Darangal: Virtual Booster
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Storyline |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying, Haste
Phoenix creatures you control can't be blocked except by three or more creatures. At the beginning of your upkeep, choose one— • Ulzakh, Flame Lord deals 2 damage to target creature or player. • Put a 1/1 red Phoenix creature token with flying and haste onto the battlefield. 3/3
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Choose one—
• You gain 6 life. • Tap up to two target creatures. • Target creature gets +3/+6 until end of turn. |
Choose one—
• Lightning Charm deals 3 damage to target creature. • Creatures you control gain haste until end of turn. • Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. |
Phoenix spells you cast cost less to cast.
The viashino of Darangal serve the flame tyrants to avoid becoming their meals.
0/1
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No more commons
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No more commons
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Fading Wilds enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool. Activate this ability only if you control an Elf creature. |
No more commons
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No more commons
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Melting Icespire enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool. Activate this ability only if you control a Vedalken creature. |
No more commons
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No more commons
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No more commons
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Crumbling Palace enters the battlefield tapped.
: Add to your mana pool. : Add to your mana pool. Activate this ability only if you control a Rhino creature. |
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Ulzakh, Flame Lord
(mythic)
Sunlight Charm
(uncommon)
Lightning Charm
(uncommon)
Flamelord's Attendant
(uncommon)
Fading Wilds
(common)
Melting Icespire
(common)
Crumbling Palace
(common)
Island
(basic)