"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Blue spells cost more to cast.
Black spells cost more to cast.
Red spells cost more to cast.
Green spells cost more to cast.
Illus. Carlos Quevedo
4/4
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Return target creature card with converted mana cost X or less from a graveyard onto the battlefield under your control. Binding captured lost souls to animate dead matter is the greatest mockery of True Cycle.
Illus. James Wolf Strehle
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Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
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Discard a creature card: Until end of turn, Convulsing Chimera gains your choice of flying, first strike or haste.
Whenever you discard one or more creature cards, put that many +1/+1 counters on Convulsing Chimera.
Illus. Damon Hellandbrand
2/2
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Flash (You may cast this spell any time you could cast an instant.)
When Impersonal Interloper leaves the battlefield, return up to one target creature to its owner's hand. The soulless processes of the higher planes lack any discernible memories.
Illus. salmanos (ahmed mansour)
3/1
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, Pay 1 life: Produce one mana of any color. (Unused mana is lost.)"The sweet flow of life transcends time. Come—drink from our fey hearts the nectar of now forgotten gods."
Illus. Damien Soh
1/2
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When Meteomancer enters the battlefield, return target land to its owner's hand.
"There are many ways of predicting the weather. One is to control it."
Illus. Alex Pushkarev
2/2
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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Whenever you lose life for the first time each turn, put a +1/+1 counter on Necroplasmic Funnel.
The process of entropic animancy places a constant strain on the Material Plane.
Illus. Dmitry Desyatov
1/1
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0: Draw a card, then discard two cards.
-2: Return target instant card from your graveyard to your hand. Through self-expression, psychic patterns can be anchored in the astral plane.
Illus. Peter Mohrbacher
4
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Lurk (As long as this creature is untapped, your opponents can't target it.)
Forgotten Lost can't block and can’t be blocked. How long can they hope to wander in the bosom of the long dark, and still remember?
Illus. Aldo Katayanagi
1/1
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Flash (You may cast this spell any time you could cast an instant.)
When Aether Voyager enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Put a loyalty counter on target planeswalker.
Illus. A. Andrew Gonzalez
1/1
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Discard a land card: Put a +1/+1 counter on Clay Golem.
Flux ( , Discard this card: Create an artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." Flux only as a sorcery.)
Illus. Katy Grierson
3/3
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As an additional cost to cast this spell, sacrifice a land or discard a land card.
Geomancer’s Gambit deals 4 damage to any target.
Illus. Christian Quinot
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Archcensor
(rare)
Beyond the Grave
(uncommon)
Confession
(uncommon)
Convulsing Chimera
(uncommon)
Impersonal Interloper
(common)
Bloodline Witch
(common)
Meteomancer
(common)
Godhead of Meridian
(common)
Necroplasmic Funnel
(common)
Godhead of Dreams
(common)
Forgotten Lost
(common)
Aether Voyager
(common)
Clay Golem
(common)
Geomancer’s Gambit
(common)
Swamp
(basic)


more to cast.





