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Mechanics | Skeleton |
CardName: Out of Touch Cost: 1{UW}{UW} Type: Instant Pow/Tgh: / Rules Text: Exile target permanent you control until whenever you want and could cast an instant. Exile Out of Touch. (It returns under its owner’s control.) Flavour Text: The calmness of solitude stills every moment of awareness. Set/Rarity: "Zion" Common |
Code: CZ02 Active?: true History: [-] Add your comments: |
See "Venser’s Gift" by neru (No Goblins Allowed)
> http://forum.nogoblinsallowed.com/viewtopic.php?f=17&t=20723
new flavor paint; "Temporal Reprieve" -> "Out of Touch"
The phrasing on it might be a bit weird at first glance, as I'm sure some people will try to argue that you should be able to return it while a spell is resolving, rather than when you have priority. Is that supposed to be the case? Because that is a whole big can of worms that will probably break the game in half.
The other possible pain point is that there's no good way to keep track of this other than keeping it in a separate pile.
But I like the effect. It's not too different from an enchantment with the same effect with a sacrifice ability, though.
I like the effect too. And I like this nebulous wording, since I think most people would get it right anyway, and I would love to see more cards do things "whenever you want". That said, I'm guessing the correct wording is "whenever you could cast an instant". It doesn't read as clean, but it pretty much does what you want it to do without requiring any more clarification.
[Oh, an aside. While I think the mechanic is common worthy, the first time that mechanic appeared it would be printed as an uncommon or higher--For its novelty, for the rules confusion, and to test the water with players. Obviously, this is your set and you do what you want. Just thought it was worth noting.]
Change log:
> Exile target permanent you control until whenever you want.
modified according to feedback
Two big issues:
So the wording is very bad.
Idk man, to me it seems like one really has to be overthinking it if "whenever you want" starts sounding intuition defying and ambiguous.
> "Wait, so when exactly can you return it?"
> "Whenever I want."
> "Okay, but does that mean that you choose... blaa blaa... or... ?"
> "No, it's just whenever I want to do so (and could cast an instant)."
It might be a scenario similar to bestow where less enfranchised players get it better since they don't start to think in terms of mtg interactions and rules jargon that itself can get quite unintuitive.
Regardless of that, would you have any suggestions to remedy these supposed issues?