Darangal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Storyline |
CardName: Lightning Charm Cost: 2r Type: Instant Pow/Tgh: / Rules Text: Choose one— • Lightning Charm deals 3 damage to target creature. • Creatures you control gain haste until end of turn. • Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. Flavour Text: Set/Rarity: Darangal Uncommon |
Code: History: [-] Add your comments: |
One damage, to each player? Really? Wow. That's bad. I mean, the card is good because it's Annihilating Fire, but the player-damage mode is awful. I'd suggest against player-damage as a mode on a charm where one mode is already creature-damage, because that makes the card just feel like Searing Spear. If you can't think of any other red abilities, how about a two-card Act on Impulse?
Ooh, I like that idea.