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CardName: Reform Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. That artifact's controller may put two 1/1 colorless Thopter artifact creature tokens onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common

Reform
{1}{r}
 
 C 
Sorcery
Destroy target artifact. That artifact's controller may put two 1/1 colorless Thopter artifact creature tokens onto the battlefield.
Updated on 02 Oct 2015 by MOON-E

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History: [-]

2015-09-30 06:31:22: MOON-E created the card Reform

I feel like Shatter makes this cry in a corner. I think it'd be better as Crush+Dragon Fodder with the Goblins replaced by Thopters.

This cannot compare to shatter; it is a split card that doubles as removal and threats. Seems fairly well costed. Not sure I get why you want it as a Crush effect though

I compared it to Shatter becuase it share similar design space and suggested Crush as an alternative option since we have quite a bit of Artifact Creatures we might not want dying all the time.

Besides, this'll never get used on your own stuff, the only circumstance that you might use it on your own thing is if it was going to die anyway so you could get value out of it but that isn't even possible since it's a sorcery. As it is right now, you can either: 1) 2 for 1 yourself to get a pair dinky Thopters or 2) 3 for 1 yourself and give your opponent a pair dinky Thopters. Neither is an ideal solution and both feel kinda bad. If it were an instant it'd be cute for the removal interaction but at the moment it can't do anything to mitigate removal so it just kinda falls flat.

If you're looking for a trap for newbies this current card is it, becuase it looks "ok" on paper but it probably won't work in practice.

­{r}{g} is trying to have an artifact death theme, I wouldn't be surprised to see Ichor Wellspring type cards.

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