Savage Unity: Virtual Booster
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| Mechanics | Details Test |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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4/2
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Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
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Target player puts the top card of his or her library into his or her graveyard.
Reclaim (You may cast this spell from your graveyard for its reclaim cost by sacrificing an artifact, creature, or land as an additional cost.) |
Draw two cards, then sacrifice a permanent.
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4/2
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Harmony --At the beginning of combat on your turn, you may have target simple creature get +2/+0 until end of turn.
2/1
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Trample
3/2
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Shock
Harmony — bolt |
Enchant creature
At the beginning of each upkeep, tap enchanted creature. |
2/8
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When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target simple creature. (Creatures with no printed abilities are simple.)
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2/4
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Haste, Revel (Whenever this creature deals damage, add
to your mana pool. This mana lasts until end of turn.)1/3
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Vicious Raptor
(uncommon, foil)
Warstorm Surge
(rare)
Unravel the Mind
(uncommon)
Perilous Research
(uncommon)
Vicious Raptor
(uncommon)
Vanilla deacon
(common)
Garruk's Companion
(common)
Card76519
(common)
Curse of Chains
(common)
Rotting Scuttler
(common)
Elsewhere Flask
(common)
Simple boon
(common)
Dune Grizzly
(common)
Hasty Reveler
(common)
Island
(basic)








to your mana pool. This mana lasts until end of turn.)