"Zion"
"Zion" by Tahazzar
121 cards in Multiverse
54 commons, 46 uncommons, 20 rares, 1 mythic
1 colourless, 16 white, 15 blue, 23 black, 9 red,
10 green, 16 multicolour, 26 hybrid, 4 artifact, 1 land
99 comments total
First part of the "What is magic?" block.
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Mechanics | Skeleton |
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The set creator would like to draw your attention to these comments:
On "Zion" (reply):
<> is the world of multiple gods, each holding their own strong view of reality. People of various races have to come to inhabit this world by being long lost and caught by the planes many interconnected portals. They are now trapped in this labyrinthine plane and have devoted themselves to the service of these seemingly all-powerful gods who hold dominion over their lives. The gods are actually the shattered mind of a single entity. Ely used to be a prominent metamage with keen interest in understanding all the various fields of magic. In his pursuit to gain deeper understanding of these schools, he experimented dividing his presence into multiple beings, each holding one paradigm of magic as the base of their consciousness. It was during these experiments that the mending happened. While Ely retained much of his power, by each of his copy now essentially holding the power of a post-mending planeswalker, his unity as a single entity was shattered. Through their subconscious consensus the world of <> is being manipulated and now the various cycles of magical energy make up the routines of the people living in this remote and forgotten world. Others that have since come to live in <> are unaware of Ely's true nature. Things were mostly peaceful for a while as each god taught their followers the ways of their discipline. While it was always known that the gods could transfer their essence into minions of their own, it was later on discovered that one god could drain the essence of another god, and become twice as powerful. The more cruel of the gods immediately took upon themselves the quest of becoming the one 'true' god and all are now caught in the clutches of a seemingly perpetual war. Mechanics: Low-rarity 'walkers, Invoke ('walker convoke) Gameplay: High card flow, variety, lots of colors Main theme is condensed in the question of "What is magic?" "Magic is..."
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At the beginning of your upkeep, if you have no cards in hand, you may return Ex Nihilo from your graveyard to your hand.
You may cast Ravenous Lastborn from your graveyard.
When Aether Voyager enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
Other creatures you control with prowess have prowess. (Each instance of prowess triggers separately.)
Card design by One-Reflection-9825 (reddit).
> https://www.reddit.com/r/custommagic/comments/1hdybdr/aligned_casting/
Changed the art used on that reddit post since that's already used for "Strixhaven Mystical Archive" version of Compulsive Research.
Seems like a snug fit to the set since it has a lot of mana production and manipulation among a wide array of card types. Maybe could use few enchantments that produce mana as well.
Currently the only card to use newer rules syntax conventions (ie. ETB without the 'battlefield').
This card has been quite popular at reddit: I bet a lot of that comes down to the flavor text.
Yay!
Screw it - I take it.
Yes.
I have to wonder whether you mean "thorough".
"Prowess, prospect pirates! Prowess!" pressed Prioress Perweiss. "It's the process of prowess that powers profuse progress in rowers!"
Suggested flavour text: (Prowess)
Prowess lord.
Needs flavor text.
Needs flavor text.