"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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Creatures you control enter with a +1/+1 counter on them for each different card type among the sources of mana used to cast them. (For example, if you used mana from both artifacts and lands, that creature would enter with two +1/+1 counters on it.)
Illus. Sylvain Sarrailh
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Instant spells you cast cost
less to cast if it’s your main phase.Traditional spells require creation of rituals with elaborate diagrams, incantations, and choreographed gestures of hands.
Illus. exellero.artstation.com
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0: For each permanent you control, give that permanent another counter of a kind already on it.
-2: Draw a card for each enchantment you control.
Illus. Peter Mohrbacher
3
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: Until end of turn, target creature you control has base power and toughness of X/X.Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
Illus. Jan Willem Geertsma
1/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.)
Illus. Kamila Szutenberg
1/1
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Choose one —
• Exile target card from a graveyard. • Exile target nonland permanent if it shares a name with an exiled card. Subtle bodies of astral are rays of things, everywhere present at all times.
Illus. NanoMortis (( ‵Д′) 彡 ) | DeviantArt
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Counter target monocolored spell.
"It was never there to begin with."
Illus. exellero.artstation.com
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Whenever you lose life for the first time each turn, put a +1/+1 counter on Necroplasmic Funnel.
The process of entropic animancy places a constant strain on the Material Plane.
Illus. Dmitry Desyatov
1/1
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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0: Draw a card, then discard two cards.
-2: Return target instant card from your graveyard to your hand. Through self-expression, psychic patterns can be anchored in the astral plane.
Illus. Peter Mohrbacher
4
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0: You gain 1 life.
-3: Return target enchantment or land card from your graveyard to your hand. A tether between soul and body, that which bends the bindings of death.
Illus. Peter Mohrbacher
5
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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Agonize
(common, foil)
Aligned Casting
(rare)
Careful Conjuration
(uncommon)
Godhead of Conception
(uncommon)
Infinomancer
(uncommon)
Fiery Sorceress
(common)
Free from the Cycle
(common)
Godhead of Zeal
(common)
Ultimate Illusion
(common)
Necroplasmic Funnel
(common)
Immemorial Murk
(common)
Godhead of Dreams
(common)
Godhead of Imbuement
(common)
Godhead of Meridian
(common)
Plains
(basic)


: Until end of turn, target creature you control has base power and toughness of X/X.




