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CardName: Repress Cost: UU Type: Instant Pow/Tgh: / Rules Text: Target spell loses all abilities. (Permanents enter the battlefield without abilities, and instants and sorceries resolve to the graveyard with no effect.) Flavour Text: Set/Rarity: Savage Unity Rare

Repress
{u}{u}
 
 R 
Instant
Target spell loses all abilities. (Permanents enter the battlefield without abilities, and instants and sorceries resolve to the graveyard with no effect.)
Updated on 30 Sep 2017 by WOM Devign Team

Code:

History: [-]

2017-02-05 02:31:26: WOM Devign Team created the card Repress
2017-02-07 09:31:25: WOM Devign Team moved the card Repress from Wilds of Muraganda into Savage Unity

Reminder to self: double check if the reminder text needs to be rules text or this will work like hallow. No longer sure, but suspect the former after more thought.

--CF

I believe Animalize worked, so I think this should as well.

I think it's more confusing what happens with instants or sorceries. They end up completely blank, right? But I don't think that's especially clear.

Oh yes, very interesting.

Huh. Comp rules 112.4a say "Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it’s an activated ability, a triggered ability, or a static ability..."

So yes, by my understanding, de-activates instants and sorceries entirely. Although I didn't know that until I looked, I'd never heard "spell abilities" before anywhere. Maybe I'd hear it more in a Murganda block.

Might need tweaking, right now, it's effectively "counter non-creature spell" plus nerfing many creatures, especially powerful ones. That's a reasonable spot, a slightly weaker cancel, but maybe focussing on one or the other would actually be simpler, I'm not sure.

Yes, this does work as intended without any further rules text, thanks to 400.7a.

Yeah, instant and sorceries affected this way just won't do anything as they resolve -- we thought that was the more clear interaction, so we just have reminder text for permanent spells right now.

It's probably mostly better than a negate right now, so we've discussed likely kicking it up to UU.

--CF

Yeah, I was going to compare this with Negate and suggest {u}{u} as well.

This still needs to interact well with a major theme in the set to be worth including.

2017-09-30 06:59:13: WOM Devign Team edited Repress:

mana cost to UU as discussed above, and trying new reminder text

Vanilla is one of the themes of the block/plane, yeah. I think this is the only U card that will do anything related to it though.

--CF

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