"Zion": Virtual Booster
| "Zion": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Blue spells cost more to cast.
Black spells cost more to cast.
Red spells cost more to cast.
Green spells cost more to cast.
Illus. Carlos Quevedo
4/4
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Create three 0/0 colorless Reflection creature tokens.
Creatures you control have base power and toughness 1/1 until end of turn.
Illus. Jack Futter
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+1: Until end of turn, up to one target creature gets +1/+1 for each creature card in your graveyard.
-3: Return target card from your graveyard to your hand.
Illus. John Picacio
5
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Enchant nonenchantment permanent
You control enchanted permanent. At the beginning of your upkeep, sacrifice a nonenchantment permanent. Your eyes covet the things they've seen.
Illus. Alex Eckman Lawn
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At the beginning of your upkeep, you scry 1 and you lose 1 life.
Their omens tell us more about the future than one could ever hope to fathom, but they conveniently leave out the nature of our demise.
Illus. Riccardo Rullo
1/1
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0: You gain 1 life.
-3: Return target enchantment or land card from your graveyard to your hand. A tether between soul and body, that which bends the bindings of death.
Illus. Peter Mohrbacher
5
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: Produce . You gain 1 life. (Unused mana is lost.)The members of Pristine Order see the body as a tool of inviolated creation.
Illus. IONclad (Ian) | DeviantArt.com
2/3
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0: Produce one mana of any color.
-1: Target creature you control fights another target creature. Even the hue of things mundane underlie the keystones of the multiverse.
Illus. Marcela Medeiros Garcia
2
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, Sacrifice a creature: You gain 1 life.
Whenever you sacrifice a permanent, you may have each player lose 1 life. "Soul is the gate. Blood is the key."
Illus. falk2021 (Falk) | DeviantArt
3/2
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Ember-Heart Menial can't attack or block alone.
Flux ( , Discard this card: Create an artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." Flux only as a sorcery.)
Illus. Noah Bradley
2/2
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Flying, defender
![]() , Exile Enshackled Secret from your graveyard: Draw a card.While the realm of shadows houses the dead, it can also serve as an encryption of special sort for hidden caches.
Illus. Dmitry Desyatov
1/2
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Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
Reflections you control get +1/+0.
Illus. Thitipon Dicruen
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When Meteomancer enters the battlefield, return target land to its owner's hand.
"There are many ways of predicting the weather. One is to control it."
Illus. Alex Pushkarev
2/2
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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Archcensor
(rare)
Humble Ancestral
(uncommon)
Godhead of Fathomage
(uncommon)
Crave for More
(uncommon)
Deplorable Oracle
(common)
Godhead of Imbuement
(common)
Pristine Magus
(common)
Godhead of Complexion
(common)
Reveler in Chaos
(common)
Ember-Heart Menial
(common)
Enshackled Secret
(common)
Sharp-Edged Cord
(common)
Meteomancer
(common)
Immemorial Murk
(common)
Swamp
(basic)


more to cast.


: Produce
. You gain 1 life. (Unused mana is lost.)

