"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Next time you cast a spell, you may pay
rather than pay in its mana cost. If you do, the X is five.
Flux ( , Discard this card: Create an artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." Flux only as a sorcery.)
Illus. Anna Pazyniuk
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+1: Each player discards all the cards in their hand, then draws that many cards minus one.
-X: All creatures get +X/-X until end of turn.
Illus. Jesse David Lindsay
3
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Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. He draws strength from a vast source few mortals can fathom.
Illus. Raymond Swanland
2/2
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: Until end of turn, target creature you control has base power and toughness of X/X.Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
Illus. Jan Willem Geertsma
1/1
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When Lunar Seer enters the battlefield, draw a card.
When Lunar Seer leaves the battlefield, discard a card. In the reflecting depths of the sea, the netherworld converges with ours.
Illus. Nick Gan
1/1
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Flash (You may cast this spell any time you could cast an instant.)
When Aether Voyager enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Put a loyalty counter on target planeswalker.
Illus. A. Andrew Gonzalez
1/1
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Exile the top card of your library. You may cast that card. If you don’t, produce
![]() . (Unused mana is lost.)Strenuous invocations lead the mystic’s path to the realm of Forms, where all that ever was, or could be, exists.
Illus. Travis Lacey
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0: Move a counter from target permanent onto another target permanent.
-1: Sacrifice a creature. If you do, scry 3. "A flag may wave in the wind, but which of them is the one that moves?"
Illus. Peter Mohrbacher
3
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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0: Exile target card from a graveyard.
-2: Return a creature card you own exiled with Godhead of Totality to your hand. In spectral realm the material world is seen as if it were an insubstantial shadow.
Illus. Hrefngast | DeviantArt.com
5
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Produce one many of any color.
Draw the bottom card of your library. Yesterday belongs to those who are present.
Illus. Xueguo Yang
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Exile target permanent you control until whenever you want and could cast an instant. Exile Out of Touch. (It returns under its owner’s control.)
The calmness of solitude stills every moment of awareness.
Illus. TaKe-bamboo (takeuchi) | DeviantArt
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Synthetic Thoughtform gets +1/+0 for each card in your hand.
A wizard conjuring the presentation of their own truename can create a being with no will nor strength of its own.
Illus. Guang Yang
0/1
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Stabilize
(rare)
Godhead of Vicissitude
(uncommon)
Warden of the Beyond
(uncommon)
Infinomancer
(uncommon)
Lunar Seer
(common)
Aether Voyager
(common)
Metabolic Surge
(common)
Godhead of Obfuscation
(common)
Agonize
(common)
Godhead of Totality
(common)
Attune
(common)
Out of Touch
(common)
Synthetic Thoughtform
(common)
Godhead of Zeal
(common)
Forest
(basic)
rather than pay
in its mana cost. If you do, the X is five.
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