"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw a card, then you may discard a card. When you do, counter target spell if it has the same converted mana cost as the discarded card.
Illus. Damian Schouweiler
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+1: Until end of turn, up to one target creature gets +1/+1 for each creature card in your graveyard.
-3: Return target card from your graveyard to your hand.
Illus. John Picacio
5
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+2: Untap two target permanents.
-1: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Illus. Victor Adame
3
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Enchant planeswalker
Enchanted planeswalker has "+1: Draw a card." Astral plane is a vast sea of energy in constant turmoil of endless disturbances; none but the mages can make sense of it.
Illus. Liiga Smilshkalne
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: Produce . You gain 1 life. (Unused mana is lost.)The members of Pristine Order see the body as a tool of inviolated creation.
Illus. IONclad (Ian) | DeviantArt.com
2/3
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, Pay 1 life: Produce one mana of any color. (Unused mana is lost.)"The sweet flow of life transcends time. Come—drink from our fey hearts the nectar of now forgotten gods."
Illus. Damien Soh
1/2
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0: Return a land you own to your hand.
-1: Look at the top card of your library. You may bury it. Life is a recurring dream that will fade should the universe stir in the night.
Illus. Tatiana Kirgetova
4
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As an additional cost to cast this spell, sacrifice a land or discard a land card.
Geomancer’s Gambit deals 4 damage to any target.
Illus. Christian Quinot
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Exile target permanent you control until whenever you want and could cast an instant. Exile Out of Touch. (It returns under its owner’s control.)
The calmness of solitude stills every moment of awareness.
Illus. TaKe-bamboo (takeuchi) | DeviantArt
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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You can't be the target of spells and abilities your opponents control.
Abjurers believe the highest form of art is the one that mitigates magic.
Illus. Geun Cheol Jang
3/3
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Flying, defender
![]() , Exile Enshackled Secret from your graveyard: Draw a card.While the realm of shadows houses the dead, it can also serve as an encryption of special sort for hidden caches.
Illus. Dmitry Desyatov
1/2
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Target opponent sacrifices a planeswalker. If they can't, they sacrifice a creature.
The liquid dark of the black sea of infinity does not merely hunger—it has a particularly exquisite taste.
Illus. Daniel Conway
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Firm Hand
(rare)
Godhead of Fathomage
(uncommon)
Godhead of Medium
(uncommon)
Gift of Insight
(uncommon)
Pristine Magus
(common)
Bloodline Witch
(common)
Godhead of Fantasy
(common)
Geomancer’s Gambit
(common)
Out of Touch
(common)
Godhead of Zeal
(common)
Immemorial Murk
(common)
Imperial Magus
(common)
Enshackled Secret
(common)
Far Night
(common)
Forest
(basic)



: Produce
. You gain 1 life. (Unused mana is lost.)




