be double-black. The effect still isn't VERY black, and this makes the 2/2 body a bit more reasonable. And hey, if you're using it to power a thrull deck, you're already deeply black.

I guess I didn't change this much. It's STILL red-flag for complexity though. Could I drop the saboteur requirement? Have it just "Sacrifice, you sacrifice something"? That'd be a LOT more powerful. Leave it as is, I think.

... what was I thinking? The original has them destroy a CREATURE. Which is MUCH more useful and also something black is very much allowed to do.

Suggestion - put this back to being 'they sac a creature' and give green a mirroring creature which does naturalise.

If I did that, should I have a cycle? I may be doing too many cycles in this set, it might be more useful to build up some colour identity (things like the thelon monk+druid combo)

2019-09-30 09:39:54: Vitenka edited Necrite:

seriously; why did I change this? Change it back.

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