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CardName: Consul's Word Cost: WU Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, sacrifice Consul's Word. Sacrifice Consul's Word: Counter target spell. Flavour Text: The two Consuls of Trivium wield absolute power for only one year. Only after their term expires can they be judged by their peers. Set/Rarity: Trivium Uncommon

Consul's Word
{w}{u}
 
 U 
Enchantment
At the beginning of your upkeep, sacrifice Consul's Word.
Sacrifice Consul's Word: Counter target spell.
The two Consuls of Trivium wield absolute power for only one year. Only after their term expires can they be judged by their peers.
Updated on 19 Jul 2017 by Mal

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History: [-]

2017-06-20 13:36:12: Mal created and commented on the card Consul's Word

This is basically Silence, except somewhat worse and somewhat better. Not sure if it deserves a spot but it's a design that can go in the set. Pretty anti-fun.

2017-06-20 13:36:58: Mal edited Consul's Word

Looks like a bad Lunar Force if you ask me.

You could make it cost {w/u}{w/u} or so...

It definitely is on the weaker side, but if you are anticipating getting wrecked next turn it could buy you an extra turn to stabilize, or blank your opponents removal for victory. The primary reason I added it is that it encourages more interaction than Lunar Force does. With Lunar Force, the caster just casts it and the opponent has to decide what to throw at it to get countered. With this card, the first card that an opponent casts could be bait - making the choice up to the caster to decide whether or not the spell they are casting is bait or not. Its not often that it'll happen, but I enjoy cards that involve more decisionmaking from both players.

I am not sure that the hybrid cost is the way to go - temporary as it may be, it still has the ability to counter a spell, and I would rather have White bleed into Blue in this set rather than the other way around, philisophically.

I debated making it cost 1 mana or somehow making the duration a bit longer, but I figure might as well cost it safely and than uncommon pseudo silence. If it does get put into the set, it will only be if UW ends up being more tempo than control.

­{w} should be (has been stated being) second in countering spells (Lapse of Certainty, Frontline Medic, Hindering Light) and taking into account that this pretty much is a bad Silence this would make sense in {w}.

That "baiting" gameplay can be interesting, but given that you have to sac this anyway, the correct answer 80 % of the time looks to be "counter anything" so that you don't lose card advantage - unless you are about to win on the next turn anyway and you just care about cards that would stop you from winning.

I think this is hardly playable as a tempo card.

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