"Zion": Virtual Booster
| "Zion": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all cards from all graveyards. For each creature card exiled this way, its owner sacrifices a creature.
When the dead have claim over the souls of the living, then all shall die.
Illus. noisecraft | DeviantArt.com
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Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
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+2: Exchange control of two target nonland permanents if each has converted mana cost 2 or less.
-5: Take an extra turn after this one. Skip the main phases of that turn.
Illus. Peter Mohrbacher
3
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Enchant planeswalker
Enchanted planeswalker has "+4: You gain 4 life." Once a binder seals a pact with an entity, the two are inextricably bound.
Illus. Miles Johnston
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: Produce . You gain 1 life. (Unused mana is lost.)The members of Pristine Order see the body as a tool of inviolated creation.
Illus. IONclad (Ian) | DeviantArt.com
2/3
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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0: You gain 1 life.
-3: Return target enchantment or land card from your graveyard to your hand. A tether between soul and body, that which bends the bindings of death.
Illus. Peter Mohrbacher
5
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Exile target permanent you control until whenever you want and could cast an instant. Exile Out of Touch. (It returns under its owner’s control.)
The calmness of solitude stills every moment of awareness.
Illus. TaKe-bamboo (takeuchi) | DeviantArt
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Synthetic Thoughtform gets +1/+0 for each card in your hand.
A wizard conjuring the presentation of their own truename can create a being with no will nor strength of its own.
Illus. Guang Yang
0/1
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Ember-Heart Menial can't attack or block alone.
Flux ( , Discard this card: Create an artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." Flux only as a sorcery.)
Illus. Noah Bradley
2/2
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Flying, defender
![]() , Exile Enshackled Secret from your graveyard: Draw a card.While the realm of shadows houses the dead, it can also serve as an encryption of special sort for hidden caches.
Illus. Dmitry Desyatov
1/2
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Produce one many of any color.
Draw the bottom card of your library. Yesterday belongs to those who are present.
Illus. Xueguo Yang
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.)
Illus. Kamila Szutenberg
1/1
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You can't be the target of spells and abilities your opponents control.
Abjurers believe the highest form of art is the one that mitigates magic.
Illus. Geun Cheol Jang
3/3
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Deadbeat Deprecation
(rare)
Confession
(uncommon)
Godhead of Allusion
(uncommon)
Gift of Conviction
(uncommon)
Pristine Magus
(common)
Agonize
(common)
Godhead of Imbuement
(common)
Out of Touch
(common)
Synthetic Thoughtform
(common)
Ember-Heart Menial
(common)
Enshackled Secret
(common)
Attune
(common)
Fiery Sorceress
(common)
Imperial Magus
(common)
Forest
(basic)




: Produce
. You gain 1 life. (Unused mana is lost.)


