"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lurk (As long as this creature is untapped, your opponents can't target it.)
Magekiller deals twice as much damage to players and planeswalkers. Magekiller can't be blocked by tokens. The hunter that feels no terror.
Illus. Nele Diel
2/2
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+1: Until your next turn, target player exiles two cards from their hand. (They return to that hand.)
-1: Each player sacrifices a creature with the greatest power among creatures they control.
Illus. Kamila Szutenberg
2
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When Fallow Mavens enters the battlefield, you may have your life total become 10. (You gain or lose life the appropriate amount.)
A druid of the circle is the embodiment of nature's eternal renewal; a stranger to all yet one with life as a whole.
Illus. Thomas S Brown
3/4
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: Look at the top seven cards of your library. Put them on the bottom of your library in any order."Decipher the past long enough and you will come to now the future."
Illus. Lhianne | DeviantArt.com
1/2
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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You can't be the target of spells and abilities your opponents control.
Abjurers believe the highest form of art is the one that mitigates magic.
Illus. Geun Cheol Jang
3/3
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Exile target permanent you control until whenever you want and could cast an instant. Exile Out of Touch. (It returns under its owner’s control.)
The calmness of solitude stills every moment of awareness.
Illus. TaKe-bamboo (takeuchi) | DeviantArt
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Prevent all noncombat damage that would be dealt Idol of Fire Wild.
So strong has become the faith in concepts of myth that their great cries can now be heard in the hinterlands.
Illus. Gonzalo Ordóñez Arias
3/3
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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As an additional cost to cast this spell, sacrifice a land or discard a land card.
Geomancer’s Gambit deals 4 damage to any target.
Illus. Christian Quinot
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Whenever you lose life for the first time each turn, put a +1/+1 counter on Necroplasmic Funnel.
The process of entropic animancy places a constant strain on the Material Plane.
Illus. Dmitry Desyatov
1/1
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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You may look at the top card of your library. (You may do this at any time.)
Sacrifice Auspicious Augury: Draw a card. It is one thing to see the future, and another to seize it.
Illus. Jason Felix
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, Pay 1 life: Produce one mana of any color. (Unused mana is lost.)"The sweet flow of life transcends time. Come—drink from our fey hearts the nectar of now forgotten gods."
Illus. Damien Soh
1/2
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Magekiller
(rare)
Godhead of Penumbra
(uncommon)
Fallow Mavens
(uncommon)
Yesteryear Narrator
(uncommon)
Godhead of Zeal
(common)
Imperial Magus
(common)
Out of Touch
(common)
Idol of Fire Wild
(common)
Immemorial Murk
(common)
Geomancer’s Gambit
(common)
Necroplasmic Funnel
(common)
Godhead of Meridian
(common)
Auspicious Augury
(common)
Bloodline Witch
(common)
Mountain
(basic)



: Look at the top seven cards of your library. Put them on the bottom of your library in any order.



