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CardName: Debronian Skyguard Cost: 1WW Type: Creature - Bird Soldier Pow/Tgh: 2/3 Rules Text: Flying Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: SOR block storage Common

Debronian Skyguard
{1}{w}{w}
 
 C 
Creature – Bird Soldier
Flying
Morph {1}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/3
Updated on 14 Dec 2011 by SFletcher

History: [-]

2011-04-15 20:27:18: SFletcher created the card Debronian Skyguard

Seems like a pretty high draft pick.

I definitely like it. I think the question is, are there many repeatable tap effects in the set. If it mostly untaps creatures to block, it will not get to do its thing very often, as whenever it blocks, it'll be too late to untap anything else to block, and if it attacks, it will probably be let through unharmed, or exchanged or killed with a burn spell but only once. You could also consider an untap trigger on attack or block (but not sure exactly when). But the current version is probably fine: it may not be as good as it looks, but that's fine.

Jack has a good point. Just like we were saying about Sentry Drone - the timing means that you can't use this at all unless you have a tap effect on the table. And you need a lot of tap effects in the set to make that likely - I mean really a lot. Otherwise this will just lead to bad experiences: people find their interesting card doesn't actually do anything except be a 2/3 flyer. You'd probably irritate people more than if it were just a 2/3 flyer with no other text.

Oh yes, I knew I'd seen that conversation before, but I'd forgotten where.

One possibility would be something like "untap target permanent with a tap ability", so it looks like it's supposed to do what it's supposed to do.

2011-10-10 23:46:51: SFletcher edited Debronian Skyguard
2011-10-10 23:47:00: SFletcher moved the card Debronian Skyguard from Soradyne Laboratories into Soradyne Laboratories v1.2
2011-10-10 23:50:06: SFletcher edited Debronian Skyguard

Totally reworked it for the new environment.

2011-10-10 23:54:44: SFletcher edited Debronian Skyguard
2011-10-12 23:06:19: SFletcher edited Debronian Skyguard
2011-10-23 21:38:44: SFletcher edited Debronian Skyguard

I think this is the drawback to Morph. I know this is a common but what possible advantage do you have for casting this face down, ever? Paying 6 for a 2/3 flyer is just really bad and I think this is why morph as a mechanic never set things on fire; there was this assumption that it's totally worth paying 7 mana for a 3/3, right? The flaw is revealed in Onslaught in a big way and more modern versions from Time Spiral tend to at least try to give a little more bang for the buck but still...

So either the morph cost should be W, or for WW1 have it give creatures protection from a color until EOT or tap all creatures. Something to make that cost worthwhile-or, more accurately: Ask me to make a choice: Is the 2/3 flyer important, or the 2/2 that could do something extra if I invest X where X is M(mana) and T(turns) to do this thing?

Bombshell's argument breaks down massively because "7 mana" is not the same thing as "3 mana on one turn, 4 on the next". Nobody would have cast Exalted Angel if she cost 7 mana and didn't have morph. But as printed she can attack for 4 flying on turn 4.

Also, in an environment with a lot of morphs, having a 2/2 that can turn out to be a 2/3 is a good thing. I agree the morph cost could come down a bit though.

The "prot colour" option is Aven Liberator.

2011-10-26 13:48:48: SFletcher edited Debronian Skyguard

Morph cost noted and adjusted.

My goal is to put the most “swingy” morph effects in red and black — black because it plays largely in the shadows” in this set, representing a lot of covert activities and espionage, and red because it plays to an explosive and impulsive “surprise” factor. “That guy seems pretty norm–HOLY CRAP!!!”. For this reason, white gets the least impressive morph tricks here.

I’m also making a conscious effort to keep the morph creatures representing humanoids. Given the urban and technologically savvy background, I want face-down creatures to feel like just another face in the crowd, an average vanilla pedestrian of sorts. Once you flip them face-up, it becomes apparent exactly who you just bumped into as you came out of the Starbucks.

So the unmorph is a +1 tougness and a jump. And it still requires double white (which is the main reason you'd not flat cast it)

It can be a combat trick - but double white for +0/+1 and jump is cruel.

tldr: The morph still seems overcosted.

part of the value of morph is not what THIS creature is, but what your OTHER morph creatures are. Combine that with my previously stated goal of keeping morph a little nerfed in white in this set, and there you go.

Believe me, I have something really cool in store for white morph in the follow-up set(s). Bombshell knows where that’s going.

I agree that it's nice to have more than one morph so that your opponent can't just figure out what you're going to do.

I'd still rather they all be good, though.

Given what I wrote, my argument works just fine. A 6 mana investment for a 2/3 flyer on turn 4 is bad and people would never do that, when they can get a 2/3 flyer for 3 on turn 3 and have 3-4 mana on turn 4 to do whatever they'd like.

The precise reason Exalted Angel was good--and it was the one of two playable morphs in non draft formats that I'm aware of--was because for 7 mana, you could attack on turn 4 in the air with a 3/4 lifelink and the swing was 6; them -3 you +3, 3 turns earlier than if you'd hardcast it. But once you hit 6 mana, nobody morphed Exalted Angel. That's a big deal, just as Willbender is a big deal-for 5 you get a 2/2 body AND the chance to mess with an opponent's best spell. Nobody cast that un-morphed!

That said: I realize this is a common and common cards aren't generally going to have flashy abilities and are there to help make a balanced draft format, and taking into consideration white being morph-nerfed in this set. I just don't believe that detracts from my larger point and if this card-or any morph card, for that matter-is going to be interesting/playable then there ought to be a tension between the investment you make for the now vs the investment you'll make for the future, not unlike good Kicker cards.

2011-11-11 04:38:05: SFletcher edited Debronian Skyguard
2011-12-14 20:39:10: SFletcher moved the card Debronian Skyguard from Soradyne Laboratories v1.2 into SOR block storage

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