"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
Reflections you control get +1/+0.
Illus. Thitipon Dicruen
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Draw a card, then you may discard a card. When you do, counter target spell if it has the same converted mana cost as the discarded card.
Illus. Damian Schouweiler
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Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. He draws strength from a vast source few mortals can fathom.
Illus. Raymond Swanland
2/2
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Enchant planeswalker
Enchanted planeswalker has "+1: Draw a card." Astral plane is a vast sea of energy in constant turmoil of endless disturbances; none but the mages can make sense of it.
Illus. Liiga Smilshkalne
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Delve (Each card you exile from your graveyard while casting this spell pays for
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Return target creature card with converted mana cost X or less from a graveyard onto the battlefield under your control. Binding captured lost souls to animate dead matter is the greatest mockery of True Cycle.
Illus. James Wolf Strehle
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Target player returns a spell they control to its owner’s hand, then discards a card.
"Your thoughts deceive you, for you are little among men—and they are the least of all who speak!"
—Godhead of Obfuscation
Illus. H zhu
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At the beginning of your upkeep, you scry 1 and you lose 1 life.
Their omens tell us more about the future than one could ever hope to fathom, but they conveniently leave out the nature of our demise.
Illus. Riccardo Rullo
1/1
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Flash (You may cast this spell any time you could cast an instant.)
When Impersonal Interloper leaves the battlefield, return up to one target creature to its owner's hand. The soulless processes of the higher planes lack any discernible memories.
Illus. salmanos (ahmed mansour)
3/1
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As an additional cost to cast this spell, sacrifice a land or discard a land card.
Geomancer’s Gambit deals 4 damage to any target.
Illus. Christian Quinot
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0: Draw a card, then discard two cards.
-2: Return target instant card from your graveyard to your hand. Through self-expression, psychic patterns can be anchored in the astral plane.
Illus. Peter Mohrbacher
4
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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Prevent all damage that would be dealt to target permanent this turn. Counter all other spells that target it.
In the space behind and between the Spheres of Pattern and Symmetry lies Stasis eternal, which rejects the separation of body and soul.
Illus. Travis Anthony
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Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
Illus. Mariusz Lewandowski
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Sharp-Edged Cord
(common, foil)
Firm Hand
(rare)
Warden of the Beyond
(uncommon)
Gift of Insight
(uncommon)
Beyond the Grave
(uncommon)
Ad Hominem
(common)
Deplorable Oracle
(common)
Impersonal Interloper
(common)
Geomancer’s Gambit
(common)
Godhead of Dreams
(common)
Godhead of Meridian
(common)
Anchor the Soul
(common)
Foggy Mirror
(common)
Godhead of Zeal
(common)
Mountain
(basic)








