Savage Unity: Virtual Booster

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Mechanics | Details Test
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Illus. Story Spotlight 2/5
 U 
Artifact
Harmony — Thunderscale Totem is a 4/4 Dinosaur artifact creature as long as you control a simple creature.
 U 
Instant
Draw two cards, then sacrifice a permanent.
 U 
Creature – ??? Cleric
Tap an untapped Cleric you control: Target player puts the top card of their library into their graveyard.
1/3
 C 
Creature – Beast
Trample
3/2
 C 
Artifact
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
 C 
Creature – Zombie Plant
2/4
 C 
Creature – Viashino Warrior Shaman
Haste, Revel (Whenever this creature deals damage, add {c} to your mana pool. This mana lasts until end of turn.)
1/3
 C 
Creature – Zombie Crab
2/8
 C 
Creature – Merfolk Cleric
0/4
 C 
Instant
Shock
Harmony — bolt
 C 
Creature – Viashino Warrior
2/1
{2}
 
 C 
Artifact Creature
1/3
 C 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Forest
 
 B 
Basic Land – Forest

Sundering of Uru (rare)
Thunderscale Totem (uncommon)
Perilous Research (uncommon)
Mill cleric (uncommon)
Garruk's Companion (common)
Elsewhere Flask (common)
Dune Grizzly (common)
Hasty Reveler (common)
Rotting Scuttler (common)
Yoked Hatchling (common)
Card76519 (common)
Card75528 (common)
CA01 (common)
Curse of Chains (common)
Forest (basic)