"Zion": Virtual Booster
| "Zion": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player’s upkeep, that player returns a permanent they control to its owner’s hand unless they pay 2 life.
As long as hearts will pump, so will time also be measured in blood.
Illus. Davey Baker
3/3
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Enchant planeswalker
Enchanted planeswalker has "+2: This deals 1 damage to any target." Is it the light that keeps you warm or the scourge that burns down the world?
Illus. Noah Bradley
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lifelink, first strike As a living pantheon symbol, it reacts to people’s feelings and imposes its master’s will upon those around it.
Illus. Peter Mohrbacher
2/1
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When Disturbance in Force enters the battlefield, spells your opponents cast cost
more to cast until your next turn.The natural state of matter is stillness.
Illus. Maximillian Levkovski
4/2
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Produce one many of any color.
Draw the bottom card of your library. Yesterday belongs to those who are present.
Illus. Xueguo Yang
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.)
Illus. Kamila Szutenberg
1/1
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You can't be the target of spells and abilities your opponents control.
Abjurers believe the highest form of art is the one that mitigates magic.
Illus. Geun Cheol Jang
3/3
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You may look at the top card of your library. (You may do this at any time.)
Sacrifice Auspicious Augury: Draw a card. It is one thing to see the future, and another to seize it.
Illus. Jason Felix
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0: Move a counter from target permanent onto another target permanent.
-1: Sacrifice a creature. If you do, scry 3. "A flag may wave in the wind, but which of them is the one that moves?"
Illus. Peter Mohrbacher
3
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0: Target creature gets +1/+1 until end of turn. You lose 1 life.
-2: Destroy target creature with flying. "Duration is a quantity which we can't entitle existence with."
Illus. Peter Mohrbacher
3
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0: Exile target card from a graveyard.
-2: Return a creature card you own exiled with Godhead of Totality to your hand. In spectral realm the material world is seen as if it were an insubstantial shadow.
Illus. Hrefngast | DeviantArt.com
5
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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At the beginning of your upkeep, you scry 1 and you lose 1 life.
Their omens tell us more about the future than one could ever hope to fathom, but they conveniently leave out the nature of our demise.
Illus. Riccardo Rullo
1/1
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Magus of the Clock
(rare)
Gift of Fire
(uncommon)
Empathic Catalyst
(uncommon)
Disturbance in Force
(uncommon)
Attune
(common)
Fiery Sorceress
(common)
Imperial Magus
(common)
Auspicious Augury
(common)
Godhead of Obfuscation
(common)
Godhead of Decadence
(common)
Godhead of Totality
(common)
Godhead of Meridian
(common)
Deplorable Oracle
(common)
Godhead of Zeal
(common)
Plains
(basic)








