"Zion": Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
At the beginning of each player’s upkeep, that player returns a permanent they control to its owner’s hand unless they pay 2 life.
As long as hearts will pump, so will time also be measured in blood.
Illus. Davey Baker
3/3
 U 
Enchantment – Aura
Enchant planeswalker
Enchanted planeswalker has "+2: This deals 1 damage to any target."
Is it the light that keeps you warm or the scourge that burns down the world?
Illus. Noah Bradley
 U 
Enchantment – Aura
Enchant planeswalker
Enchanted planeswalker has "+4: You gain 4 life."
Once a binder seals a pact with an entity, the two are inextricably bound.
Illus. Miles Johnston
 U 
Planeswalker – Ely
+3: Each player draws a card and gains 1 life.
-2: Exile another target nonland permanent until Godhead of Diffusion leaves the battlefield. (That permanent returns under its owner’s control.)
Illus. Peter Mohrbacher
3
 C 
Creature – Human Wizard
When Meteomancer enters the battlefield, return target land to its owner's hand.
"There are many ways of predicting the weather. One is to control it."
Illus. Alex Pushkarev
2/2
 C 
Instant
Exile target permanent you control until whenever you want and could cast an instant. Exile Out of Touch. (It returns under its owner’s control.)
The calmness of solitude stills every moment of awareness.
Illus. TaKe-bamboo (takeuchi) | DeviantArt
 C 
Instant
Exile the top card of your library. You may cast that card. If you don’t, produce {c}{c}. (Unused mana is lost.)
Strenuous invocations lead the mystic’s path to the realm of Forms, where all that ever was, or could be, exists.
Illus. Travis Lacey
 C 
Creature – Human Cleric
{w/b}: Each player gains 1 life, then loses 1 life.
There are shadows that aren’t cast by light nor dark, but by the impressions of souls upon the higher planes.
Illus. Miles Johnston
2/2
 C 
Enchantment
Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
Reflections you control get +1/+0.
Illus. Thitipon Dicruen
 C 
Planeswalker – Ely
0: Target creature gets +1/+1 until end of turn. You lose 1 life.
-2: Destroy target creature with flying.
"Duration is a quantity which we can't entitle existence with."
Illus. Peter Mohrbacher
3
 C 
Creature – Spirit
Lurk (As long as this creature is untapped, your opponents can't target it.)
Forgotten Lost can't block and can’t be blocked.
How long can they hope to wander in the bosom of the long dark, and still remember?
Illus. Aldo Katayanagi
1/1
 C 
Creature – Spirit
Flying, defender
{1}{u}, Exile Enshackled Secret from your graveyard: Draw a card.
While the realm of shadows houses the dead, it can also serve as an encryption of special sort for hidden caches.
Illus. Dmitry Desyatov
1/2
 C 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.)
Illus. Kamila Szutenberg
1/1
 C 
Sorcery
Target opponent sacrifices a planeswalker. If they can't, they sacrifice a creature.
The liquid dark of the black sea of infinity does not merely hunger—it has a particularly exquisite taste.
Illus. Daniel Conway
Swamp
 
 B 
Basic Land – Swamp

Magus of the Clock (rare)
Gift of Fire (uncommon)
Gift of Conviction (uncommon)
Godhead of Diffusion (uncommon)
Meteomancer (common)
Out of Touch (common)
Metabolic Surge (common)
Vicar of the Corona (common)
Sharp-Edged Cord (common)
Godhead of Decadence (common)
Forgotten Lost (common)
Enshackled Secret (common)
Fiery Sorceress (common)
Far Night (common)
Swamp (basic)