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CardName: Kamanento, Steady Archer Cost: 2gg Type: Legendary Planeswalker - Kamanento Pow/Tgh: /4 Rules Text: [+2]: Create two 1/1 green Elf Archer creature tokens with Reach. [+2]: Until your next turn, Kamanento becomes a 4/4 Elf Archer creature with Reach, she's still a planeswalker. [-8]: You get an emblem with "Whenever a creature you control deals combat damage to a creature with flying, draw a card" Flavour Text: Set/Rarity: [FTV] Frogwalkers Mythic

Kamanento, Steady Archer
{2}{g}{g}
 
 M 
Legendary Planeswalker – Kamanento
+2: Create two 1/1 green Elf Archer creature tokens with Reach.
+2: Until your next turn, Kamanento becomes a 4/4 Elf Archer creature with Reach, she's still a planeswalker.
-8: You get an emblem with "Whenever a creature you control deals combat damage to a creature with flying, draw a card"
4
Updated on 23 May 2019 by Froggychum

History: [-]

2018-08-25 18:33:21: Froggychum created the card Kamanento, Steady Archer
2019-05-22 20:39:50: Froggychum edited Kamanento, Steady Archer

So.. the solitary archer actually has two companions each turn? That seems like a naming miss :)

The card suffers, as most planeswalkers do, from verbiage. You can drop the "nother" and probably also "combat" safely enough from the last ability. If a player somehow finds a way to have a flying cretaure deal damage to itself - they get to draw a card. That's not going to be a problem, that's going to be a combo.

But that still leaves a card about twice as long. Drop the name from the elves, that saves a line. You can also drop the 'green' from the middle ability; it's already green. That doesn't actually save a line though.

I like how the emblem combos with the other two abilities - but that middle ability also granting indestructible is just aggressively painful. Forget the emblem, that's just an incredibly annoying beatstick. And it also stops them dealing with the planeswalkerness of it in any way, too.

If I had to fix this up to make it fin in a hurry; I'd drop the first ability entirely, and the indestructible from the middle ability - making that a +2 in recompense. It still combos, and still gets a theme. The emblem just needs support cards to pull its weight now; and that's probably a fine thing. But I suspect a bit of thinking can make it work even better than that.

thanks for the help, and the suggestions.

im currently brainstorming for a better name

i'll try removing indestructible, but it feels bad to lose a planeswalker via Murder :P or in my set, Deadly Curiosity

i will remove the tokens, it's too much work. and then i dont need a new name.

I am going to change the emblem to work better with the lyrasia mechanic of reach, rewarding for reach rather than damage to flying. Or maybe not.

2019-05-23 12:02:47: Froggychum edited Kamanento, Steady Archer

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