"Zion": Virtual Booster
| "Zion": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw a card, then you may discard a card. When you do, counter target spell if it has the same converted mana cost as the discarded card.
Illus. Damian Schouweiler
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
Illus. Maximillian Levkovski
4/2
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Enchant planeswalker
Enchanted planeswalker has "+4: You gain 4 life." Once a binder seals a pact with an entity, the two are inextricably bound.
Illus. Miles Johnston
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Ensemble — Draw a card for each card type among permanents you control.
Abstractions are correspondences to other things, that a practitioner of the art can unravel with the spoken word.
Illus. Freydoon Rassouli
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
Illus. Mariusz Lewandowski
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0: Return a land you own to your hand.
-1: Look at the top card of your library. You may bury it. Life is a recurring dream that will fade should the universe stir in the night.
Illus. Tatiana Kirgetova
4
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.)
Illus. Kamila Szutenberg
1/1
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: Each player gains 1 life, then loses 1 life.There are shadows that aren’t cast by light nor dark, but by the impressions of souls upon the higher planes.
Illus. Miles Johnston
2/2
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Exile target permanent you control until whenever you want and could cast an instant. Exile Out of Touch. (It returns under its owner’s control.)
The calmness of solitude stills every moment of awareness.
Illus. TaKe-bamboo (takeuchi) | DeviantArt
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When Lunar Seer enters the battlefield, draw a card.
When Lunar Seer leaves the battlefield, discard a card. In the reflecting depths of the sea, the netherworld converges with ours.
Illus. Nick Gan
1/1
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Haste (This creature can attack and
as soon as it comes under your control.)"Fire is pure—it's intense, and at the heart of this world it burns brightest."
Illus. Hook Woojin
3/1
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0: Produce one mana of any color.
-1: Target creature you control fights another target creature. Even the hue of things mundane underlie the keystones of the multiverse.
Illus. Marcela Medeiros Garcia
2
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Firm Hand
(rare)
Disturbance in Force
(uncommon)
Gift of Conviction
(uncommon)
Will of the Manifold
(uncommon)
Agonize
(common)
Foggy Mirror
(common)
Godhead of Fantasy
(common)
Fiery Sorceress
(common)
Vicar of the Corona
(common)
Godhead of Zeal
(common)
Out of Touch
(common)
Lunar Seer
(common)
Pyromantic Pilgrim
(common)
Godhead of Complexion
(common)
Island
(basic)


more to cast until your next turn.




as soon as it comes under your control.)