Savage Unity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details Test |
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Savage Unity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details Test |
Code: History: [-] Add your comments: |
This seems pretty sad compared to Overrun. Three extra mana is brutal
Yeah; the price balance needs work.
Good solid card otherwise, though.
Overrun notoriously does not appear in modern limited sets because it was an unfun I-win button at 5. Maybe this could be 7 without breaking the format, but I’m not sure people would actually enjoy that more.
—CF
In fact, the modern effect is Overcome, so this basically offers you double the effect for 3 more mana. It’s intended to be a late-game finisher/ramp incentive, and I suspect playtesting will reveal it does that job adequately at 8.
—CF
Man, limited's gotten so nerfed. It blows
To be honest, dude, every time I've played Overcome it's been an auto-win. That extra +1/+1 isn't really necessary.
Also, Sleep is still in. And that card is just no fun. Argue for or against it as much as you want. Cards like Sleep make me wonder why I'm even bothering to make good plays.
I guess. It was played against me this weekend in Sealed, but I was still able to win through it since I had enough reach