"Zion": Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Dissimulator enters the battlefield, you may exile up to one target creature card from a graveyard. If you do, Dissimulator becomes a copy of that card.
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Illus. Marcelo A. Orsi Blanco
3/3
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Prowess, prowess
Other creatures you control with prowess have prowess. (Each instance of prowess triggers separately.) "It's the process of prowess that powers profuse progress in rowers!" pressed Prioress Perweiss.
Illus. Drew Baker
2/2
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+1: The next 2 damage that a source of your choice would deal this turn is dealt to any target instead.
-1: Target creature gains double strike, haste, and vigilance until end of turn.
Illus. Scott Davidson
2
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Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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Flying, defender
![]() ![]() While the realm of shadows houses the dead, it can also serve as an encryption of special sort for hidden caches.
Illus. Dmitry Desyatov
1/2
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Ember-Heart Menial can't attack or block alone.
Flux ![]() ![]()
Illus. Noah Bradley
2/2
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0: You gain 1 life.
-3: Return target enchantment or land card from your graveyard to your hand. A tether between soul and body, that which bends the bindings of death.
Illus. Peter Mohrbacher
5
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0: Draw a card, then discard two cards.
-2: Return target instant card from your graveyard to your hand. Through self-expression, psychic patterns can be anchored in the astral plane.
Illus. Peter Mohrbacher
4
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0: Move a counter from target permanent onto another target permanent.
-1: Sacrifice a creature. If you do, scry 3. "A flag may wave in the wind, but which of them is the one that moves?"
Illus. Peter Mohrbacher
3
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Delve (Each card you exile from your graveyard while casting this spell pays for
![]() For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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As an additional cost to cast this spell, sacrifice a land or discard a land card.
Geomancer’s Gambit deals 4 damage to any target.
Illus. Christian Quinot
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Flash (You may cast this spell any time you could cast an instant.)
When Aether Voyager enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Put a loyalty counter on target planeswalker.
Illus. A. Andrew Gonzalez
1/1
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At the beginning of your upkeep, you scry 1 and you lose 1 life.
Their omens tell us more about the future than one could ever hope to fathom, but they conveniently leave out the nature of our demise.
Illus. Riccardo Rullo
1/1
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Dissimulator
(rare)
Imperial of the Scepter
(uncommon)
Godhead of Focus
(uncommon)
Confession
(uncommon)
Godhead of Meridian
(common)
Enshackled Secret
(common)
Ember-Heart Menial
(common)
Godhead of Imbuement
(common)
Godhead of Dreams
(common)
Godhead of Obfuscation
(common)
Immemorial Murk
(common)
Geomancer’s Gambit
(common)
Aether Voyager
(common)
Deplorable Oracle
(common)
Swamp
(basic)