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CardName: S.S Emeria Cost: 9WWW Type: Unit - Ship Capital Pow/Tgh: 10/10 Rules Text: Unique Artificial, Orbital When S.S Emeria teleports in, create 3 5/5 {W} Ship Cruiser Unit tokens with Artificial and Orbital. Flavour Text: Set/Rarity: Space: The Convergence Rare |
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Captain of the Watch but downcosted by 1? No... Hornet Queen colourshifted? No... Is this actually a port of anything?
Not everything has to be a port. But dang, this costs 12. Sure, it drop 25 power of flying on the table - but that doesn't seem like it's enough for that cost.
I mean "Search your deck for as many capital ships as you like, and put them into play" would still be underpowered for that cost.
I don't know. I kinda like that Worldspine Wurm needs to die before the next 15 power land on the table.
The mana curve for S:tC is significantly higher than M:tG (at least, my version of S:tC, as I've commandeered this card set.) It follows a couple of rules and designs that WotC calls Battlecruiser Magic, which is appropriate. Relevant link: https://magic.wizards.com/en/articles/archive/feature/designing-rise-2010-04-26