Trivium: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
Trivium: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
Creating a couple more build-around-mes that might make it in the set. Merchants and trade are going to be a not-insignificant component of the set, so I figured I'd make a lord for them. Their whole gimmick is using +1/+1 counters as currency. They won't be too prevalent, but I figure with the reduced amount of cards that non-White colors are getting, having an interesting incentive to draft nonwhite cards is more necessary than usual.