"Zion": Virtual Booster
| "Zion": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
0: Each player loses 1 life.
-1: Each player discards a card unless that player pays 3 life. The ordered existence was preceded by a period of unending upheaval.
Illus. Chase Stone
2
|
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Exile target creature or planeswalker. So sacred has been deemed the rite of death that none may postpone it forever.
Illus. John Picacio
|
Whenever you flux or discard a card, produce
. (Unused mana is lost.)The elemental beings beyond the astral plane may grant their favors to like-minded individuals.
Illus. emukee.tumblr.com
5/4
|
, Exile a creature card from your graveyard: Draw a card, then discard a card.
Illus. Miguel Ángel Sánchez García
1/1
|
Copy target triggered ability. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Illusory figments are predetermined scenes created with mirrors to reflect the images that are presented to them.
Illus. John Picacio
|
|
Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
|
Whenever you lose life for the first time each turn, put a +1/+1 counter on Necroplasmic Funnel.
The process of entropic animancy places a constant strain on the Material Plane.
Illus. Dmitry Desyatov
1/1
|
Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
Illus. Mariusz Lewandowski
|
Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
|
As an additional cost to cast this spell, sacrifice a land or discard a land card.
Geomancer’s Gambit deals 4 damage to any target.
Illus. Christian Quinot
|
|
0: Exile target card from a graveyard.
-2: Return a creature card you own exiled with Godhead of Totality to your hand. In spectral realm the material world is seen as if it were an insubstantial shadow.
Illus. Hrefngast | DeviantArt.com
5
|
0: Return a land you own to your hand.
-1: Look at the top card of your library. You may bury it. Life is a recurring dream that will fade should the universe stir in the night.
Illus. Tatiana Kirgetova
4
|
When Meteomancer enters the battlefield, return target land to its owner's hand.
"There are many ways of predicting the weather. One is to control it."
Illus. Alex Pushkarev
2/2
|
Lurk (As long as this creature is untapped, your opponents can't target it.)
Forgotten Lost can't block and can’t be blocked. How long can they hope to wander in the bosom of the long dark, and still remember?
Illus. Aldo Katayanagi
1/1
|
|
Godhead of Havoc
(common, foil)
Final Destination
(rare)
Patron of the Pyre
(uncommon)
Thorough Necrologist
(uncommon)
Skim the Surface
(uncommon)
Agonize
(common)
Necroplasmic Funnel
(common)
Foggy Mirror
(common)
Immemorial Murk
(common)
Geomancer’s Gambit
(common)
Godhead of Totality
(common)
Godhead of Fantasy
(common)
Meteomancer
(common)
Forgotten Lost
(common)
Mountain
(basic)









