"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no counters on them are 2/2 green Oozes with no abilities.
"Everyone is now a subject. We'll see who stands out and who blends in."
Illus. Jason Rainville
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards. You lose 1 life for each card delved to cast this spell. Lack of understanding invites disaster, and the rush of power clouds judgment.
Illus. Ashley Wood
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: Until end of turn, target creature you control has base power and toughness of X/X.Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of.
Illus. Jan Willem Geertsma
1/1
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Enchant planeswalker
Enchanted planeswalker has "+1: Draw a card." Astral plane is a vast sea of energy in constant turmoil of endless disturbances; none but the mages can make sense of it.
Illus. Liiga Smilshkalne
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0: Target creature gets +1/+1 until end of turn. You lose 1 life.
-2: Destroy target creature with flying. "Duration is a quantity which we can't entitle existence with."
Illus. Peter Mohrbacher
3
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Haste (This creature can attack and
as soon as it comes under your control.)"Fire is pure—it's intense, and at the heart of this world it burns brightest."
Illus. Hook Woojin
3/1
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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0: You choose how target creature blocks this turn.
-2: Exile target artifact. Desire, empathy, will; all weapons in the disciplines of arcane.
Illus. Peter Mohrbacher
4
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Prevent all noncombat damage that would be dealt Idol of Fire Wild.
So strong has become the faith in concepts of myth that their great cries can now be heard in the hinterlands.
Illus. Gonzalo Ordóñez Arias
3/3
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Target creature gets +X/-X until end of turn. At the edge of all dimensions, where abstract concepts transfer from mind to mind, matter is spontaneously morphed by subjective will alone.
Illus. Courtney James Howlett
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0: You gain 1 life.
-3: Return target enchantment or land card from your graveyard to your hand. A tether between soul and body, that which bends the bindings of death.
Illus. Peter Mohrbacher
5
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Pay any amount of life, then exile that many cards from the top of your library. Put one of those cards into your hand.
Sangromancy is as ancient as the practice of magic itself. The experience of hearing the pulse of life-giving blood returning to your veins is transcending.
Illus. Jill-Wan (Wan Jinyue) | DeviantArt
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You may look at the top card of your library. (You may do this at any time.)
Sacrifice Auspicious Augury: Draw a card. It is one thing to see the future, and another to seize it.
Illus. Jason Felix
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Shimmer 3 (When this enters, create a 0/0 Reflection creature token with three +1/+1 counters on it.)
Reflections you control get +1/+0.
Illus. Thitipon Dicruen
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Universal Experiment
(rare)
Forbidden Arts
(uncommon)
Infinomancer
(uncommon)
Gift of Insight
(uncommon)
Godhead of Decadence
(common)
Pyromantic Pilgrim
(common)
Godhead of Meridian
(common)
Godhead of Zeal
(common)
Idol of Fire Wild
(common)
Touch of Pandemonium
(common)
Godhead of Imbuement
(common)
Agonize
(common)
Auspicious Augury
(common)
Sharp-Edged Cord
(common)
Swamp
(basic)



.)
: Until end of turn, target creature you control has base power and toughness of X/X.

as soon as it comes under your control.)


