"Zion": Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target spell.
Exile all cards from your hand. The Doctrine of Night posits that darkness is the only truly eternal concept.
Illus. ekoputeh (verify-587918903-please) | DeviantArt
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Target player exiles three cards from their hand until your next turn. (The cards are revealed as they are exiled. They return to that hand.)
Illus. Ken Sarafin
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When Fallow Mavens enters the battlefield, you may have your life total become 10. (You gain or lose life the appropriate amount.)
A druid of the circle is the embodiment of nature's eternal renewal; a stranger to all yet one with life as a whole.
Illus. Thomas S Brown
3/4
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Enchant nonenchantment permanent
You control enchanted permanent. At the beginning of your upkeep, sacrifice a nonenchantment permanent. Your eyes covet the things they've seen.
Illus. Alex Eckman Lawn
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0: Tap target permanent.
-1: Exile target creature or enchantment, then return it under its owner's control. "You look up at the sky and ask questions. I see the answers of those questions."
Illus. Peter Mohrbacher
3
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Shimmer 0 (When this enters, create a 0/0 Reflection creature token.)
Reflections you control get +0/+1.
Illus. Mariusz Lewandowski
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Synthetic Thoughtform gets +1/+0 for each card in your hand.
A wizard conjuring the presentation of their own truename can create a being with no will nor strength of its own.
Illus. Guang Yang
0/1
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When Lunar Seer enters the battlefield, draw a card.
When Lunar Seer leaves the battlefield, discard a card. In the reflecting depths of the sea, the netherworld converges with ours.
Illus. Nick Gan
1/1
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)For untold aeons, they have witnessed the darkening days and the transgressions of the gods—and while they may have done so in slumber, they do not forget.
Illus. Paweł Kostrzewa
9/7
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0: Each player loses 1 life.
-1: Each player discards a card unless that player pays 3 life. The ordered existence was preceded by a period of unending upheaval.
Illus. Chase Stone
2
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Prevent all damage that would be dealt to target permanent this turn. Counter all other spells that target it.
In the space behind and between the Spheres of Pattern and Symmetry lies Stasis eternal, which rejects the separation of body and soul.
Illus. Travis Anthony
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At the beginning of your upkeep, you scry 1 and you lose 1 life.
Their omens tell us more about the future than one could ever hope to fathom, but they conveniently leave out the nature of our demise.
Illus. Riccardo Rullo
1/1
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, Sacrifice a creature: You gain 1 life.
Whenever you sacrifice a permanent, you may have each player lose 1 life. "Soul is the gate. Blood is the key."
Illus. falk2021 (Falk) | DeviantArt
3/2
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: Produce . (Unused mana is lost.)
When Home from Home is discarded, produce one mana of any color. That place in the back of your mind.
Illus. Murat Turan
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Into the Void
(rare)
Confession
(uncommon)
Fallow Mavens
(uncommon)
Crave for More
(uncommon)
Godhead of Meridian
(common)
Foggy Mirror
(common)
Synthetic Thoughtform
(common)
Lunar Seer
(common)
Immemorial Murk
(common)
Godhead of Havoc
(common)
Anchor the Soul
(common)
Deplorable Oracle
(common)
Reveler in Chaos
(common)
Home from Home
(common)
Mountain
(basic)








: Produce
. (Unused mana is lost.)