"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, bury the top card of your library. You may repeat this process up to four times. (To bury a card, put it into its owner’s graveyard.)
Illus. Teulius Ryth
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+1: Until end of turn, up to one target creature gets +1/+1 for each creature card in your graveyard.
-3: Return target card from your graveyard to your hand.
Illus. John Picacio
5
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Discard a creature card: Until end of turn, Convulsing Chimera gains your choice of flying, first strike or haste.
Whenever you discard one or more creature cards, put that many +1/+1 counters on Convulsing Chimera.
Illus. Damon Hellandbrand
2/2
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Delve (Each card you exile from your graveyard while casting this spell pays for
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Draw three cards. You lose 1 life for each card delved to cast this spell. Lack of understanding invites disaster, and the rush of power clouds judgment.
Illus. Ashley Wood
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0: Move a counter from target permanent onto another target permanent.
-1: Sacrifice a creature. If you do, scry 3. "A flag may wave in the wind, but which of them is the one that moves?"
Illus. Peter Mohrbacher
3
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As an additional cost to cast this spell, sacrifice a land or discard a land card.
Geomancer’s Gambit deals 4 damage to any target.
Illus. Christian Quinot
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0: Return a land you own to your hand.
-1: Look at the top card of your library. You may bury it. Life is a recurring dream that will fade should the universe stir in the night.
Illus. Tatiana Kirgetova
4
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Ember-Heart Menial can't attack or block alone.
Flux ( , Discard this card: Create an artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." Flux only as a sorcery.)
Illus. Noah Bradley
2/2
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Exile the top card of your library. You may cast that card. If you don’t, produce
![]() . (Unused mana is lost.)Strenuous invocations lead the mystic’s path to the realm of Forms, where all that ever was, or could be, exists.
Illus. Travis Lacey
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
Illus. Mariusz Lewandowski
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Prevent all damage that would be dealt to target permanent this turn. Counter all other spells that target it.
In the space behind and between the Spheres of Pattern and Symmetry lies Stasis eternal, which rejects the separation of body and soul.
Illus. Travis Anthony
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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Flying, defender
![]() , Exile Enshackled Secret from your graveyard: Draw a card.While the realm of shadows houses the dead, it can also serve as an encryption of special sort for hidden caches.
Illus. Dmitry Desyatov
1/2
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Immortis Netherium
(rare)
Godhead of Fathomage
(uncommon)
Convulsing Chimera
(uncommon)
Forbidden Arts
(uncommon)
Godhead of Obfuscation
(common)
Geomancer’s Gambit
(common)
Godhead of Fantasy
(common)
Ember-Heart Menial
(common)
Metabolic Surge
(common)
Agonize
(common)
Foggy Mirror
(common)
Anchor the Soul
(common)
Godhead of Meridian
(common)
Enshackled Secret
(common)
Swamp
(basic)



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