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CardName: Wall of Blades Cost: 4 Type: Artifact Creature - Wall Pow/Tgh: 2/4 Rules Text: Defender, Flying Repair 4 (You may cast this card from your graveyard by sacrificing an artifact and paying {4}. If you do, it enters the battlefield with a salvage counter on it, and it’s exiled whenever it would leave the battlefield.) Flavour Text: "There are more weapons than warriors in Bastion. Luckily, we have a use for them all." - Khyvrix Nil Set/Rarity: Mahdrahx Common

Wall of Blades
{4}
 
 C 
Artifact Creature – Wall
Defender, Flying

Repair 4 (You may cast this card from your graveyard by sacrificing an artifact and paying {4}. If you do, it enters the battlefield with a salvage counter on it, and it’s exiled whenever it would leave the battlefield.)
"There are more weapons than warriors in Bastion. Luckily, we have a use for them all."

- Khyvrix Nil
2/4
Updated on 16 Feb 2018 by Zai

Code:

History: [-]

2017-06-26 14:06:03: Zai created the card Wall of Blades

So far it seems that all repair costs are equal to their card's cost. So not just remove the variable cost

> You may cast this card from your graveyard by sacrificing an artifact in addition to paying its mana cost reduced by that artifact's converted mana cost.

ie. more retrace, less emerge

Also, the "exile it when it leaves" has memory issues plus minor issue where one might think it means that you should exile the artifact you sac. Similar issue can be seen with embalm, where WotC opted out to A) Make it create a token and then print a unique token for each of the embalm cards and B) have "embalm markers" that you could slap on the "returned" card itself if you didn't own those tokens or didn't want to use/have placeholder stuff. Also, even from development standpoint I would try out the mechanic without that exile clause. Though it would likely cause a lot repetitive gameplay without it now that I think about it more than 5 seconds...

There will be some with higher and lower costs. Just so happens that most of the ones i've written out so far have equal repair costs.

As far as the memory issues are concerned, its totally a problem, but I couldn't think of a more streamlined way to balance the mechanic. Were this set actually being printed it'd probably include pips of some kind to act as repair markers.

2017-06-26 16:27:28: Zai edited Wall of Blades

I'm not sure if this is clear... but are you exiling the artifact that got sacrificed? Wouldn't it just be easier to make exiling the cost, instead of sacrificing?

Also, personally speaking, I'd get rid of the variable cost and just always use the original card's casting cost. The card is confusing enough, reducing the cost of the repair cost by the artifact that was sacrificed. I see the value in making the repair cost different than the casting cost, but it doesn't seem like it's worth the extra mental energy.

2018-02-15 16:28:56: Zai edited Wall of Blades

I would maybe template Repair to include the mana cost in the reminder text. Something along the lines of Repair PARAM1 (You may cast this card from your graveyard by sacrificing an artifact and paying PARAM1. Repaired artifacts enter the battlefield with a salvage counter and are exiled instead if they would leave the battlefield.)

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