[FTV] Frogwalkers

[FTV] Frogwalkers by Froggychum

15 cards in Multiverse

15 mythics

1 white, 1 blue, 3 black,
2 red, 1 green, 7 multicolour

32 comments total

planeswalkers by me

[FTV] Frogwalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Cardset comments (1)

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 M 
Legendary Planeswalker – Exadamus
I am Grixis and you may activate my loyalty abilities once per turn and my negative ones infinitely.
+100: Take an extra turn. This redeems my static except for this.
+3: Cast a spell you legally own for free (Don't pay it's mana or additional costs. You may kick, multikick, buyback, retrace, flashback and jump-start it as many times as you want the same way)
0: Destroy up to three targets (Creatures, planeswalkers and players are legal targets)
-3: You get an emblem with "Attacking creatures you control get +7/+0 and are unblockable"
-7: Add an amount of mana of any combinations of colors equal to the number of cards in all graveyards plus thirteen.
-13: You win the game.
-111: For the rest of your life, while playing Magic, you may do anything at any time.
13
4 comments
last 2019-05-28 21:12:38 by Froggychum
 M 
Legendary Planeswalker – Jace
0: Put a Loyalty counter on Jace
-999: Destroy Jace. Then, draw a card for each person you have hurt in your lifetime.
1
 M 
Legendary Planeswalker – Despair-Abandon
+2: Discard a card.
-4: Target player loses life equal to the number of permanents they control
-8: Exile target players library, graveyard and hand
3
 M 
Legendary Planeswalker – Kamanento
+2: Create two 1/1 green Elf Archer creature tokens with Reach.
+2: Until your next turn, Kamanento becomes a 4/4 Elf Archer creature with Reach, she's still a planeswalker.
-8: You get an emblem with "Whenever a creature you control deals combat damage to a creature with flying, draw a card"
4
2 comments
last 2019-05-23 12:01:22 by Froggychum
 M 
Legendary Planeswalker – Grezgl
+2: Discard a card. If you do, draw a card.
+2: Grezgl deals 2 damage to target creature or player.
-8: Gain control of up to three target permanents an opponent controls until end of turn, untap them, they gain Haste.
4

Recent comments: (all recent activity)
On Exadamus, Beyond Perfect:

""""""""""""""""Fixed typo"""""""""""""""""""""""

Read: oh god what have i done im so sorry please god no

Hint: expand the text

On Kamanento, Steady Archer:

thanks for the help, and the suggestions.

im currently brainstorming for a better name

i'll try removing indestructible, but it feels bad to lose a planeswalker via Murder :P or in my set, Deadly Curiosity

i will remove the tokens, it's too much work. and then i dont need a new name.

I am going to change the emblem to work better with the lyrasia mechanic of reach, rewarding for reach rather than damage to flying. Or maybe not.

On Kamanento, Steady Archer:

So.. the solitary archer actually has two companions each turn? That seems like a naming miss :)

The card suffers, as most planeswalkers do, from verbiage. You can drop the "nother" and probably also "combat" safely enough from the last ability. If a player somehow finds a way to have a flying cretaure deal damage to itself - they get to draw a card. That's not going to be a problem, that's going to be a combo.

But that still leaves a card about twice as long. Drop the name from the elves, that saves a line. You can also drop the 'green' from the middle ability; it's already green. That doesn't actually save a line though.

I like how the emblem combos with the other two abilities - but that middle ability also granting indestructible is just aggressively painful. Forget the emblem, that's just an incredibly annoying beatstick. And it also stops them dealing with the planeswalkerness of it in any way, too.

If I had to fix this up to make it fin in a hurry; I'd drop the first ability entirely, and the indestructible from the middle ability - making that a +2 in recompense. It still combos, and still gets a theme. The emblem just needs support cards to pull its weight now; and that's probably a fine thing. But I suspect a bit of thinking can make it work even better than that.

On [FTV] Frogwalkers:

Okay, which one should I do?

  • Keep this cardset more than 15 cards, which isn't how FTV works

  • Make a second set to hold the remaining planeswalkers (and all future ones)

These both have downsides, but I don't really want to wreck Alex's bandwidth with abundant sets...

On Areo Vicca, Wayward Chronicler:

np will edit ty :)

On Areo Vicca, Wayward Chronicler:

Haha oops,I didn't read the old comments and forgot I had commented before.

On Areo Vicca, Wayward Chronicler:

Nope, the reveal has to come immediately. It would be easiest to implement as, "Reveal the top card of your library. If it's a creature card, put it into your graveyard. Otherwise, put it into your hand."

The card can't enter a hidden zone without being revealed and then have an action based on its type forced upon it, because (very basically) that makes cheating too easy. That's why you always have to reveal cards when searching for a card with specific characteristics.

On Areo Vicca, Wayward Chronicler:

I read your earlier comment. But i thought this was okay since it's visible when it goes to the graveyard. i guess technically not though.

assuming a quick " reveal it and then ..." will fix this?

On Areo Vicca, Wayward Chronicler:

The first ability is currently non-functional, since you can't require acts upon cards that aren't public information.

On Areo Vicca, Wayward Chronicler:

Wow. I think i did a good

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