Darangal: Virtual Booster

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Storyline
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elf Shaman
All lands have indestructible.
Whenever a land enters the battlefield under your control, you gain 1 life.
1/3
 U 
Instant
Choose one—
• Target player discards a card.
• Target player loses 3 life.
• Up to four target creatures you control gain deathtouch until end of turn.
 U 
Creature – Elf Shaman
Sylvan Guardian enters the battlefield tapped.
When Sylvan Guardian enters the battlefield, choose a land you control. That land gains indestructible for as long an opponent controls a red permanent.
The elves of Darangal protect the plane's last great forests from the fiery destruction of the flamelords.
1/2
 U 
Creature – Rhino Rebel
Ironhorn Rebel enters the battlefield tapped.
When Ironhorn Rebel enters the battlefield, you gain 4 life if defending player controls a red permanent.
2/1
 
 
No more commons
 C 
Land
Crumbling Palace enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Add {w}{w} to your mana pool. Activate this ability only if you control a Rhino creature.
 C 
Land
Fading Wilds enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add {g}{g} to your mana pool. Activate this ability only if you control an Elf creature.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Land
Melting Icespire enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Add {u}{u} to your mana pool. Activate this ability only if you control a Vedalken creature.
 
 
No more commons
 
 
No more commons
Island
 
 B 
Basic Land – Island

Lirok, Nature's Guardian (rare)
Agony Charm (uncommon)
Sylvan Guardian (uncommon)
Ironhorn Rebel (uncommon)
Crumbling Palace (common)
Fading Wilds (common)
Melting Icespire (common)
Island (basic)