"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Exile target token. Its controller may scry 2."Look upon the world! Do you see it as if for the first time—as it has been bestowed to us by the godheads?"
Illus. Fernanda Suarez
1/3
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+1: Until your next turn, target player exiles two cards from their hand. (They return to that hand.)
-1: Each player sacrifices a creature with the greatest power among creatures they control.
Illus. Kamila Szutenberg
2
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+2: Exchange control of two target nonland permanents if each has converted mana cost 2 or less.
-5: Take an extra turn after this one. Skip the main phases of that turn.
Illus. Peter Mohrbacher
3
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, : Draw a card, then discard a card unless you sacrifice a creature.Soul gems are a treasured resource among wizards, for with them sculptures made of clay and wax can be brought to life.
Illus. David Romero
1/1
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0: Produce one mana of any color.
-1: Target creature you control fights another target creature. Even the hue of things mundane underlie the keystones of the multiverse.
Illus. Marcela Medeiros Garcia
2
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
Illus. Mariusz Lewandowski
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Target creature gets +X/-X until end of turn. At the edge of all dimensions, where abstract concepts transfer from mind to mind, matter is spontaneously morphed by subjective will alone.
Illus. Courtney James Howlett
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0: Target creature gets +1/+1 until end of turn. You lose 1 life.
-2: Destroy target creature with flying. "Duration is a quantity which we can't entitle existence with."
Illus. Peter Mohrbacher
3
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0: Exile target card from a graveyard.
-2: Return a creature card you own exiled with Godhead of Totality to your hand. In spectral realm the material world is seen as if it were an insubstantial shadow.
Illus. Hrefngast | DeviantArt.com
5
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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Flying, defender
![]() , Exile Enshackled Secret from your graveyard: Draw a card.While the realm of shadows houses the dead, it can also serve as an encryption of special sort for hidden caches.
Illus. Dmitry Desyatov
1/2
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True Seer
(rare)
Godhead of Penumbra
(uncommon)
Godhead of Allusion
(uncommon)
Animated Servant
(uncommon)
Godhead of Complexion
(common)
Agonize
(common)
Godhead of Meridian
(common)
Foggy Mirror
(common)
Godhead of Zeal
(common)
Touch of Pandemonium
(common)
Godhead of Decadence
(common)
Godhead of Totality
(common)
Immemorial Murk
(common)
Enshackled Secret
(common)
Forest
(basic)

: Exile target token. Its controller may scry 2.








