"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Each player gains 1 life, then loses 1 life.There are shadows that aren’t cast by light nor dark, but by the impressions of souls upon the higher planes.
Illus. Miles Johnston
2/2
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Remove all counters from all permanents and exile all tokens.
Any system can be pushed to a breaking point of no return.
Illus. Brian Ralph
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+1: The next 2 damage that a source of your choice would deal this turn is dealt to any target instead.
-1: Target creature gains double strike, haste, and vigilance until end of turn.
Illus. Scott Davidson
2
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Enchant planeswalker
Enchanted planeswalker has "+1: Draw a card." Astral plane is a vast sea of energy in constant turmoil of endless disturbances; none but the mages can make sense of it.
Illus. Liiga Smilshkalne
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Ensemble — Draw a card for each card type among permanents you control.
Abstractions are correspondences to other things, that a practitioner of the art can unravel with the spoken word.
Illus. Freydoon Rassouli
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Produce one many of any color.
Draw the bottom card of your library. Yesterday belongs to those who are present.
Illus. Xueguo Yang
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, Pay 1 life: Produce one mana of any color. (Unused mana is lost.)"The sweet flow of life transcends time. Come—drink from our fey hearts the nectar of now forgotten gods."
Illus. Damien Soh
1/2
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Prevent all noncombat damage that would be dealt Idol of Fire Wild.
So strong has become the faith in concepts of myth that their great cries can now be heard in the hinterlands.
Illus. Gonzalo Ordóñez Arias
3/3
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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0: Move a counter from target permanent onto another target permanent.
-1: Sacrifice a creature. If you do, scry 3. "A flag may wave in the wind, but which of them is the one that moves?"
Illus. Peter Mohrbacher
3
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Choose one —
• Exile target card from a graveyard. • Exile target nonland permanent if it shares a name with an exiled card. Subtle bodies of astral are rays of things, everywhere present at all times.
Illus. NanoMortis (( ‵Д′) 彡 ) | DeviantArt
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When Meteomancer enters the battlefield, return target land to its owner's hand.
"There are many ways of predicting the weather. One is to control it."
Illus. Alex Pushkarev
2/2
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You may look at the top card of your library. (You may do this at any time.)
Sacrifice Auspicious Augury: Draw a card. It is one thing to see the future, and another to seize it.
Illus. Jason Felix
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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Vicar of the Corona
(common, foil)
Aether Snap
(rare)
Godhead of Focus
(uncommon)
Gift of Insight
(uncommon)
Will of the Manifold
(uncommon)
Attune
(common)
Bloodline Witch
(common)
Idol of Fire Wild
(common)
Agonize
(common)
Godhead of Obfuscation
(common)
Free from the Cycle
(common)
Meteomancer
(common)
Auspicious Augury
(common)
Immemorial Murk
(common)
Mountain
(basic)








