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CardName: You May Cast It, Once. Cost: {1}{W} Type: Enchantment Pow/Tgh: / Rules Text: Flash When You May Cast It, Once. enters the battlefield, choose a spell on the stack. Spells with the same name as the chosen spell can't be cast. Flavour Text: Set/Rarity: Custom Commanders Uncommon

You May Cast It, Once.
{1}{w}
 
 U 
Enchantment
Flash
When You May Cast It, Once. enters the battlefield, choose a spell on the stack.
Spells with the same name as the chosen spell can't be cast.
Updated on 23 Apr 2018 by weDemGirlz

History: [-]

2018-04-05 03:02:00: weDemGirlz created the card You May Cast It, Once.
2018-04-11 16:16:00: weDemGirlz edited You May Cast It, Once.

Ok; white gets this kind of denial. This seems a pretty weak version of it, and it is fine.

But.. a commander set; where you only have one copy of each card? Is this a sensible place for it?

oh the name of this set is so incorrect rn

For what it's worth, this spell actually is good in Commander. It makes it so a Commander can't be cast multiple times in one game, as long as the enchantment is sitting around. Not to mention that many Commander decks feature recursion... creatures that keep getting recast, or spells with buyback like Capsize for example.

It doesn't go in every Commander deck. But I could see it being used to shut down strategies in a control deck, sure.

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What is this card's power? Kindercatch
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